Adding New Monsters To Scripted Trigger...  (Read 12498 times)

poompoom500

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Adding New Monsters To Scripted Trigger...
« on: May 22, 2012, 19:15 »
 :occupied: To Miasma Gamers,

Here's a neat TRICK to adding monsters to the SCRIPTED TRIGGER (for spawns).

First, download and install the monsters of your choice, Doom, Alien, Half Life, or whatever from Goeppinger site - http://www.unreal.shaungoeppinger.com/monsters.html.

Second, Go to your KFMod20\System (or Unreal Tournament 2004\System) folder and open the KFMod20.ini. Go to [Editor.EditorEngine] and add these lines (according to the monsters you installed). These are the *.u monster files that you got from Goeppinger. Just use the names without the .u at the end.

Code: [Select]
EditPackages=Clones
EditPackages=DWMonsterAssault
EditPackages=DWAssaultMapperTools
EditPackages=DWAlienMonsterPack
EditPackages=DWPack1F
EditPackages=DWPack1G
EditPackages=DWRPG
EditPackages=DWInvasion
EditPackages=DWDinotopia
EditPackages=DoomMonsterPackv3
EditPackages=2009DoomMonsterPack
EditPackages=2009Dragonv2
EditPackages=2009Droid2k4
EditPackages=2009Effigy
EditPackages=2009Tentacle
EditPackages=Dinotopia
EditPackages=HalfLife1MonsterPackv1

Also, you can use the PAWN\UNREALPAWN\XPAWN\MONSTER to add whatever monster (you installed) to your map. PAWN from your ACTOR BROWSER.



And your good.
« Last Edit: May 22, 2012, 19:38 by poompoom500 »

N3Cr0

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Re: Adding New Monsters To Scripted Trigger...
« Reply #1 on: May 22, 2012, 20:57 »
Quake (!) monsters <3
Feels like old times
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

poompoom500

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Re: Adding New Monsters To Scripted Trigger...
« Reply #2 on: May 23, 2012, 18:14 »
 :pft: To Necro,

I don't have Quake yet but I have Half Life, Dinosaur, Doom, and Dragons monsters. Nice assortments below:

« Last Edit: May 23, 2012, 18:16 by poompoom500 »