Kreative Korner > Maps & Mapping
KF-Disco
N3Cr0:
I will try to enlarge the map this week ;)
EDIT:
Just have ported my map to my other computer. All map information is gone, also the preview picture in the map browser.
Have you encountered the same issue at this map?
Snipe34:
--- Quote from: N3Cr0 on December 19, 2011, 17:58 ---I will try to enlarge the map this week ;)
EDIT:
Just have ported my map to my other computer. All map information is gone, also the preview picture in the map browser.
Have you encountered the same issue at this map?
--- End quote ---
Means some files weren't in the mylevel, ie, the preview picture. But I saw the preview pic. No reports of missing files, so that's a weird one :s
Anyway, have a look at this for fancy disco light effects
http://udn.epicgames.com/Two/LightingReference.html
N3Cr0:
Great, I wanna release a fixed version as a beta anyway because I also want to make the tables and chairs to Karma actors, but I don't know anything about that yet. I will learn it later.
When I have all the stuff I want into the map I will release the final version.
By the way:
--- Quote from: Snipe34 on December 19, 2011, 01:41 ---If you're interested in a re-work and not too pissed, convert those spirals stairs to static meshes.
--- End quote ---
I think that's not the best solution because the texture may not fit then or it has the wrong size and you can't change it.
N3Cr0:
OK, I have added the new version to the first post.
It's just a beta version because I will add a few features later.
PS: Please test it and tell me if it's hard enough or if I have to shorten some spawn times.
Snipe34:
--- Quote from: N3Cr0 on December 20, 2011, 18:33 ---OK, I have added the new version to the first post.
It's just a beta version because I will add a few features later.
PS: Please test it and tell me if it's hard enough or if I have to shorten some spawn times.
--- End quote ---
Np with spawning. And try not to touch ZombieVolumes or you may have problems with them spawning.
The only problems are the stairs (with 2 lamps), and definitely behind the bar, definitely behind the entrance desk. The tables upstairs were fine before.
Your problem is scale. And maybe differentiating in your head between BSP and staticmeshes.
BSP is intended for basic level design ONLY. First comes BSP the basic size and layout of your level.
192 is a good minimum width. 208 better, 224 even better. 6 is the best height for stairs and 32 long. Again min 192 width. Height usually 192 minimum.
Next come static meshes - they are decorations mainly. The are curves and odd shapes. Stuff that, if it was BSP would slow the fastest machine.
And, you need space for pics and deco.
[ForcedPath you placed at stair base was problematic because it was fractionally over the edge on the down end, so zombies couldn't come up, only down.]
[Also your map is small, it doesn't really need zoneportals. As per UT docs: zoneportal faces should be hidden away - not facing large areas - or a zoneportal will actually cause lag... but in your small map, it's np anyways]
imo you have 2 problems, first: the scale concept which I think is connected with you not realizing the huge difference between BSP and staticmeshes. Hicks used 128 in Trapper, but it's with straight entrances and straight stairs.
You're doing fine, no biggy!
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