Post badass KF-screenshots.  (Read 12490 times)

Vanico

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Post badass KF-screenshots.
« on: December 18, 2011, 16:09 »
Hell yeah.


poompoom500

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Re: Post badass KF-screenshots.
« Reply #1 on: December 18, 2011, 16:59 »
 >:( To Vanico,

Very nice. Were you playing Unreal Tournament 2004 mutators?

Here's my mutator for KF Steam for version 1017. Download files for mutator - http://www.mediafire.com/?43hbao66zo01k6n.

Changed the textures of clot, bloat, crawler, stalker, and flesh pound. And activated KFMutator and KFBruteMut.




My KF mutator changed the FP to a bloat, and the Patriarch to a siren.



UPDATE: Code for the mutator is already default in KF Steam 1017 "ZombieSirenMix.uc" - just activate KFMutator:
Code: [Select]
// Zombie Monster for KF Invasion gametype
class ZombieSirenMix extends ZombieSiren;

simulated function BeginPlay()
{
LinkSkelAnim(MeshAnimation'Siren_Anim');
Super.BeginPlay();
}

defaultproperties
{
     KFRagdollName="Patriarch_Trip"
     Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
     Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb'
}
« Last Edit: December 18, 2011, 17:53 by poompoom500 »

Vanico

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Re: Post badass KF-screenshots.
« Reply #2 on: December 18, 2011, 17:06 »
Yeah, it's Ballistic Weapons mixed with KF...