Rebuilt the paths.
http://www.mediafire.com/download.php?cn5lo3bhr5ogvo3Also added a large room in the house.
edit: not so successful online. It's actually a warpzone.
Edit, EDIT Still playing around with this map... Placed the warpzone in a new position which fits with the feel of Gothic: a passageway in a place where it is illogical. In the pic, to my right - right of dark area, the altered illusion passageway - which is actually a passageway.
the map KF-TestingLaboratoryCookies is a good example of warp zones. Works well online. 'Works' because their warpzone area is subtracted from nul space. But the Gothic house, I had to subtract from added space - and I think probably BSP cuts problem (mentioned by Wormbo on a German site). So online, the Gothic house warpzone transition causes a noticeable graphics jumping effect :/
I'm not happy with that 'graphic jumping' effect so I'll keep playing around with it.
I originally made Gothic because old KF had many 'hardcore' maps, none for noobs. I think some noob maps are important for new players.
Edit ok the pic is a heap of shite >< but meh i will return to Gothic
<img src="
http://i.imgur.com/M39Up.jpg" alt="" title="Hosted by imgur.com" /></a>