KF-Night  (Read 11507 times)

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
KF-Night
« on: September 01, 2011, 00:20 »

You feel safe in this building? You like the atmosphere of the mountains surrounding you?
Do you also like the moaning of the undead coming near? Just try to survive and make it to the next morning.

Download: http://www.mediafire.com/?t5tyllvdkaj1vsd

Info about the map:
- Map with inside but also outside areas.
- Medium Size

Known issues:
- None, tell me if there's a problem

Thanks to N3cr0 who tested the map. But I also have to apologize because his song didn't make it  :-[
But it will be in the next map for sure!

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Night
« Reply #1 on: September 02, 2011, 05:23 »
N1.  spooky atmosphere, I like it.  Intriguing hole in the ceiling :)

er, pathnodes, like an apple truck crashed.  1/4 of the nodes used would work fine... but I left the map alone ^^  Important tp path are mainly door entrances, stairs and zs moving around awkward objects.  Usually line-of-sight they will find you even in a 4096 square area. 

I like the map.  Your description fits the maps feeling exactly :)  I'll upload it and Raj will move it to the server play area if he didnt do that already.

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KF-Night
« Reply #2 on: September 02, 2011, 12:08 »
Yeah, I hate it when the zeds do some crippled moves because they can't find a good pathnode...

What's so special about the hole in the ceiling? ^^

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF-Night
« Reply #3 on: September 02, 2011, 13:14 »
Weird... i thought i has posted message here. Anyway, map is not bad - you getting progress and this is good. Keep up mapping, get more experience. And you asked about map ideas... well, maybe some kind a boot camp, night club or something like that ::)

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF-Night
« Reply #4 on: September 02, 2011, 21:55 »
Night club!^^
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF-Night
« Reply #5 on: September 03, 2011, 06:18 »
Yea. I think i start making night club today. Or at least when i fix viewshaker on Shipment for online.

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KF-Night
« Reply #6 on: September 03, 2011, 11:28 »
Yup, I'm working on a bootcamp right now. :D

But doesn't a night club need neon and stuff? Where do you find the statics?

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF-Night
« Reply #7 on: September 03, 2011, 12:02 »
lol
Maybe this my own problems, where to get meshes, isn't it? :D At least neon and stuff i can make by myself... but don't wait blackjack and whores from me XD