KF-BlackOps (loosely based on Rezurrection) Released!  (Read 21868 times)

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
 :-\ To MiA gamers,

I thought I'd add my two cents. I got the idea from CoD Black Ops Rezurrection. So I called the map KF-BlackOps. It is still WIP.


The upper section of the ship.
« Last Edit: August 31, 2011, 17:49 by poompoom500 »

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: More maps for KF - KF-BlackOps...
« Reply #1 on: August 31, 2011, 08:06 »
Never played BlackOps. So... it's will be only ship or something else?

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: More maps for KF - KF-BlackOps...
« Reply #2 on: August 31, 2011, 12:10 »
 :-\ To Hicks,

Quote
it's will be only ship or something else?
It more like a spaceship. My first idea was a moon base. But it just turned out  to be the other. BTW (by the way), I borrowed the view shaker from your map.

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: More maps for KF - KF-BlackOps...
« Reply #3 on: August 31, 2011, 13:02 »
Hehe, the Moon Map... nice!
My new map was also inspired by Nacht der Untoten.

But don't tell me you really bought this DLC shit for Black Ops? :/

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: More maps for KF - KF-BlackOps...
« Reply #4 on: August 31, 2011, 13:07 »
 :( To Vanico,

Quote
But don't tell me you really bought this DLC shit for Black Ops? :/
Actually, I don't even have CoD Black Ops. I just got the idea from http://www.gametrailers.com/ and their web site.

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: More maps for KF - KF-BlackOps...
« Reply #5 on: August 31, 2011, 13:08 »
Thank god!
I can't understand, how people can buy DLCs for 15€ :D

I have Black Ops, but I don't buy any DLCs...

Anyway: Will there be any low gravity areas?

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: More maps for KF - KF-BlackOps...
« Reply #6 on: August 31, 2011, 13:13 »
 :( To Vanico,

Quote
Anyway: Will there be any low gravity areas?
I tried using the physics volume as recommended by Snipe, but I can't get it to work. Besides, it interferes with the ladder volume. So I might just wind up using Hick's viewshaker.

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: More maps for KF - KF-BlackOps...
« Reply #7 on: August 31, 2011, 13:31 »
Wait... i don't get it: you want make a space-like styled map with low gravity or what? I don't mind that you get view shaker - sure, why not, but this is only for player's camera. If you switch to 3rd person view, shaker doesn't work. And this wouldn't help you with low gravity... because in fact this just a visual effect. For gravity effect you should use physics volumes. Look in DM-Morpheus3 (ut2004 core map) - i think it would be solution.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: More maps for KF - KF-BlackOps...
« Reply #8 on: August 31, 2011, 17:21 »
 >:( Continuation,

Finished the map. Here is the download link - http://www.mediafire.com/?n2d8xatnnninnnv. And screenshots undeneath.




Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF-BlackOps (loosely based on Rezurrection) Released!
« Reply #9 on: August 31, 2011, 18:10 »
I still can't understand where is the space or moon...

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-BlackOps (loosely based on Rezurrection) Released!
« Reply #10 on: August 31, 2011, 19:19 »
 :( To Hicks,

Quote
I still can't understand where is the space or moon...
There is no moon. I was going to do a moon base map but I couldn't get the physics volume to work. So I just made a spaceship type map.

[MiA]Zaid

  • 1337
  • *
  • Posts: 339
  • Country: be
  • Boom headshot
    • Storm98
Re: KF-BlackOps (loosely based on Rezurrection) Released!
« Reply #11 on: August 31, 2011, 21:52 »
Try to make a map like KINO DER TOTEN; NACH DER UNTOTEN ; DER RIESE Plz

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-BlackOps (loosely based on Rezurrection) Released!
« Reply #12 on: August 31, 2011, 22:24 »
 :-\ To MiA Zaid,

Quote
Try to make a map like KINO DER TOTEN; NACH DER UNTOTEN ; DER RIESE Plz
I am trying. I just got the physics volume working. And I just started another map that will loosely resemble the CoD Black Ops map - Moon. I'll try to do Nach Der Untoten. But no promise. I'll see.
« Last Edit: August 31, 2011, 22:52 by poompoom500 »

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF-BlackOps (loosely based on Rezurrection) Released!
« Reply #13 on: August 31, 2011, 22:28 »
Nice map idea, but unfortunately there are some glitches yet:
1. (Idk if it's a bug or a feature xD) If you climb up the ladder and walk to the end you'll get teleported into  a small chamber (and later get out of it)
2. Again the ladder: if you are chased by a horde of zeds they will not be able to move anymore if you went upwards.
3. the heavy steel door closes without reason when you come near (idk if this shall be a feature too)

Anyway, I think this map has potential if you extend it a little bit.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-BlackOps (loosely based on Rezurrection) Released!
« Reply #14 on: August 31, 2011, 22:50 »
 :( To Necro,

Quote
If you climb up the ladder and walk to the end you'll get teleported into  a small chamber
Right. The teleporter I used to teleport the zombies weren't capped off.

Quote
the heavy steel door closes without reason when you come near
The door open time is not long enough. That's why it closes right.

Anyways, thank you for the comments!