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KF Mod Version 3 - progress

Started by Snipe34, April 09, 2011, 02:10

Snipe34

Quote from: Vanico on December 20, 2011, 16:50
Can I make some StaticMesh requests?

Because I'm tired of improvisation and lack of meshes...

How about:
- Car wheel / Car wheel pile
- More furniture
- More cars or maybe just recolored cars
- Trucks, Tanks, Jets.... just more vehicle meshes
- More different fences and walls

Generally some variety would be good.

Those are just ideas of course!

Done  :D

O'Neal

What about corpses will be new?
Another thing,its possible that you can place all corpses in one package.

Hicks

Yeah, a few more poses for soldiers' corpses would be great. And some separate limbs too :D

Vanico

Well, how did you add soldier corpses?

Hicks

I guess editing of existing kf static meshes isn't a problem for experienced modeller, so... i just suggest add some more poses. Extract meshes from packs, edit and import back. I saw unpacker or kinda like this... And as i remember, 100GPing100 said something about it some time before.

Snipe34


Audrey-Rafael

I have a request

I would like a new game type, like that one .. http://www.unreal.shaungoeppinger.com/mutinvasionpro.html

It would be great to be able to costumize our own crazy invasion. so we could add more monsters, and maybe more diversity.



Oh yeah, what will you do with Shade, Wretch and Soldier, those zeds could be fun, Shade should an invisible crawlers or so...

N3Cr0

Shade looks like a not even half done model. I would say it's just a shader or sth like that. I would screw it, but all the other options sound great.

Vanico

I tested the Shade ingame and it's the only zed out of 3 (Wretch, Shade, Soldier) who is actually able to walk and do damage. He even seems to have an unique animation. Wretch and Soldier have no animations and are only able to turn around without moving...


Audrey-Rafael

tested it, I would not screw shade, it is the only non-used ennemy to have an animation, he could hurt me and I was able to kill it, with five winchester shots, but also, from one, it is very hard to do that. do decent damage, but it do not have a voice, that may seem very bad for many player, maybe it is why it is not included in the game.

N3Cr0

KILLING FLOOR MOD LINUX VERSION is online!
http://www.moddb.com/mods/killing-floor

Just have uploaded the package.

Audrey-Rafael

I request we work a bit on Shade he does have animation and does not look like a crawler, look unique enough, very resistant to shots, but I can kill with chain saw.

I start to like it, I do not know why they do not inclued him in the game, at least, we can spawn him.

Here, just a image of shade.



Hoverer, it seem he have an inadequate speech, but who cares, I don,t care about it, do you ?  Killing even count... Did you know

Vanico

I had the idea to make the wretch a pretty fast zombie that deals moderate damage but ignores kevlar. That means he directly attacks you, no matter what.

Soldier should just be a zombie with a shotgun...

Snipe34

If you have some blender meshes with bodies then I can dissect them.

Just now I'm making maps + meshes for V3 + Mrs Clamely and fixing the tank and other stuff.

Snipe34

Bad news people.

100GPing100 is returning to school so he can't code anymore.  He's going to send me what he's done.  Even if it isn't much I hope it will be a help.

Well, at least he said what's going on ^^

I'll keep trying.  I learned how to animate, do basic weapons coding, vehicles...  Help would be good, but at least I know I can rely on myself hehe.