Thanks, Snipe.Well, I already noticed the issue with the stairs, but I thought resizing will cause some issues or will be very ardous. (Also the whole dance floor is a little bit too small.)My solution was to add 2 spawns on the upper floor. Also I thought it's an acceptable option when FPs appear.
I will try to enlarge the map this week EDIT:Just have ported my map to my other computer. All map information is gone, also the preview picture in the map browser.Have you encountered the same issue at this map?
If you're interested in a re-work and not too pissed, convert those spirals stairs to static meshes.
OK, I have added the new version to the first post.It's just a beta version because I will add a few features later.PS: Please test it and tell me if it's hard enough or if I have to shorten some spawn times.
Np with spawning. And try not to touch ZombieVolumes or you may have problems with them spawning.
The only problems are the stairs (with 2 lamps), and definitely behind the bar, definitely behind the entrance desk. The tables upstairs were fine before.
Your problem is scale. And maybe differentiating in your head between BSP and staticmeshes.
imo you have 2 problems, first: the scale concept which I think is connected with you not realizing the huge difference between BSP and staticmeshes. Hicks used 128 in Trapper, but it's with straight entrances and straight stairs.
OK, now it's time to release something.I have paused the project because I have not enough time, but this evening I made a small advance so I can release a new beta version.@Snipe34: I was pissed about the stairs, but now let's go the rational way: I suggest to keep the stairs as BSP and test the map on your server if it's lagging. On my PC I didn't experience any laggs.Please upload it to your server, also Hicks.http://www.mediafire.com/?9z5afupanny28iaI have updated my download links in the first post.