Krieg, Frieden und Zombies  (Read 252065 times)

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #105 on: May 12, 2012, 18:28 »
Yeah, I prefer that idea too.
I always mentioned the same ideas in another thread but I think you have enough to do with other things and you already have to redo the classic zombies because of copyright... maybe in future?

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #106 on: May 12, 2012, 18:34 »
Classic zombies fly with N3Cr0-Airlines - that makes them become zombies :P
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Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #107 on: May 12, 2012, 18:54 »
Yeah, I prefer that idea too.
I always mentioned the same ideas in another thread but I think you have enough to do with other things and you already have to redo the classic zombies because of copyright... maybe in future?

i need to be inspired which keeps me interested, and monster variants interest me.  The ninja idea was similar to the former Mrs Clamely: fast and can jump high.  I'd like an array of monsters with varying tactics... which is what i like about kf, so keeping that tradition is nice, but as you say they can't be kf monsters, and that's fine with me.

So like kf but more devious and deadly, I hope.  The kf siren, retail made her uglier but for me that doesn't work.  A true siren is also alluring, how to do that, and with intent to kill soliders...?  Not sure.

I only have 1 definite idea for a monster so far, but n3cro mentioned a flamethrower monster and I like that idea a lot.

So mutants intent on destroying humans - but it's also defensive, they don't want to die but their way of life threatens humanity, and visa-versa.  What methods would they think of to destroy humanity... that involve guns, and also visa-vera, new weapons.

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #108 on: May 12, 2012, 19:30 »
Well, ok, why not inspire you?
Also german names would be cool: (I'll put the english name in brackets though)

I already posted some of them I think but anyway:
- Viper: A big mutant (about the size of a scrake) with scorpion-like features. 2 giant claws that deal monstrous damage, a poisonous bite and a big sting that also poisons enemies. The viper may be very slow but unaware players can be killed very fast. The poison from a bite deals about 5 points damage per second and lasts for about 5 seconds. Also it slows down the player and makes him an easy victim for other enemies. A sting though deals damage until the victim dies. The sting takes 1.5 seconds to charge. If the viper still manages it to sting you only a medic can heal you. (normal syringes won't help!)

- Dompteur (Tamer) and Wolfshunde (Wolfhounds): The tamer is a terrific creature that has 2 giant flesh whips instead of his hands. He uses one of them to hold back up to 3 of his wolfhounds. The tamer can attack with 1 whip while having the hounds and even disarm the player (he grabs the weapon and throws it on the ground). Also you shouldn't move too close (the dogs can bite, you know) Shooting his whip will potentially free his dogs and stun him for a short moment. The dogs are very fast and bloodthirsty but can't take many shots before dying. A tamer without dogs moves faster and attacks with both whips but, well, hasn't got his dogs anymore.  If the tamer dies, before his whip is shot, the dogs will be freed anyway and attack.

- Rex: Mini-Boss and alpha animal of the wolfhounds. He appears in a specific round and attacks with enormous agility and powerful bites. He also posseses the ability of creating dimensional fissures and firing longrange lightnings. He can jump into some kind of portal and appear somewhere else on the map, skip walls and doors and appear randomly in front of you which makes him incalculably. But he has much less health than the Matriarch and Patriarch for example. About 7-9 Law rockets are enough to kill him... if you can hit him.

- Pyromane (Pyromaniac/Firebug): The pyromaniac is a mutant that possesses a flamethrower on his left arm which makes him a very deadly foe in close-quarter fights. Also he's able to shoot an incendiary bomb which explodes after 3 seconds. Although his attacks make him very dangerous for non-firebugs he's almost helpless in long-range fights since he's very slow, has less health than a siren and no effective long-range attacks.

 

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #109 on: May 12, 2012, 19:31 »
 :drunk: To Snipe34,

I have some ideas for mutants. What about a really HORRIBLE looking genetic mutation:


Sorry Vanico. Read Vanico's post above ^^

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #110 on: May 12, 2012, 20:10 »
I like some of Vanico's ideas. OK, Viper would be too sci-fi like. Implausible.
But I like the Dompteur and also the Rex (which reminds me to the two dogs in COD BO Zombie mode).
About the Pyromane is already decided: We need one. We just haven't discussed his features.
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Vanico

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Re: Krieg, Frieden und Zombies
« Reply #111 on: May 12, 2012, 20:23 »
Btw. I'm drawing concept arts right now. I'll post them when they're finished. (I'm not a professional artist, I'll just draw them so you can see how I imagine them)

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #112 on: May 12, 2012, 20:34 »
Here you go:





N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #113 on: May 12, 2012, 21:37 »
Looks funny^^

Well, *Spoiler warning* For the pyromaniac we thought at Rammstein's flame thrower masks. They look impressive. - I think what you have drawn fits exactly in the concept.
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Vanico

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Re: Krieg, Frieden und Zombies
« Reply #114 on: May 12, 2012, 21:46 »
"Funny"?
Damn it, it's not supposed to look funny... :/

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #115 on: May 13, 2012, 06:36 »
Yep, the whip idea is interesting.  It's different.  Poison too, different weapons and attack methods are interesting.  Although not multi-dimensions because that gets into sci-fi and KFZ like the weapons is about the probable, ie: could happen.  The mouse, sure, well, he looked a little pissed.

We also need a hud.  UDK uses Scaleform http://udn.epicgames.com/Three/Scaleform.html which can be constructed using Abobe Flash CS3 or 5, but the full suite is about £900,000,000,000.99 which is out of my reach.  I found an alternative that also saves stuff in the Flash format  http://vectorian.com/giotto/  I eventually managed to animated an object, but if anyone else wants to try, np

no comments about Groucho, so I'll go with him for the US soldier, and also the Blade guy


N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #116 on: May 13, 2012, 09:01 »
@ Snipe: Have you really read the first text? It reads to me as you don't need 3rd party tools. You just need to be able to write flash language. You can make swf objects within Scaleform.
It should be similar to working with .gif files (+ extra coding; that's why it supports this lanuage), but I doubt Unreal supports this file format.

After making a .swf file you can import it in UnrealED http://udn.epicgames.com/Three/ScaleformImport.html (I haven't read this tutorial yet.)

PS: Damn I have to learn too many tings in short time:
Wanted to improve my javascript skills, maybe learning more about css and maybe even learn php. Also I hae to re-learn C++. Now there comes flash language. Also getting used to some editors - That's gonna be some work!
« Last Edit: May 13, 2012, 09:16 by N3Cr0 »
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Vanico

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Re: Krieg, Frieden und Zombies
« Reply #117 on: May 13, 2012, 11:27 »
New enemy suggestion:

[MiA]Sweety

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Re: Krieg, Frieden und Zombies
« Reply #118 on: May 13, 2012, 12:00 »
cat

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #119 on: May 13, 2012, 17:05 »
 :drunk: To Sweety,

tarzan





 :drunk: To Vanico,

Your ideas at KFZ ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/kfz-zombies-completely-new-characters.
« Last Edit: June 21, 2012, 19:50 by poompoom500 »