Kreative Korner > Maps & Mapping
KF-Disco
[MiA]Zaid:
Hello there, I found a 2 new glitch in KF-Disco , can fix it Please ? :)
Screenshots:
http://screenshot.xfire.com/s/120911503-4.jpg
http://screenshot.xfire.com/s/120911489-4.jpg
http://screenshot.xfire.com/s/120911478-4.jpg
http://screenshot.xfire.com/s/120911474-4.jpg
Thanks :)
N3Cr0:
No problem!
It's fixed now.
I will upload a new version soon.
new changes/fixes:
* Boss music - fixed. Thanks Hicks, I have copied(and modified) your triggers from KF-Broken
* new spawns - building... @Hicks again: I'm trying to use your triggers from Iced V2. I hope that's OK for you.
* karma actors - will follow later
I promise, there will be a nice surprise :P
I think I will release one more beta and then a pre-final before it's really done.
Each version will have important changes.
N3Cr0:
Releasing new version:
http://www.mediafire.com/?bcnj3ntvq25lx69
There are many changes and bugfixes.
Also it's not too easy anymore :P I've got some surprises for you.
Will you be pure enough to hear the boss music?
Snipe34:
Your pathing is good, giving wide corners around doors, and placed in the centre of doors. So I was wondering why the delay in zombie spawning. Then I noticed your pathnodes are not in inside the zombieVolumes. Zombies (the AI) are getting a little confused for a few seconds - they have to think... where is a pathnode?
That back toilet is a little small, treble the size it would be still be a little small, but much better than now. Btw the spiral staircases look good and work well.
Crawlers wave 2?! hehe.
[MiA]Zaid:
Cool all that :)
Thx
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