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KF-La_Casa_Muerta-fix

Started by Hicks, September 21, 2011, 20:26

Hicks

I really liked this map. As i said, it needs some improvements, so i fixed some bugs and made it harder ;)
I've optimized map a bit - disabled unnecessary collisions, such as paper, paintings, etc. So maybe less lagging then :D Honestly, is better to make zone portals here, but map author made poor level geometry and especially doorways, which make this not trivial task... well, i decided zone portals is not necessary here.

http://www.megaupload.com/?d=HDQQP7TW

[MiA]Raj

I hope you added some more spawns. Right now there's just 2 or 3 spawns and zeds come far away.

Snipe34

Quote from: [MiA]Raj on September 21, 2011, 21:24
I hope you added some more spawns. Right now there's just 2 or 3 spawns and zeds come far away.

Lack of spawns Hick's main complaint, but I think he just add some good decor too  ;D

Hicks

Visual part of map is untouched... almost :D
About spawns: yep, there is only 3. 2 at main entrance and 1 at backdoor. But i changed spawn time and fixed paths (so patty not getting stuck under hole in floor, as it was before). We tried it with Necro yesterday, now map not getting boring :D

N3Cr0

Quote from: Hicks on September 22, 2011, 09:59
Visual part of map is untouched... almost :D
About spawns: yep, there is only 3. 2 at main entrance and 1 at backdoor. But i changed spawn time and fixed paths (so patty not getting stuck under hole in floor, as it was before). We tried it with Necro yesterday, now map not getting boring :D

Yea, it was much more fun than the normal version... especially your last shot against Patty ;)
Honestly: the shorter spawn time rocks and your ping was great with my slow internet connection^^

Snipe34