Kreative Korner > Maps & Mapping

KF-Disco

<< < (3/8) > >>

N3Cr0:

--- Quote from: Snipe34 on December 21, 2011, 00:03 ---Np with spawning.  And try not to touch ZombieVolumes or you may have problems with them spawning.

--- End quote ---

I have already changed the spawn time in the versions I have published - it works good.


--- Quote ---The only problems are the stairs (with 2 lamps), and definitely behind the bar, definitely behind the entrance desk.   The tables upstairs were fine before.
--- End quote ---

Didn't notice there was a problem with these stairs, also I thought I had fixed the bar (maybe I should place a few more pathnodes there), and the tables: I don't get what should be wrong :/


--- Quote ---Your problem is scale.  And maybe differentiating in your head between BSP and staticmeshes.
--- End quote ---
Yea it is a problem - I hate the resizing tool.
Static meshes are for complex things - you can also use them for e.g. stairs with complex architecture, ture...
...before I forget: I have converted the bars to static meshes because it was hard to align the texture properly. So if I had to resize or move them I had to retexture them too

...


--- Quote ---imo you have 2 problems, first: the scale concept which I think is connected with you not realizing the huge difference between BSP and staticmeshes.  Hicks used 128 in Trapper, but it's with straight entrances and straight stairs.
--- End quote ---




* Well, if I understand all that right I have to remake the whole dance room -> no scale problem anymore.
* Also make new stairs from scratch and convert them to static meshes later.
* add some decoration (I already want to do that)
* remake the bar as BSP
OMFG that's gonna be some work -.-

N3Cr0:
OK, now it's time to release something.
I have paused the project because I have not enough time, but this evening I made a small advance so I can release a new beta version.

@Snipe34: I was pissed about the stairs, but now let's go the rational way: I suggest to keep the stairs as BSP and test the map on your server if it's lagging. On my PC I didn't experience any laggs.
Please upload it to your server, also Hicks.

http://www.mediafire.com/?9z5afupanny28ia

I have updated my download links in the first post.

Snipe34:

--- Quote from: N3Cr0 on January 11, 2012, 20:51 ---OK, now it's time to release something.
I have paused the project because I have not enough time, but this evening I made a small advance so I can release a new beta version.

@Snipe34: I was pissed about the stairs, but now let's go the rational way: I suggest to keep the stairs as BSP and test the map on your server if it's lagging. On my PC I didn't experience any laggs.
Please upload it to your server, also Hicks.

http://www.mediafire.com/?9z5afupanny28ia

I have updated my download links in the first post.

--- End quote ---

Hey that works well - damn zombies got me first round XD

Look forward to the final!   





N3Cr0:
When I have some time I will improve my map - I still have some plans.

EDIT:

FFS! It seems like I have released the wrong version of my map xD some things are missing or forgotten to change.

Hicks:
Not so hard for many players :P Also, some movers, meshes and props would be nice.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version