Main
Forum
Search
Members
View the memberlist
Search For Members
Login
Register
Miasma Community
»
Kreative Korner
»
Maps & Mapping
»
KF-SBG-Agony-2011
Pages: [
1
]
Go Down
KF-SBG-Agony-2011 (
Read 11409 times
)
Essigwurst
Newbie
Posts: 4
KF-SBG-Agony-2011
«
on:
August 13, 2011, 19:57 »
(Screenshots of Deathmatch Version)
Map Download Link:
http://essigstudios.net/data/KF_Agony.zip
Map Information:
-Small / Middle Map created new from UT99's DM-Agony.
-Much Pickups around the Map
-No Doors
-Trader and 3 Zombie spawners
-Please report all Bugs.
«
Last Edit: August 13, 2011, 19:59 by Essigwurst
»
[MiA]Raj
1337
Posts: 1274
Country:
Re: KF-SBG-Agony-2011
«
Reply #1 on:
August 13, 2011, 20:02 »
Are those UT pickups on second pic? Remove them. Oh, and in KF pickups don't float either.
What is the map supposed to be? A castle?
Essigwurst
Newbie
Posts: 4
Re: KF-SBG-Agony-2011
«
Reply #2 on:
August 13, 2011, 20:08 »
Yes, at all pics it was UT Pickups. But this was only the pics, at map i remoced them and added KF Pickups. I dont know what the map supposed to be
....
Hicks
Sr. Member
Posts: 238
Country:
Lurker
Re: KF-SBG-Agony-2011
«
Reply #3 on:
August 13, 2011, 20:16 »
Looks interesting, i'll try it now. But if you placed many pickups around map, then trader not necessary to be. Just imagine, how much cash ppl can gain by selling those pickups.
N3Cr0
1337
Posts: 641
Country:
Re: KF-SBG-Agony-2011
«
Reply #4 on:
August 13, 2011, 20:28 »
Yea - even these screenshots remind me to sth
Trying it now...
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Hicks
Sr. Member
Posts: 238
Country:
Lurker
Re: KF-SBG-Agony-2011
«
Reply #5 on:
August 13, 2011, 20:41 »
Tried it. Well, overall feeling - nice map with pretty visual style (especially i liked vitrages). I didn't notice serious bugs. Somewhere lighting is too bright and first time i started map i suddenly died without a reason. I think one of player spawns stuck in level geometry or too close to wall or something else... in second time i spawned normally. So, better check player spawns and maybe remove some pickups - is too many of them.
Essigwurst
Newbie
Posts: 4
Re: KF-SBG-Agony-2011
«
Reply #6 on:
August 13, 2011, 20:43 »
Okay.. Do you think removing the "Traderzone" ?
N3Cr0
1337
Posts: 641
Country:
Re: KF-SBG-Agony-2011
«
Reply #7 on:
August 13, 2011, 20:51 »
Yea - one of the player spawns lets you die instantly.
Anyway, there are weapons, ammo, armor and medipacks everywhere - seems to be easy, but beware: If you think you're safe they will spawn behind you
However, maybe removing the trader is not a bad idea... or you have to remove some weapons and ammo in the map - it's up to you.
Achja, ich habe bis heute noch nie Essigwurst gegessen - werde ich wohl mal googlen müssen^^
Edit: Klingt nicht schlecht - werde ich demnächst mal probieren
«
Last Edit: August 13, 2011, 20:53 by N3Cr0
»
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Essigwurst
Newbie
Posts: 4
Re: KF-SBG-Agony-2011
«
Reply #8 on:
August 13, 2011, 21:10 »
"Patched" Version:
http://essigstudios.net/data/KF_Agony_V2MAP.zip
First Download was required to play/start this Map. (
http://essigstudios.net/data/KF_Agony.zip
).
Changelog:
-Trader removed.
-Some Pickups removed.
-Rebuild Paths and changed 1 Playerstart that was too close to Wall (I can't find bugged Playerstart :O)
-Replies please =)
@N3Cr0: They don't spawn behind you, they spawn on top of you ....
Achja ich machs immer so: Ne Schüssel, bissl Essig rein, mit Wasser verdünnen bis schmeckt, dann Knacker, Zwiebelringe und Tomaten rein, (evtl. auch noch Eierscheiben oder sonstiges), vermischen und fertig (:
Pages: [
1
]
Go Up
Miasma Community
»
Kreative Korner
»
Maps & Mapping
»
KF-SBG-Agony-2011