critical error  (Read 12542 times)

[MiA]Slim_Cognito

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critical error
« on: August 18, 2010, 10:49 »
i have encountered a little problem in the unrealed it gives this critical error when i load the map(sometimes, on specific safes)

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2706 MHz with 2046MB RAM
Video: NVIDIA GeForce GTS 250 (5721)

Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [Line: 2295]

History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop


does anyone know how to fix this? :'(

[MiA]afx0r

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Re: critical error
« Reply #1 on: August 18, 2010, 17:51 »
Check the Editor.log file.
You can find it in the unreal system folder.

Maybe is missing some files... so you'll get errors like this in the log

Log: Failed to load 'xxxxx': Can't find file 'xxxxx'
Warning: Error loading xxxxxx !!!



[MiA]Slim_Cognito

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Re: critical error
« Reply #2 on: August 18, 2010, 18:39 »
oh, great......

looked at the error, telling me that it couldn't load the safe file. so i was like HUH?

then looked at the safe file, and the other safe files that gave the error....

they had one thing in common, having a safefile with over 130 characters is a bad idee  :o

so i renamed the file to something shorter and got it back!

Thanks a lot for helping afx0r!