Tutorial: Extracting Textures (or pictures or materials) from KF editor  (Read 29987 times)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
A mapper has a problem, he used a custom texture file and it's so huge it won't all go on the server.  He only used a few textures from that file.

What he has to do is extract the textures he used (save them to file) then re-import them to KF editor, and then, re-apply them.

Here's how:

1/ Find the texture (notice that the "InUse" tab is clicked [Full/InUse/MRU]) InUse shows all textures 'in use' in that map.  Selected tex is gwbookcase  BSP:12 (means it's applied to 12 BSP surfaces)


2/ Right click on the texture and choose 'export to file'


3/ hurrying along, re-import the same file


4/ click on file, import


5/ The tex will now be placed in the map's mylevel.  After all the tex in the map from the huge custom tex file have gone through this process, then that tex file won't be needed anymore. 



6/ the first tex in the map's 'mylevel' area.

Finally, after exiting KF edit, ALWAYS choose NO
« Last Edit: June 13, 2010, 04:12 by Snipe34 »

DarkShad0w15

  • Junior Member
  • *
  • Posts: 35
  • Country: de
    • DarkShad0w15
wow thx snipe you are the best  ;D
Next time i dont will make any mistakes ^^

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
nice tutorial again, snipe ^^

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Cool thanks guys!

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
What must be the size of map to work on server :-X

huh?

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Nice tutorial.
But does this also work with static meshes?

Veica

  • 1337
  • *
  • Posts: 724
  • Country: ca
  • \m/
    • xS0NARx
    • VeicaNoriceia
With Static Meshes, just copy from one map and paste into another :P

But it should, I do remember seeing an import/export option.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Copy/Past doesn't always work with mylevel meshes.
Sometimes you can paste them, but then they don't show up ingame.

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Well mean that what what you wrote at the start this guide.

sry, I mean if a mapper has a huge texture file for his map, but he only wants a couple of textures from that file.

Vanico if some meshes don't show up it could be because Display > ForcedVisibilityZoneTag:<Make sure this says None>
Also Display > DrawType: DT_StaticMesh


Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
What, if they aren't even visible in editor?
Sometimes I try to paste meshes but they don't show up, there's just a red cross.

How to I export them? If possible?

Veica

  • 1337
  • *
  • Posts: 724
  • Country: ca
  • \m/
    • xS0NARx
    • VeicaNoriceia
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.