KF-SectorAB  (Read 33578 times)

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF-SectorAB
« Reply #15 on: July 01, 2011, 14:42 »
Tried it. Pretty nice, heh! Atmospheric map, i like it. But...



I think is better turn off collision for this plate and corpse in toilet, because it blocking and you'll need jump to pass over it. This is really annoying when you trying to flee from stalkers or crawlers.

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KF-SectorAB
« Reply #16 on: July 01, 2011, 15:34 »
Well, i didn't encounter these problems before. I don't like 7-zip, too ascetic design for me. Anyway, it helped unpack the map :-\

Yeah it's real spartan. It's a tool. If you really need something more eyecandy, try Peazip.
Tried it. Pretty nice, heh! Atmospheric map, i like it. But...



I think is better turn off collision for this plate and corpse in toilet, because it blocking and you'll need jump to pass over it. This is really annoying when you trying to flee from stalkers or crawlers.

I was kinda hoping people get stuck in those places. :D
Anyway, I'll do something about it when I make a new version. Thx for feedback.

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KF-SectorAB
« Reply #17 on: February 08, 2012, 04:23 »

[MiA]Zaid

  • 1337
  • *
  • Posts: 339
  • Country: be
  • Boom headshot
    • Storm98
Re: KF-SectorAB
« Reply #18 on: February 08, 2012, 11:58 »
Good i tested it :)

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KF-SectorAB
« Reply #19 on: February 10, 2012, 02:05 »
ty Zaid.  ;)

version 2r (revised): http://www.mediafire.com/?c164n1ut30pqylx