Gaming Zone > Killing Floor Mod

KF Mod Version 3 - progress

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poompoom500:
 :-\ To 100GPing100,


--- Quote ---I am able to get you whatever animations you want from files of the game. I can extract everything from the game. So if you need an animation to tweek it I can extract it for you.
--- End quote ---
Oh my Guutness! That is what I have been looking for. You have an apps that extracts and compile the files? Can you share it with me too? I want to tweak the characters (zombies) and weapons for my own personal use.

NOTE: I have a UMake apps, but I don't exactly know how to use it.

100GPing100:
To recompile the extracted animation, etc, I allways use the editor. After I've changed what I wanted I go to the editor open the package where I extracted it from, delete the old one and add in the new one with the same name.

I never used UMake, so I'm not sure how it works.


@Sniper34 When I extract something, I extract everything from a file. So, if I want to extract something from a static mesh package I extract all the static meshes. But if I also want the textures for it I need to extract the textures file.

So, do you need 1 specific skeletal mesh (and animations for it), or also the textures? (Combiners and shaders do not get exported because there is no file type for them out of the UnrealEnginel).

poompoom500:
 :( To 100GPing100,

I am sorry for butting in, but exactly do you extract a file? What application do you use?

100GPing100:
UModel/UEViewer created by created by Gildor.

http://www.gildor.org/en/projects/umodel

It is a console application.

poompoom500:
 :) To 100GPing100,
 
Thanks much bud! Will try it now.

UPDATE: I tried using "cmd" in "Run" and I get the DOS mode. What do I need to type to extract a *.u file? Can you type help? What's the code for options?

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