Sth. else which pisses me off from the beginning: The Winchester has no backsight -.-I'd like to fix the model, but I'm just trying to get familiar with the UnrealED :/Anyway, after searching and searching I found the section where I can edit the weapon animations, but I didn't find any modelling options. So my question: Do I have to use Blender for this task?I confess, I never tried that program, but I'm sure I will get used to it very soon...EDIT:By The way: Just saw a video about the Winchester: in the game the reloading animation looks like it gets loaded from underneath, but in RL the reloading hole is on the right side - maybe I will try to fix that later if I know how to make these animations, also I will add it to the skin texture.
A stupid question but is Alex Quick working on something right now?Is he aware of this update? If yes, what does he think? :p
Snipe, can you wait finishing V3 until next month? I want to be back before it's out xD
As I make a map I add more static meshes for mappers.
I tried one of his test story maps and the object carried can be seen on the back of the player, so that's nice work. If the player dies, another player will pick up the object, I would guess is what happens.