KF-Dead?  (Read 51753 times)

Veica

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Re: KF-Dead?
« Reply #30 on: March 27, 2015, 17:18 »
>tfw playing KFMod at 4K resolution, 90fps

Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Snipe34(2)

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Re: KF-Dead?
« Reply #31 on: March 27, 2015, 17:55 »

N3Cr0

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Re: KF-Dead?
« Reply #32 on: March 27, 2015, 22:10 »
N3Cro that is a pretty awesome little game http://n3cr0.itch.io/
Thank you, very much! I'm glad you like it.

To N3cro,

What is a hazmat suit?
I mean that protective suit. However, It doesn't protect you from the horde.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

poompoom500

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Re: KF-Dead?
« Reply #33 on: March 28, 2015, 03:54 »
 :-[

To N3cro,

I know what a hazmat suit is! (I was just joshing with you).

Oh, by the way, what is "the horde"?

« Last Edit: March 28, 2015, 04:04 by poompoom500 »

Snipe34(2)

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Re: KF-Dead?
« Reply #34 on: March 29, 2015, 14:30 »
The horde eat babies :p

poompoom500

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Re: KF-Dead?
« Reply #35 on: March 31, 2015, 10:12 »
 :-[

To Snipe34,

Oh. The guys who play KF are babies?


Snipe34

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Re: KF-Dead?
« Reply #36 on: April 06, 2015, 17:56 »
@Vanico http://tf3dm.com/3d-model/brandenburg-gate-87813.html

Brandenburg Gate model

The dl model was 32 meg.  In 10mins I had it down to 17...  I redid the columns to one curve rather than undulations all way around.  But omg the statue had a full set of teeth - every tooth, gums, even ears/ eyes - a work of art.  And er beneath her dress in fine detail everything else a woman needs 0.0 

The horses seem to be female so nothing to cut off there.





Vanico

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Re: KF-Dead?
« Reply #37 on: April 06, 2015, 19:20 »
That's what should have done from the start on. :D

Snipe34

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Re: KF-Dead?
« Reply #38 on: April 06, 2015, 19:46 »
That's what should have done from the start on. :D

lol you are right... but why didn't you tell me? :p

poompoom500

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Re: KF-Dead?
« Reply #39 on: April 22, 2015, 16:52 »
 O:-)

To Snipe34,

That is totally cool! When can we expect this awesome static mesh? And what is the name of the map that you will be using it in?

Snipe34

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Re: KF-Dead?
« Reply #40 on: April 23, 2015, 10:58 »
Needed a total rework for Krieg, Friedun und Z....  Downside of free meshes.  But it was reasonably scaled, is the advantage.




poompoom500

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Re: KF-Dead?
« Reply #41 on: April 23, 2015, 16:36 »
 O:-)

To Snipe34,

By the way, I got the internet back, thanks to the good LORD. So I can try out KFZ (Kentucky Fried Zombies)! I'll let you know how things turn out.

« Last Edit: April 23, 2015, 16:47 by poompoom500 »

sonic

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Re: KF-Dead?
« Reply #42 on: April 23, 2015, 19:21 »
hey (sorry for bad english)

Snipe34

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Re: KF-Dead?
« Reply #43 on: April 24, 2015, 00:07 »
hello Sonic  :)

and
Internet Poom500!


« Last Edit: April 24, 2015, 00:09 by Snipe34 »

poompoom500

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Re: KF-Dead?
« Reply #44 on: April 26, 2015, 17:09 »
 :-[

"Thou shalt not take the name of the LORD thy GOD in vain; for the LORD will not hold him guiltless that taketh HIS name in vain" (Exodus 20:7)

You shouldn't do that.

Anyways, I got the file (KFZ.u) file finally. And recomplied it. Will try it tonight.