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KF-Poltergeist
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KF-Poltergeist (
Read 16286 times
)
Vanico
1337
Posts: 336
Country:
Loves KF and makes maps.
KF-Poltergeist
«
on:
October 24, 2011, 14:46 »
What's that noise behind you? Is it your imagination? If yes, thank god. If no, pray to god and run like hell.
Download:
http://www.mediafire.com/?2kmsc4w52smw110
Info:
Medium sized
Pretty dark
Very tight floors which make the map pretty hard
Thx to N3cr0 and Hicks who tested the map. And thanks to N3cr0 who gave me the song idea!
«
Last Edit: October 24, 2011, 19:48 by Vanico
»
Veica
1337
Posts: 724
Country:
\m/
Re: KF-Poltergeist
«
Reply #1 on:
October 24, 2011, 15:33 »
Looks pretty nice!
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Vanico
1337
Posts: 336
Country:
Loves KF and makes maps.
Re: KF-Poltergeist
«
Reply #2 on:
October 24, 2011, 19:36 »
Thanks to N3cr0, we found a little bug.
The zeds close the "panic room" door instead of opening it... I'll try to fix that.
EDIT: Yup, I fixed it. I've confused key 1 and key 0 accidentally. Nice work testing N3cr0!
http://www.mediafire.com/?2kmsc4w52smw110
«
Last Edit: October 24, 2011, 19:48 by Vanico
»
N3Cr0
1337
Posts: 641
Country:
Re: KF-Poltergeist
«
Reply #3 on:
October 24, 2011, 20:05 »
Thanks.
Now it's great^^
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Veica
1337
Posts: 724
Country:
\m/
Re: KF-Poltergeist
«
Reply #4 on:
October 24, 2011, 21:32 »
Hmm, that's weird...
I never noticed that before, but it also seems the same thing is happening with one of the other doors near trader? Most likely just me, you guys would've noticed this.
Time to re-download
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Audrey-Rafael
Sr. Member
Posts: 136
Country:
Re: KF-Poltergeist
«
Reply #5 on:
October 24, 2011, 21:57 »
you really want us to suffer a hard time to the hand of zombie do you..... I won't give up on that.
but I am not a fan of darkness, hoverer, itn is popular....
I'll plan a map with nearly no lights. muha
Hicks
Sr. Member
Posts: 238
Country:
Lurker
Re: KF-Poltergeist
«
Reply #6 on:
October 25, 2011, 12:10 »
Not bad, heh
But still have a simple look. I think few more maps and you'll can make pretty detailed maps... all comes with experience, you know
Don't give up and you get nice results in near future.
Vanico
1337
Posts: 336
Country:
Loves KF and makes maps.
Re: KF-Poltergeist
«
Reply #7 on:
February 12, 2012, 12:34 »
Poltergeist V3
What's new:
- The shelter room has another hallway so the zeds can enter from 3 directions now. (The hallway cannot be entered by players)
- The shelter room has a dark red ambiance now.
- Added the reactor core room. (Has to be unwelded)
http://www.mediafire.com/?bow8mz72zpe7fma
N3Cr0
1337
Posts: 641
Country:
Re: KF-Poltergeist
«
Reply #8 on:
March 16, 2012, 22:29 »
re-uploaded:
http://www.mediafire.com/?wt45o5lgtc36os4
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Snipe34
1337
Posts: 945
Country:
Re: KF-Poltergeist
«
Reply #9 on:
March 18, 2012, 02:01 »
Quote from: N3Cr0 on March 16, 2012, 22:29
re-uploaded:
http://www.mediafire.com/?wt45o5lgtc36os4
More different maps woohoo
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KF-Poltergeist