KF-Industrial  (Read 29862 times)

Vanico

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KF-Industrial
« on: April 29, 2012, 11:04 »

The industrial smog thickens while you're fighting the undead. Prepare to fight until the very end.

Info:
- Medium Size Map (a bit smaller than stalker stream)
- Custom Music + Boss Battle Music
- No doors, no real camper spots
- Mini-Boss  Fleshpound can appear.

Thanks to N3cr0 for testing! Also thanks to Hicks and his maps Stalker-Stream and Stalker-Prometheus where I found some EPIC static meshes!!

Download: http://www.mediafire.com/?ecmx35yo53bceb2

---------

If you find any bugs: Tell me, I'll fix them immediately!
Hope you like it and that we'll be able to play it on the server :)

btw if someone wants to know what the songs are called:
Main song: SKRILLEX - True Gangsters
Patriarch Song: Epic Score - Desperate Moment
« Last Edit: April 29, 2012, 11:09 by Vanico »

poompoom500

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Re: KF-Industrial
« Reply #1 on: April 30, 2012, 09:08 »
 O:-) To Vanico,

Not bad. Maybe you can make the ambience more greyish. But enjoyed the map specially the green room. The zombies won't come in. Ahhh, a safe spot! (Am playing the map in Krieg, Frieden und Zombies BETA).



Vanico

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Re: KF-Industrial
« Reply #2 on: April 30, 2012, 15:04 »
The zombies won't come in? That's not supposed to happen, but not a problem since you'd die anyway if you stay in there long enough :D
And how dafuq did you reach the roof? If it's a bug please tell me, I'm sick of exploits especially since BlockedPath.

poompoom500

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Re: KF-Industrial
« Reply #3 on: April 30, 2012, 16:04 »
 O:-) To Vanico,

Quote
The zombies won't come in? That's not supposed to happen, but not a problem since you'd die anyway if you stay in there long enough
I know. I was pulling your leg! And as to going up the roof, I edited my KFMod.u file to enable me to jump higher. It has nothing to do with your map. (Also, I was in God mode in the green room).

Snipe34

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Re: KF-Industrial
« Reply #4 on: May 01, 2012, 23:58 »
Nice looking map and it plays well!


[MiA]crazzy

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Re: KF-Industrial
« Reply #5 on: May 02, 2012, 17:52 »
I Failed hard yesterday...
Be Careful of the Oven in the house! (Van pic pls)
Go in there and dont get out.

Some of may have seen me bugging. (Van also did so he already knows the bug)

[MiA]Sweety

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Re: KF-Industrial
« Reply #6 on: May 02, 2012, 19:57 »
eh? what? OVEN? aaaahhhhh uuuuuuhhhh (bad feeling) -_-''

[MiA]crazzy

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Re: KF-Industrial
« Reply #7 on: May 02, 2012, 20:47 »
New Bug (idk if this worths it to fix)


Vanico

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Re: KF-Industrial
« Reply #8 on: May 02, 2012, 20:56 »
V2 for Industrial:

- Added some more spawn triggers for diversified gameplay
- Fixed some bugs (oven, truck, flying meshes)
- Container trigger should work properly now
- Better trader room

Download:
http://www.mediafire.com/?9rcw4pnd5gc48xt



[MiA]crazzy

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Re: KF-Industrial
« Reply #9 on: May 02, 2012, 21:03 »
tthx...

btw: i think this map has potential... well the idea is good^^

N3Cr0

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Re: KF-Industrial
« Reply #10 on: May 09, 2012, 23:19 »
« Last Edit: May 09, 2012, 23:22 by N3Cr0 »
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-Industrial
« Reply #11 on: May 09, 2012, 23:36 »
OMG how did Snipe get up there?!   clue: he didnt use admin, fly or any cheats AT ALL



« Last Edit: May 09, 2012, 23:38 by Snipe34 »

Veica

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Re: KF-Industrial
« Reply #12 on: May 10, 2012, 00:27 »
Did you use the Winchester to negate fall damage after the patty sent you flying?  ::)
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Snipe34

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Re: KF-Industrial
« Reply #13 on: May 10, 2012, 00:44 »
Did you use the Winchester to negate fall damage after the patty sent you flying?  ::)

nope ^^

poompoom500

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Re: KF-Industrial
« Reply #14 on: May 10, 2012, 07:38 »
 :drunk: To Sonar,

Quote
Did you use the Winchester to negate fall damage after the patty sent you flying?
Doh. He didn't have a wini. He had a hunter and a LAW. But no... he used his psychic power.