KF-Afghanistan READY for download...  (Read 32601 times)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: Took out the textures file...
« Reply #15 on: January 12, 2012, 23:22 »
:-\ To Snipe34,

I took out the textures file - http://www.mediafire.com/?itq77cra1qejcc6.

and I guess poor poom dreads reading my comments, but woohoo it works!

Love the cutsie little door that can be welded hehe.

Minor problem, zombies stuck in grass.  Select it and make it non-collision.



« Last Edit: January 12, 2012, 23:25 by Snipe34 »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Afghanistan READY for download...
« Reply #16 on: January 13, 2012, 08:47 »
 :-[ To Snipe34,

What a ball-buster!  :'( I got the bushes to be non-collisions!
« Last Edit: January 14, 2012, 21:54 by poompoom500 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Afghanistan READY for download...
« Reply #17 on: January 14, 2012, 00:25 »
uploaded :)

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Afghanistan READY for download...
« Reply #18 on: January 14, 2012, 08:10 »
 :P To Snipe34,

Thank you bro.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Afghanistan READY for download...
« Reply #19 on: January 14, 2012, 21:56 »
 >:( To Snipe34,

I revised the zombie spawns area, and new link is below.
« Last Edit: January 15, 2012, 08:38 by poompoom500 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Afghanistan READY for download...
« Reply #20 on: January 15, 2012, 00:35 »
Well logically the new zombie spawns should be fine.  It's a great idea having them spawn on blocking volumes... but only 1 zombie came.  I heard the rest babbling behind the hill... so who knows what was going on :)

The best thing I think - which I should have explained more explicitly when we were in-game, was: place the Zombie Spawns inside the buildings are around the back of the buildings.

Delete those spawns on the blocking volumes which sadly don't work - and will cause problems if you leave them there.

Then make your red brush 144 x 144 x 144.  Move around the map looking for the most hidden places inside buildings to place new zombie spawns and also around the backs of building, even in the middle areas - but close to walls.   You'll be placing a whole lot of volumes, but at least when there's many players in the game, zombies will spawn somewhere.




poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Afghanistan READY for download...
« Reply #21 on: January 15, 2012, 08:39 »
 >:( To Snipe34,

DAHRN, DAHRN, DAHRN! Got it revised. New Link is - http://www.mediafire.com/?1fs0ig6qjvldxrv.

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Afghanistan READY for download...
« Reply #22 on: January 16, 2012, 22:12 »
>:( To Snipe34,

DAHRN, DAHRN, DAHRN! Got it revised. New Link is - http://www.mediafire.com/?1fs0ig6qjvldxrv.

seems to be running ok on the server now

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Afghanistan READY for download...
« Reply #23 on: January 17, 2012, 10:22 »
 :-\  To Snipe34,

Thank you dood!