I'm just going to post up the Rules for Weapon modding
1. No more than 3 weapon mods can be added
2. Mods that have been added, cannot be removed.
3. You cannot have mods in the same area of the weapon (can't have 2 scopes or 2 undermount weapons attached)
Clothing mods (considering there isn't a whole lot of modifications for clothing, there's only 2)
1. Only 1 clothing mod can be added
2. Mods that have been added, cannot be removed.
Armor mods
1. only 2 Armor mods can be added
2. The Engineer Medium Armor is the only armor that can hold 4 mods.
3. The Auto Turret takes up 2 mod slots.
4. Once a mod has been added, it cannot be removed.
Mods can be assigned a MOD key or button
PC: Arrow Keys
XBOX: Direction Pad
PlayStation: Direction Pad
Mods can be selected a key by:
1. (recommended) make sure no infected are nearby
2. Press (PC: ESC, XBOX: start, PLAYSTATION: start) to go to the Menu
3. Select Modifications
4. Select (WEAPON or ARMOR)
5. Select the key you wish to assign a mod
6. Select mod
7.
![Huh? ???](https://miasma.rocks/Smileys/DarkB/huh.gif)
8. PROFIT
Not all modifications have to be activated for it to work (armored [clothing], blood drenched [clothing], Bandolier [clothing and armor], etc.)
The Flare Tube is the only mod that cannot be assigned a key, reason why is because it's already been assigned the bottom key.
THE FLARE TUBE USES FLARES (ammo), USE IT WISELY!!!
Flares are used for emergency pick ups from helicopters that come from nearby settlements.