Gameplay - Exploiting - Madness  (Read 28439 times)

Snipe34

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Re: Gameplay - Exploiting - Madness
« Reply #15 on: September 04, 2012, 15:51 »
Yeah Mahl, I argued similar on old KF and I still argue it to a point.  But games have rules or what's the point?  The rules of the KF game as stated in KF are there's nowhere to hide.   The other extreme of 'nowhere to hide' is we all sit on a fence shooting zombie turkeys.  Or design maps so zombies can't reach players, and if you think about it that's what you're suggesting.  Therefore I can only applaud Raj's mutators.