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Zombie killing grounds
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Zombie killing grounds (
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Vasdamas
Junior Member
Posts: 29
Country:
And cities will fall to dust...
Zombie killing grounds
«
on:
May 13, 2011, 12:09 »
Just found it in the internet..is this some kind of KF mod for Old unreal? xD
LINK
http://www.moddb.com/mods/zombie-killing-grounds
«
Last Edit: May 13, 2011, 14:31 by Vasdamas
»
"Мой разум - основа моего поведения , а мое сердце – мой закон.Мне столь же мало нужен Бог, как я - ему"
N3Cr0
1337
Posts: 641
Country:
Re: Zombie killing grounds
«
Reply #1 on:
May 14, 2011, 20:30 »
LoL he has stolen some stuff from KFmod
seems this mod is very famous ^^
I will try it later ...
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
dakoslug
Newbie
Posts: 21
Country:
Re: Zombie killing grounds
«
Reply #2 on:
May 16, 2011, 14:50 »
Omg, its exactly like Killing Floor mod. Yeah someone remaked it for old ut.. Gonna go try it.
N3Cr0
1337
Posts: 641
Country:
Re: Zombie killing grounds
«
Reply #3 on:
June 26, 2011, 16:18 »
finally installed UT99 (GOTY)
-impossible to install on my 64bit Linux -> success on 32bit OS (after fixing some issues) -> now runs on 64bit
-speed issue when I play on my own system (sometimes extreme speedups), runs fine when I join a server
...
Anyway, I just tried the mod:
It's awefull -.-
Endless waves, but the only enemies are clots and immortal bloats. When you have killed all clots the wave is over. I wonder how they made some screenshots with FPs and sirens o.O
Also there is no trader, but you have to go to a robot standing somewhere. There is no buy menu - you just get full ammo and health.
Next point is that the maps look like crap (but at least there are some remakes of original maps).
...Then I found a rocket launcher (looks like a LAW, but with much worse graphics): one shot - a big explosion - wave over
The only good thing is: there are other weapons:
-sniper rifle
-M4
-2 MPs
-and known stuff: shotty,knife (which you also can throw),grenades
«
Last Edit: June 26, 2011, 16:20 by N3Cr0
»
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Veica
1337
Posts: 724
Country:
\m/
Re: Zombie killing grounds
«
Reply #4 on:
June 26, 2011, 18:43 »
Yea, that was the KFMod I played first, then I found this one and thought it was godsend
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
dakoslug
Newbie
Posts: 21
Country:
Re: Zombie killing grounds
«
Reply #5 on:
June 27, 2011, 17:03 »
Haha, did that mod have a good fanbase? At the time at least?
Veica
1337
Posts: 724
Country:
\m/
Re: Zombie killing grounds
«
Reply #6 on:
June 27, 2011, 17:18 »
I don't even remember...
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
N3Cr0
1337
Posts: 641
Country:
Re: Zombie killing grounds
«
Reply #7 on:
June 27, 2011, 19:14 »
I don't know, but for me it was lame - just shooting with the sniper rifle was fun ^^
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Veica
1337
Posts: 724
Country:
\m/
Re: Zombie killing grounds
«
Reply #8 on:
June 27, 2011, 22:08 »
Quote from: N3Cr0 on June 27, 2011, 19:14
I don't know, but for me it was lame
Insert when I said, "I thought this KFMod was
godsend
."
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
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Zombie killing grounds