KF Mod Version 3 - progress  (Read 238624 times)

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #30 on: May 07, 2011, 23:19 »
Hello again.

I played KF 2.1 yesterday and found some things which were not added to current KF version  :-[

Here are my new suggestions to next version.
1st  Ninja soldier skin from kf 2.1 (link)
I like this one and would like to see it in kf 2.3

2nd Old Bullup model from KF2.1 (link)
It looks really awesome and much more realistic than current bullup model

3rd Zeds' tracking heads from KF2.1 (link)
I was like "WTH?! They are watching me!  ???" when I saw it for the first time xD
It also adds some horror effects (imo) :P

And the 4th suggestion is old horde howl.
I remember that howl in KF 1.0 when wave spawns. It could scary shit out of me sometimes  :D (especially when I forgot to buy ammo)

I don't have those files.  BP i don't have.  Ninja I don't have.  Tracking heads, I don't have either.  If you can find the files we can include them.

Vasdamas

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Re: KF Mod Version 3 - progress
« Reply #31 on: May 08, 2011, 05:08 »
Hello again.

I played KF 2.1 yesterday and found some things which were not added to current KF version  :-[

Here are my new suggestions to next version.
1st  Ninja soldier skin from kf 2.1 (link)
I like this one and would like to see it in kf 2.3

2nd Old Bullup model from KF2.1 (link)
It looks really awesome and much more realistic than current bullup model

3rd Zeds' tracking heads from KF2.1 (link)
I was like "WTH?! They are watching me!  ???" when I saw it for the first time xD
It also adds some horror effects (imo) :P

And the 4th suggestion is old horde howl.
I remember that howl in KF 1.0 when wave spawns. It could scary shit out of me sometimes  :D (especially when I forgot to buy ammo)

I don't have those files.  BP i don't have.  Ninja I don't have.  Tracking heads, I don't have either.  If you can find the files we can include them.
The whole patch or separate parts?
Patch http://www.moddb.com/mods/killing-floor/downloads/killing-floor-211-community-patch

"Мой разум - основа моего поведения , а мое сердце – мой закон.Мне столь же мало нужен Бог, как я - ему"

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #32 on: May 09, 2011, 03:25 »
Raj and Hamada kept asking me about that BP but I couldn't remember where that was - I don't think I ever saw, so thx!

Ninja skin a nice addition too.  Tracking heads, some work for Hamada if he has the time :)

Thanks for the help!

Vasdamas

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Re: KF Mod Version 3 - progress
« Reply #33 on: May 09, 2011, 05:20 »
Raj and Hamada kept asking me about that BP but I couldn't remember where that was - I don't think I ever saw, so thx!

Ninja skin a nice addition too.  Tracking heads, some work for Hamada if he has the time :)

Thanks for the help!
You are welcome :)

I'll look through all KF mod. Maybe I'll find and suggest something else
"Мой разум - основа моего поведения , а мое сердце – мой закон.Мне столь же мало нужен Бог, как я - ему"

Dargas

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Re: KF Mod Version 3 - progress
« Reply #34 on: May 09, 2011, 15:06 »
Hey guys, any news from KF 3.0 ? :)

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #35 on: May 11, 2011, 12:34 »
Hey guys, any news from KF 3.0 ? :)

Thx Vasdamas!  Heya Demon!

Apart from all the other stuff, here's the latest Work-In-Progress, progress  Challenger2 tank, mbt of the Brit Army.

Each shot probably same power as the LAW.  Also outside mounted machine gun, passenger weapon.  Roadkill will do minimum damage to Zs, main damage is tank's guns.  Means you would need to keep moving towards to the story map's objective.  Also the Challenger2 has 50 cannon rounds so it will be limited to that amount of ammo - I dunno about reloading...

Yes, storymode only - cannot be bought from the Trader  :D  So a mapper can choose to place the tank(s) for their story map.

Mrs Clamely is nearly finished, only a couple more animations.  Next I'll start the MP5, 9mm, a similar style of  weap to the BP.





Snipe34

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Re: KF Mod Version 3 - progress
« Reply #36 on: May 15, 2011, 01:57 »
Progress.  Challenger2 as static mesh only in-game (texturing unfinished) checking if players can jump on and get a ride.


[MiA]Zaid

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Re: KF Mod Version 3 - progress
« Reply #37 on: May 15, 2011, 07:03 »
NiCE !

[MiA]Slim_Cognito

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Re: KF Mod Version 3 - progress
« Reply #38 on: May 15, 2011, 07:33 »
wat is that head doing there.......


oh wait, its a head shooting tank?  :D

Hicks

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Re: KF Mod Version 3 - progress
« Reply #39 on: May 15, 2011, 09:49 »
What about tank's durability? How many fp's it can take before epic exploding?

[MiA]Slim_Cognito

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Re: KF Mod Version 3 - progress
« Reply #40 on: May 15, 2011, 13:46 »
hicks question made another one pop up in my mind..... will it stop(like it normal ut2004) if you hit a tiny tiny plant with it?

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #41 on: May 15, 2011, 14:51 »
Sry Hicks not sure how much power until I test it on zombies... muha ^^  Strength, same, dunno.

Slim, make plants non-collision so your map won't have that problem = StaticMeshActorProperties > Collision > bBlockActors: False > bBlockKarma: False > BCollideActors: False > bPathColliding: False

The head, Zaid,  - Trader retail Steam head.  Our new V3 Trader testing the sword.  Old mod trader head will be next  :-X



« Last Edit: May 16, 2011, 00:32 by Snipe34 »

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #42 on: May 17, 2011, 00:36 »
Hello again.

I played KF 2.1 yesterday and found some things which were not added to current KF version  :-[

Here are my new suggestions to next version.
1st  Ninja soldier skin from kf 2.1 (link)
I like this one and would like to see it in kf 2.3

2nd Old Bullup model from KF2.1 (link)
It looks really awesome and much more realistic than current bullup model

3rd Zeds' tracking heads from KF2.1 (link)
I was like "WTH?! They are watching me!  ???" when I saw it for the first time xD
It also adds some horror effects (imo) :P

And the 4th suggestion is old horde howl.
I remember that howl in KF 1.0 when wave spawns. It could scary shit out of me sometimes  :D (especially when I forgot to buy ammo)

holy sh*t, tracking heads!
Why the hell was this feature removed from 2.5?

I also like the bullpup more. Feels "heavier".

Anyway, upload your pics somewhere else next time. Imageshack is so slow.

Don't zombies heads already track?  I mean EG when someone is above like House-In-The-Hills, or Box, Zs will look up at you if you shoot them.

Vasdamas

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Re: KF Mod Version 3 - progress
« Reply #43 on: May 19, 2011, 14:10 »
Anyway, upload your pics somewhere else next time. Imageshack is so slow.
I upload pics to imageshack  to be 100% sure that I'll be able to see these pics  on the next day.
Unlike photobucket and others "fast image hostings" Imageshack keeps your pics for years .

Just dont donload pics from imageshack if you can't stand it's slowness

Just saying ;)


@Snipe34 dunno
I've just played 2.5 and saw no tracking heads =/
"Мой разум - основа моего поведения , а мое сердце – мой закон.Мне столь же мало нужен Бог, как я - ему"

N3Cr0

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Re: KF Mod Version 3 - progress
« Reply #44 on: May 19, 2011, 16:27 »
Imageshack deleted my oldest pictures, that's why I changed to flickr.
But there's just one issue: they resize it to 1024x768
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de