Kreative Korner > Maps & Mapping

KF-Disco

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[MiA]Zaid:
Hello there, I found a 2 new glitch in KF-Disco , can fix it Please ? :)

Screenshots:

http://screenshot.xfire.com/s/120911503-4.jpg


http://screenshot.xfire.com/s/120911489-4.jpg


http://screenshot.xfire.com/s/120911478-4.jpg


http://screenshot.xfire.com/s/120911474-4.jpg


Thanks :)

N3Cr0:
No problem!
It's fixed now.
I will upload a new version soon.

new changes/fixes:

* Boss music   -   fixed. Thanks Hicks, I have copied(and modified) your triggers from KF-Broken
* new spawns  -  building...  @Hicks again: I'm trying to use your triggers from Iced V2. I hope that's OK for you.

* karma actors -  will follow later
I promise, there will be a nice surprise :P
I think I will release one more beta and then a pre-final before it's really done.
Each version will have important changes.

N3Cr0:
Releasing new version:
http://www.mediafire.com/?bcnj3ntvq25lx69

There are many changes and bugfixes.
Also it's not too easy anymore :P I've got some surprises for you.
Will you be pure enough to hear the boss music?

Snipe34:
Your pathing is good, giving wide corners around doors, and placed in the centre of doors.   So I was wondering why the delay in zombie spawning.  Then I noticed your pathnodes are not in inside the zombieVolumes.  Zombies (the AI) are getting a little confused for a few seconds - they have to think... where is a pathnode?

That back toilet is a little small, treble the size it would be still be a little small, but much better than now.  Btw the spiral staircases look good and work well.

Crawlers wave 2?! hehe.

[MiA]Zaid:
Cool all that :)

Thx

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