Gaming Zone > Killing Floor Mod
KF Mod Version 3 - progress
Hicks:
Snipe, can you improve a little medic perk in v3? As i said, medic needs more power for teammates healing (and more money for that, as you said). Maybe some bonus for pistols. But main thing is a healing distance... it needs to be a bit bigger. I really like medic perk, but in mod it so poor :( First thing i hate is blocking ppl when i heal them. It's a real problem, because heal berserker wich runing around zeds is too difficult. And that because you'll need touch player to heal, but this really difficult when he moving all the time (add ping here for getting full picture, muha). I mean, we don't need a "supermed" as in retail, but at the moment medic is a loser :D
Vanico:
Suggestions:
- Less expensive Kevlar for medic (maybe only 200)
- More healing range
- More pistol and mp damage
- More speed
Snipe34:
--- Quote from: Hicks on June 28, 2011, 14:12 ---Snipe, can you improve a little medic perk in v3? As i said, medic needs more power for teammates healing (and more money for that, as you said). Maybe some bonus for pistols. But main thing is a healing distance... it needs to be a bit bigger. I really like medic perk, but in mod it so poor :( First thing i hate is blocking ppl when i heal them. It's a real problem, because heal berserker wich runing around zeds is too difficult. And that because you'll need touch player to heal, but this really difficult when he moving all the time (add ping here for getting full picture, muha). I mean, we don't need a "supermed" as in retail, but at the moment medic is a loser :D
--- End quote ---
--- Quote from: Vanico on June 28, 2011, 14:34 ---Suggestions:
- Less expensive Kevlar for medic (maybe only 200)
- More healing range
- More pistol and mp damage
- More speed
--- End quote ---
np, Hicks, I let Hamada know exactly what you want, and I mentioned the Medic to him before. To make sure, I copy/pasted your post and sent it to him. Besides that I will look at the Medic perk - idk anything about perks but I guess I should learn so I'll take a look myself because Hamada is a busy guy.
He has holidays soon and is finishing off KF Storymode bugs and other bugs, although I harassed him with a couple of things I can't fix. Lot of little things. But testing V3 soon.
Vanico Medic Perk changes you mentioned sound good. A medic would get discount on protective stuff but I'm not sure about increased damage, maybe speed would be good. Healing range for medic, yes, definitely must be changed. Also Hamada is looking into making Storymode zombie spawning simpler than the AIScriptedTrigger. That will give the mapper more options.
So I'll start learning code about perks =D
Hicks:
Thanks ;)
Audrey-Rafael:
Hello.
You said a little while ago in this treath, there will be a new boss, the Matriarch. But. Will there be new ennemies, new normals zombies. If there is really, I would like to speak a little about these new future ennemis, we'll fight.
And for talking about some zeds, I do not know, but I find the sirens cheap, even if you close and kill her, she can still do big damage to do, after being killing, I mean, she's dead. Will you fix this?
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