KF-Warez READY For Download.  (Read 34989 times)

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Warez READY For Download.
« Reply #15 on: January 06, 2012, 16:24 »
 :-[ To Snipe34,

Quote
Bugs Bunny as your Trader... previously.
Right. KF-Hallway has an Alien as a trader. What the heck do you call that?

Quote
Theme is an important part of games, and literature.
Okay. I hear you. Be particular. KF-Huygens has a spaceship. But I liked the map. I even made a video of it for the custom zombies - http://www.moddb.com/groups/killing-floor-ut2004-klub/videos/killing-floor-custom-zombies. Consistency is the word.
« Last Edit: January 06, 2012, 16:30 by poompoom500 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Warez READY For Download.
« Reply #16 on: January 06, 2012, 17:36 »
:-[ To Snipe34,

Quote
Bugs Bunny as your Trader... previously.
Right. KF-Hallway has an Alien as a trader. What the heck do you call that?

Quote
Theme is an important part of games, and literature.
Okay. I hear you. Be particular. KF-Huygens has a spaceship. But I liked the map. I even made a video of it for the custom zombies - http://www.moddb.com/groups/killing-floor-ut2004-klub/videos/killing-floor-custom-zombies. Consistency is the word.

Theme is complex, for example new batman and olde batman - small difference, but actually an enormous difference.  Comes down to the eye, like any picture, does it look right?  Weighing that difference makes or breaks a theme.

To identify theme, I suggest you to write down KF theme components like a list and see what you're missing /adding.