KF Mod Version 3 - progress  (Read 255818 times)

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #360 on: December 21, 2011, 00:07 »
Can I make some StaticMesh requests?

Because I'm tired of improvisation and lack of meshes...

How about:
- Car wheel / Car wheel pile
- More furniture
- More cars or maybe just recolored cars
- Trucks, Tanks, Jets.... just more vehicle meshes
- More different fences and walls

Generally some variety would be good.

Those are just ideas of course!

Done  :D

O'Neal

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Re: KF Mod Version 3 - progress
« Reply #361 on: December 21, 2011, 18:30 »
What about corpses will be new?
Another thing,its possible that you can place all corpses in one package.

Hicks

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Re: KF Mod Version 3 - progress
« Reply #362 on: December 21, 2011, 19:15 »
Yeah, a few more poses for soldiers' corpses would be great. And some separate limbs too :D

Vanico

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Re: KF Mod Version 3 - progress
« Reply #363 on: December 21, 2011, 21:06 »
Well, how did you add soldier corpses?

Hicks

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Re: KF Mod Version 3 - progress
« Reply #364 on: December 22, 2011, 20:06 »
I guess editing of existing kf static meshes isn't a problem for experienced modeller, so... i just suggest add some more poses. Extract meshes from packs, edit and import back. I saw unpacker or kinda like this... And as i remember, 100GPing100 said something about it some time before.

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #365 on: December 24, 2011, 02:00 »
 8)

Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #366 on: December 30, 2011, 18:25 »
I have a request

I would like a new game type, like that one .. http://www.unreal.shaungoeppinger.com/mutinvasionpro.html

It would be great to be able to costumize our own crazy invasion. so we could add more monsters, and maybe more diversity.



Oh yeah, what will you do with Shade, Wretch and Soldier, those zeds could be fun, Shade should an invisible crawlers or so...

N3Cr0

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Re: KF Mod Version 3 - progress
« Reply #367 on: December 30, 2011, 18:57 »
Shade looks like a not even half done model. I would say it's just a shader or sth like that. I would screw it, but all the other options sound great.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

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Re: KF Mod Version 3 - progress
« Reply #368 on: December 31, 2011, 11:49 »
I tested the Shade ingame and it's the only zed out of 3 (Wretch, Shade, Soldier) who is actually able to walk and do damage. He even seems to have an unique animation. Wretch and Soldier have no animations and are only able to turn around without moving...


Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #369 on: December 31, 2011, 15:10 »
tested it, I would not screw shade, it is the only non-used ennemy to have an animation, he could hurt me and I was able to kill it, with five winchester shots, but also, from one, it is very hard to do that. do decent damage, but it do not have a voice, that may seem very bad for many player, maybe it is why it is not included in the game.

N3Cr0

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Re: KF Mod Version 3 - progress
« Reply #370 on: December 31, 2011, 17:25 »
KILLING FLOOR MOD LINUX VERSION is online!
http://www.moddb.com/mods/killing-floor

Just have uploaded the package.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #371 on: December 31, 2011, 23:15 »
I request we work a bit on Shade he does have animation and does not look like a crawler, look unique enough, very resistant to shots, but I can kill with chain saw.

I start to like it, I do not know why they do not inclued him in the game, at least, we can spawn him.

Here, just a image of shade.



Hoverer, it seem he have an inadequate speech, but who cares, I don,t care about it, do you ?  Killing even count... Did you know

Vanico

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Re: KF Mod Version 3 - progress
« Reply #372 on: December 31, 2011, 23:39 »
I had the idea to make the wretch a pretty fast zombie that deals moderate damage but ignores kevlar. That means he directly attacks you, no matter what.

Soldier should just be a zombie with a shotgun...

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #373 on: January 06, 2012, 15:26 »
If you have some blender meshes with bodies then I can dissect them.

Just now I'm making maps + meshes for V3 + Mrs Clamely and fixing the tank and other stuff.

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #374 on: January 15, 2012, 15:38 »
Bad news people.

100GPing100 is returning to school so he can't code anymore.  He's going to send me what he's done.  Even if it isn't much I hope it will be a help.

Well, at least he said what's going on ^^

I'll keep trying.  I learned how to animate, do basic weapons coding, vehicles...  Help would be good, but at least I know I can rely on myself hehe.