KF-Ghetto-Beta  (Read 32393 times)

Vanico

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KF-Ghetto-Beta
« on: December 21, 2011, 15:38 »

The dark side of the town. Your squad was sent here to find and rescue all survivors.
You won't find anyone. They're dead. You're dead.

Download: http://www.mediafire.com/?wxyoaewvndc6a9d

Facts:
- Since I'm not here until January I decided to release the map now...
I may change it afterwards so I only release it as a beta.

Thanks to N3Cr0 for testing !

Snipe34

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Re: KF-Ghetto-Beta
« Reply #1 on: December 24, 2011, 01:59 »
Nice little map, beta yep, few bugs.

Difficulty, 1 easier than the server.  I got Incendiary -firebug- perk!   Threw nade and suddenly I got it.  Had 7 cans of gas per wave, was fun  :D

And with the beta map glitch points I had the chance to try the new weapons again and that cheered me up about v3




<img src="http://i.imgur.com/HnD9O.jpg" alt="" title="Hosted by imgur.com" /></a>

N3Cr0

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Re: KF-Ghetto-Beta
« Reply #2 on: December 24, 2011, 08:49 »
WTF?! I didn't encounter bug.
Is this really KFmod2.52? Is this maybe a hidden function of the game?
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-Ghetto-Beta
« Reply #3 on: December 24, 2011, 15:09 »
WTF?! I didn't encounter bug.
Is this really KFmod2.52? Is this maybe a hidden function of the game?


N3Cr0

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Re: KF-Ghetto-Beta
« Reply #4 on: January 17, 2012, 16:37 »
Just noticed you can camp on most of the fences and even go outside xD
OK, there seem to be many things to fix (and also add some more blocking volumes on the end of your streets)

EDIT:
Oh FFS!  Seems like I had the wrong version tested under Linux. Now under Windows I see some differences, for example I can go on top of the building in the middle because your ramp is longer than you can see, but it even doesn't show up in the editor - strange glitch  :o
« Last Edit: January 17, 2012, 16:48 by N3Cr0 »
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-Ghetto-Beta
« Reply #5 on: January 17, 2012, 21:55 »
Just noticed you can camp on most of the fences and even go outside xD
OK, there seem to be many things to fix (and also add some more blocking volumes on the end of your streets)

EDIT:
Oh FFS!  Seems like I had the wrong version tested under Linux. Now under Windows I see some differences, for example I can go on top of the building in the middle because your ramp is longer than you can see, but it even doesn't show up in the editor - strange glitch  :o


Vanico

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Re: KF-Ghetto-Beta
« Reply #6 on: January 18, 2012, 21:15 »
Little update with bugfix and stuff.

http://www.mediafire.com/?fexaanjtarb73ot

Snipe34

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Re: KF-Ghetto-Beta
« Reply #7 on: January 22, 2012, 03:36 »
Ghetto-beta :)

Ok, it crashes the server and there are some glitches, and it trapped Sweety, which is no good at all, omfg, poor Sweety!

They are the only problems with the map.  Making tough maps, np.  :D

 

N3Cr0

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Re: KF-Ghetto-Beta
« Reply #8 on: January 22, 2012, 09:00 »
There are no glitches - there are features :P

Also I bet Raj has set a mutator which spawns FPs when some says the right words xD
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

[MiA]Sweety

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Re: KF-Ghetto-Beta
« Reply #9 on: January 22, 2012, 10:10 »
Well... I was pretty quiet trapped there, not even Patty could find me.    :D

Vanico

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Re: KF-Ghetto-Beta
« Reply #10 on: January 22, 2012, 11:07 »
Yep, it's all features!





Just kidding, I will fix it.

Vanico

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Re: KF-Ghetto-Beta
« Reply #11 on: April 25, 2015, 12:57 »
Pre-release of new version so it can be tested on the server:

http://www.mediafire.com/download/hdn0b4tfqum4bzj/KF-Ghetto.rar

Pretty much finished but it needs testing with more players because zeds have pathing problems.

[MiA]Raj

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Re: KF-Ghetto-Beta
« Reply #12 on: April 25, 2015, 15:51 »
Not ready for adding on the server. There are places unreachable by zeds, examples:






Vanico

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Re: KF-Ghetto-Beta
« Reply #13 on: April 25, 2015, 16:02 »
Kay, I'm looking into it.

EDIT: On second thought this might be more tedious than I thought. The zed AI is euphemistically said pretty retarded and the map layout seems to be incompatible. So I either drop it or revamp some parts completely... would be hard without changing the map's spirit though.

The exploits listed above are gone now though, thx for discovering.
« Last Edit: April 25, 2015, 17:05 by Vanico »

sonic

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Re: KF-Ghetto-Beta
« Reply #14 on: April 25, 2015, 19:37 »
Hi, Just wanted to ask, If not many players play KF why this updates? (no offence, you guys doing great work)