To Snipe34,
I hkave a question for jou. How did you make players spawn at different spots in the map? I checked it out but I can't find a spawn manager(s) in the Horztal map.
Hiya.
http://umh.sandcrawler.net/index.php?page=tutorials&command=view&id=21first, use TriggeredPlayerStarts.
Event;Tag: (choose a tag like EG): TriggeredPlayerStart1
in the first set of TriggeredPlayerStarts
> PlayerStart > bCoopStart =True
> bEnabled =True
> bPrimarySTart =True
> bSinglePlayerStart=True
in the Second set of TriggeredPlayerStarts:
Event;Tag: (choose a tag like EG): TriggeredPlayerStart2
> playerStart > bCoopStart = False, and all other (as above triggeredPlayerStart =False)
Then you need 2 triggers to trigger the 2nd start operational and to stop the 1st TriggeredPlayerStarts (notice as you go inside the Horztal house are those 2 triggers):
(trigger from Triggers > Trigger)
1st trigger:
Event;Event : TriggeredPlayerStart2 (Triggers the 2nd set of player starts to ON Make sure that trigger is triggered by the player first. In both triggers so that zombies don't trigger them.)
> Trigger: bInitiallyActive = true
bTriggerOnceOnly = true
ClassProximityType=Class'KFMod.KFHumanPawn'
TriggerType =TT_ClassProximity
The second trigger to be triggered by a player:
Event;Event : TriggeredPlayerStart1 (turns off starts1)