KF Mod Version 3 - progress  (Read 238835 times)

Veica

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Re: KF Mod Version 3 - progress
« Reply #270 on: October 24, 2011, 16:08 »
Good luck!
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #271 on: October 24, 2011, 22:00 »
don,t worry, you'll do it, you can do it.


200 shots, that is a massiv ammo of bullets. only bullets and flame thrower have 400 ammo.

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #272 on: October 25, 2011, 00:15 »
 :) To Snipe34,

Quote
End of October we'll all be beta testers  :D
Well, it's October 24. So...seven more days, yes?

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #273 on: October 25, 2011, 01:27 »
:) To Snipe34,

Quote
End of October we'll all be beta testers  :D
Well, it's October 24. So...seven more days, yes?

and a couple of hours

Veica

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Re: KF Mod Version 3 - progress
« Reply #274 on: October 25, 2011, 15:41 »
Technically, I'll be getting KF v3 "earlier in the day" than you guys, since I'm Canadian.

I'm approx~ 5 hours behind all of you.
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Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #275 on: October 25, 2011, 15:44 »
Wow there, i tought it was 6 hours.

Where do you live.

I live in Quebec, so I,ll get it 6 hours before france and england,

can,t wait to be a beta-tester.

One question, about the maps, will those we have right now will still be playable in v3, or they won't be ?

Veica

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Re: KF Mod Version 3 - progress
« Reply #276 on: October 25, 2011, 16:19 »
Are you six hours before? I think I'm in the same or to the west of your time zone, so I guess 6~7... my bad! :)

EDIT: Because I forgot to mention I'm in Ontario, so I guess 7 hours...
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #277 on: October 25, 2011, 19:53 »
no we are five hours behind england and six hours behind france.


I forgot there is an hour between france and england.

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #278 on: October 25, 2011, 22:22 »
Maps playable in V3 (unofficial) beta, yep!

England is about a week behind the rest of the world, so you'll all be playing it before me :/


Audrey-Rafael

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Re: KF Mod Version 3 - progress
« Reply #279 on: October 25, 2011, 22:46 »
lol

There is one maps, my version of the box, that will need to be updated in order to work correcly.

But other then that, it is great news, there is so much maps in nKilling floor anyway, hoverer, we play in a few of them.

I have question about the spider, how dangerous it is ?
a) Super mega-dangerous, 1shot kill
b) very dangerous, bring big guns.
c) a stupid ennemy, but be carefull and you'll get rid of it
d) As peacefull as a dead bird.
e) you'll crush a million of them with knife. 

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #280 on: October 26, 2011, 00:42 »
lol

There is one maps, my version of the box, that will need to be updated in order to work correcly.

But other then that, it is great news, there is so much maps in nKilling floor anyway, hoverer, we play in a few of them.

I have question about the spider, how dangerous it is ?
a) Super mega-dangerous, 1shot kill
b) very dangerous, bring big guns.
c) a stupid ennemy, but be carefull and you'll get rid of it
d) As peacefull as a dead bird.
e) you'll crush a million of them with knife.

Similar danger to the Gorefast.  So he dodges.  Speeds up when he gets near to you.

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #281 on: November 07, 2011, 11:03 »
 :( To Snipe34,

Guess what? I have been playing KF3 beta and I noticed something (and this one is so simple), I can't hop! I tried changing my jumpz height setting to 950 and it still won't work. What can I do to fix it?

Snipe34

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Re: KF Mod Version 3 - progress
« Reply #282 on: November 07, 2011, 22:55 »
Sure.  You have my .ini files and I use RightShift to jump.

You need to re-bind your keys.

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #283 on: November 08, 2011, 12:17 »
 :) To Snipe34,

Man, you're such a friend! I am impressed by your faithfulness (specially to your friends). I just want to thank you for your help (reply).

Quote
I use RightShift to jump
No mashugina! No wonder I couldn't jump whenever I hit spacebar! DOH! I didn't even think of checking out the INPUT CONFIG.

[MiA]Alucard

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Re: KF Mod Version 3 - progress
« Reply #284 on: November 08, 2011, 14:31 »
o.o the kf3 is out o.o ?