KF-Nocturne Map Almost Finished...  (Read 34903 times)

Snipe34

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Re: KF-Nocturne Map Almost Finished...
« Reply #45 on: July 19, 2012, 05:13 »
Assertion failed: FriendlyName!=NAME_None [File:.\UnClass.cpp] [Line: 692]

History: UStruct::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- LoadObject <- (Class myLevel.ACTION_ClearMonsters0 22551531==22551531/55638625 22551524 6) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\KFMod20\Maps\KF-NocturneV2.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3292 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 560 Ti   (142)

Assertion failed: Actors(1)->Brush!=NULL [File:c:\ut2004build\ut2-code\engine\inc\UnLevel.h] [Line: 430]

http://forums.epicgames.com/threads/509399-what-dues-this-mean


« Last Edit: July 19, 2012, 05:20 by Snipe34 »

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #46 on: July 19, 2012, 09:03 »
 :cryface: To Snipe34,

Quote
History: UStruct::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- LoadObject <- (Class myLevel.ACTION_ClearMonsters0 22551531==22551531/55638625 22551524 6) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\KFMod20\Maps\KF-NocturneV2.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I AM SO FRUSTRATED! Anyways, I deleted the ClearMonsters in the SCRIPTED TRIGGERS so that should get rid of that problem! New download is post below.
« Last Edit: July 19, 2012, 15:55 by poompoom500 »

Veica

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Re: KF-Nocturne Map Almost Finished...
« Reply #47 on: July 19, 2012, 13:50 »
Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2095 MHz with 1789MB RAM
Video: ATI Radeon 3100 Graphics (678)

Bad expr token 4f

History: SerializeExpr <- (4F) <- UStruct::Serialize <- (Class myLevel.ASCinematic_FirstPersonSceneManager0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ASCinematic_FirstPersonSceneManager0) <- LoadObject <- (Class myLevel.ASCinematic_FirstPersonSceneManager0 17773797==17773797/55633270 17773742 84) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Program Files\GOG.com\Unreal Tournament 2004\KFMod20\Maps\KF).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #48 on: July 19, 2012, 16:04 »
 :awman: To Sonar,

Okay. I now deleted the SCENE MANAGERS in the map (about 8 or so of them). I really don't need them anyways. And am re-uploading the map to my Mediafire. Newer download is below!
« Last Edit: July 19, 2012, 20:10 by poompoom500 »

Snipe34

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Re: KF-Nocturne Map Almost Finished...
« Reply #49 on: July 19, 2012, 17:27 »
Bad expr token 5f

History: SerializeExpr <- (5F) <- UStruct::Serialize <- (Class myLevel.ASCinematic_FirstPersonSceneManager0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ASCinematic_FirstPersonSceneManager0) <- LoadObject <- (Class myLevel.ASCinematic_FirstPersonSceneManager0 17800152==17800152/55621011 17800097 84) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\KFMod20\Maps\KF-NocturneV2.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3292 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 560 Ti   (142)

Assertion failed: Actors(1)->Brush!=NULL [File:c:\ut2004build\ut2-code\engine\inc\UnLevel.h] [Line: 430]

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #50 on: July 19, 2012, 20:09 »
 :win: To Snipe34,

( Sigh). Okay. I missed a couple of CinematicManagers. Deleted them. And here is the re-built all download - see below (again)..
« Last Edit: July 19, 2012, 21:53 by poompoom500 »

Veica

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Re: KF-Nocturne Map Almost Finished...
« Reply #51 on: July 19, 2012, 20:40 »
*ahem* Try again.

No Label

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2712 MHz with 2047MB RAM
Video: ATI Radeon HD 5450 (1065)

Bad expr token 49

History: SerializeExpr <- (49) <- UStruct::Serialize <- (Class myLevel.DWUseTrigger17) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.DWUseTrigger17) <- LoadObject <- (Class myLevel.DWUseTrigger17 18571778==18571778/55219179 18571735 99) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Program Files\GOG.com\Unreal Tournament 2004\KFMod20\Maps\KF).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #52 on: July 19, 2012, 21:56 »
 :amazed: To Sonar,

Quote
*ahem* Try again.
(Heavy sigh). I really hope this is it. I deleted the two DWUseTrigger that I missed (one) and didn't delete (the other).
« Last Edit: July 24, 2012, 11:19 by poompoom500 »

N3Cr0

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Re: KF-Nocturne Map Almost Finished...
« Reply #53 on: July 19, 2012, 21:59 »
I suggest you delete the whole map ;)
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-Nocturne Map Almost Finished...
« Reply #54 on: July 19, 2012, 22:54 »
Delete is probablly the easiest option.

Now it loads in the editor, but not listed in-game map-list.

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #55 on: July 19, 2012, 23:02 »
 :hmm: To Necro,

Quote
I suggest you delete the whole map
Uhmmmmm, NOPE!

 :sadface: To Snipe34,

Quote
Now it loads in the editor, but not listed in-game map-list.
I changed to name to KF-NocturneV2?!? Add to map list?!???
« Last Edit: July 20, 2012, 05:36 by poompoom500 »

Snipe34

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Re: KF-Nocturne Map Almost Finished...
« Reply #56 on: July 21, 2012, 19:52 »
 :seriouslychan:

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #57 on: July 21, 2012, 23:34 »
 :hehheh: What now?

Snipe34

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Re: KF-Nocturne Map Almost Finished...
« Reply #58 on: July 22, 2012, 00:37 »
:hehheh: What now?

name change will change nothing except the name

poompoom500

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Re: KF-Nocturne Map Almost Finished...
« Reply #59 on: July 22, 2012, 08:28 »
 :challengeconsidered: To Snipe34,

You said you can LOAD it in the editor. Try BUILDING ALL it, SAVE it and tell me what you get.
« Last Edit: July 22, 2012, 08:31 by poompoom500 »