And he figured out the code for storymode.
Quote from: Snipe34 on April 16, 2011, 16:46And he figured out the code for storymode. Does it mean that we will have new story mode like in KF 1.0? If it's , there is another question then...will it bassed on the first old mission?P.S I dont see the point of adding vehicles to KF. It will ruin fun the game , just like in retail with vehicles mutator =/
Like KF 1 except for online multiplayer - meaning many players online can play a mission map - similar to Hive or Horztal except players can respawn. For map makers I will need to do a tutorial on placing repawn positions. I will do that after Hamada gives me all the details. Currently I heard he's fixing code for the new weapons.
I agree, a death machine splattering zombies kinda negates the point of KF. I think the easiest code option for Hamada would be the vehicle does minor damage or no damage - it only pushes zombies away, also like before zombies can destroy the vehicle. Welding it to fix it, and not overpowered as Slim says are great ideas for making missions more interesting.
I was thinking of mounting a gun on the Pinzgauer, and yep thinking about an armour troop-carrier ^^ So Pinz1 open truck, Pinz2 with gun, and 3, armoured troop carrier. Make a vehicle with a mounted gun is something I have to learn...
can u add a tank? it would have to be 20k or 40k.maybe a leopard 2?
Can you maybe add a gps or something showing where the trader is?