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Krieg, Frieden und Zombies

Started by Snipe34, April 27, 2012, 01:33

Snipe34

No reports because I've made a new definite effort to learn UT code, and there's not much to show.
Although for any vids, look at my XFire page:  http://beta.xfire.com/profile/snipe3434/

The KFZ Soldier is improved from the Silent Hill type of dude shown but with only with 1 anim, 'run' with pistol.  'Run' is the hardest anim for me so i tried it first.  It's a bit gay -not shown as of now- so I'll definitely be improving the run.

Coding, I thought of a loo roll twirling for example - swfa to do with the game but a novelty and something I'd do if I could code.

Coding is exacting.  Caps, spaces, names - took me 3/4 of an hour with one short copied example of code to make it work.  Finally after Winmerge dl I realized I should have used a cap letter XD  I worked with figures, and now I realize how sloppy I've become, dammit.
The last time I decided to learn coding -a few months ago- I read 1/4 of the book and gave up, went back to making Content.

I want KFZ to be how I want, so I have no choice except learn code.  I learned Blender, Maya, UT2004, UDK.  On UDK forums and other forums I'm now asking questions that few people can answer, or else they're silent because they hate me, but they don't know me.  So I got myself into a position where there are few answers, except I have to learn how myself.

Besides all that learning, code is the last piece of the puzzle ^^

Snipe34

3 days intensive learning code and I got the autoturret, Pinz guns and the Challenger11 MG working online.  Didn't actually realize Chall2 MG wasn't working online.

'tis good!  The learning is helping my confidence with the mod.

poompoom500

 :win: To Snipe34,

Got your WIPs at ModDB news section - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/progress-on-soldier-player. But wait for its AUTHORIZATION!

Good work dude!

Snipe34

Quote from: poompoom500 on September 01, 2012, 11:05
:win: To Snipe34,

Got your WIPs at ModDB news section - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/progress-on-soldier-player. But wait for its AUTHORIZATION!

Good work dude!

Thanks Poom!

Code is making sooo much sense as I re-look.  But, have to continue learning step by step.

ModDB authorization is taking a long time?


poompoom500

 :amazed: To snipe34,

QuoteModDB authorization is taking a long time?
Yep. The admin has to check it over and approve it. Not sure how many admins there are. It usually takes a day or so.

Veica

Wow, I'm amazed ???

You seem to have quite a bit of a functioning game, minus the zombies, of course :D But tbh, you have enough to make a f2p Battlefield-style shooter. Tank, weapons, the HUD when I figure things out...
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

[MiA]Sweety



Charles Bronson

I'm amazed at your keeping up this project with so much dedication! GREAT! Really looking forward  to see the result!

Snipe34

There is so much to do.  But also I'm learning about using UDK as I work so it's slow, but sometimes fast. 

@Poom, you should delete this: http://www.moddb.com/groups/killing-floor-ut2004-klub/news/killing-floor-beta-mutator-3-updates
btw it wasn't mut, but a full upgrade - although it's finished with.

UDK all the way.

poompoom500


Vanico


Snipe34


poompoom500

 :angry-stare:

QuotePah, gotta relearn mapping because of UDK



It isn't that bad!

Snipe34

#299
I wanted an mg that wasn't an AK47, and Jyrki offered the ideal alternative.  The RK95, similar to an AK in many ways, but not :)

wip - finishing the texturing and later starting the animation.


"http://i.imgur.com/zZ4Ue.jpg" = click for full size

and nearly forgot DM51 grenade

"http://i.imgur.com/InFtR.jpg"