General Zone > Helpdesk
Recompiling *.uc files...
Snipe34:
--- Quote from: poompoom500 on March 11, 2011, 02:58 --- :-[ To Snipe34,
Guess what!?! I have WOT greal. But I don't know how to compile a decompiled kfchar.u file. As I said earlier, I was able to unzip the file and have the package in separate folders. I want to make minor changes to the zombies and zip them up again and place them in the System folder!
--- End quote ---
Yep. So re-read my instructions. Sorry not siren.u = new KFChar.u will be created.
poompoom500:
:-[ To Snipe34,
I can't find the ActorClasses Siren!
Snipe34:
pawn > monster > Skaarj > KFMonster > Siren etc etc.
Pawns include players/monsters/vehicles like a chessboard pawns are the participating players.
Have fun!
poompoom500:
:-[ To Snipe34,
--- Quote ---pawn > monster > Skaarj > KFMonster > Siren etc etc.
--- End quote ---
Got it! Thank you.
P.S.
I have one more question. I have to go back to the recompile problem. I manage to unzip (decompile) the kfchar.u file into a kfchar folder with classes subfolder where I can access and change zombie settings. Any way for me to recompile and compress the kfchar\classes folder so I can copy/paste it to the System directory!?!?
Snipe34:
--- Quote from: poompoom500 on March 11, 2011, 13:01 --- :-[ To Snipe34,
P.S.
I have one more question. I have to go back to the recompile problem. I manage to unzip (decompile) the kfchar.u file into a kfchar folder with classes subfolder where I can access and change zombie settings. Any way for me to recompile and compress the kfchar\classes folder so I can copy/paste it to the System directory!?!?
--- End quote ---
My recompile knowledge is limited to 1 .uc compile at a time.
But you don't need to recompile if you're only making minor changes zombies options. I mean, you're not changing any code. All you're doing is changing monster parameters. EG you're changing siren scream: 800 to some other number.
Changing / rewriting code is entirely different. Recompile is only necessary if you rewrite code.
So, to change monster parameters:
Open the ActorClasses siren, right click defaultProperties. Siren info is all there, change what you want.
[DO NOT double click and open the code which has the blue screen backing - because you are not changing the code - you are only changing monster parameters]
Next click 'view' (top of the ActorClasses) 'showPackages.' A second window appears at the bottom showing all packages used. Scroll down to KFChar, tick the box. Next (again from top of ActorClasses browers open 'File' > 'SaveSelectedPackages.'
Important: ~QUIT the Editor~
Finally - using Explorer or whatever directory viewer - ppen your UT \system folder, (not KF \system) and you'll find a new KFChar.u. Copy that to your KF \system.
Give it another try :)
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