To Snipe34,
I hkave a question for jou. How did you make players spawn at different spots in the map? I checked it out but I can't find a spawn manager(s) in the Horztal map.
Hiya.
http://umh.sandcrawler.net/index.php?page=tutorials&command=view&id=21first, use TriggeredPlayerStarts.
Event;Tag: (choose a tag like EG): TriggeredPlayerStart1
in the first set of TriggeredPlayerStarts
> PlayerStart > bCoopStart     =True
>                     bEnabled         =True
>                     bPrimarySTart =True
>                     bSinglePlayerStart=True
in the Second set of TriggeredPlayerStarts:
Event;Tag: (choose a tag like EG): TriggeredPlayerStart2
> playerStart >   bCoopStart = False, and all other (as above triggeredPlayerStart =False)
Then you need 2 triggers to trigger the 2nd start operational and to stop the 1st TriggeredPlayerStarts (notice as you go inside the Horztal house are those 2 triggers):
(trigger from Triggers > Trigger)
1st trigger:
Event;Event : TriggeredPlayerStart2  (Triggers the 2nd set of player starts to ON  Make sure that trigger is triggered by the player first.  In both triggers so that zombies don't trigger them.)
> Trigger: bInitiallyActive = true
                bTriggerOnceOnly = true
                ClassProximityType=Class'KFMod.KFHumanPawn'
                TriggerType            =TT_ClassProximity
The second trigger to be triggered by a player:
Event;Event : TriggeredPlayerStart1  (turns off starts1)