To Sonar - Your Revised KF-DoomBowl Finished...  (Read 46523 times)

poompoom500

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Re: To Sonar - Here Is The Preview Of Map...
« Reply #15 on: July 21, 2012, 07:57 »
 :areyoukidding: To Medic_Jockgoma9,

Quote
So I'm guessing that we will have to download some extra things aside from the map to be able to play it then?
Well...yup. But the other things aren't that much - Goeppinger's 2009Doom3 Monsters.

Sonar told me to let people know that this is his map. It is SONAR's original map which I revised with his permission.

Anyways, here are the instructions.

1. Download and install Goeppinger's DOOMMonsterPackV3 (also known as 2009DoomMonsterPack) - http://www.unreal.shaungoeppinger.com/mon2009doommonsterpack.html.
2. Edit your UT2004.ini file to include the code below:

[Editor.EditorEngine]
EditPackages=2009DoomMonsterPack

3. Unzip and extract map to Unreal Tournament 2004/KFMod20 folder. Download of KF-DoomBowl is - http://www.mediafire.com/?jbcn1cn8f4y5ytq.

Also I took a few screenshots that you might want to look at for HINTS on how to work the map's objectives.

One of the nine signs will appear at top of caves and by switches when a WAVE in started.


Switch in the cave.


Switch by doorstep (and park your car nearby so you won't get a ticket).


Be sure to press the switch when you go out at all times (because door opens several times).


When the Sawyers (Chainsaw gang) goes for your jugular or limbs, go on GODMODE!


Last man standing (Gun fight at OK Coral). It boiled down to my LAW against the CyberDemon. (Tuwi-yo, wi-yo. Nah, nah, nah - soundtrack from The Good, The Bad, and You).
« Last Edit: July 21, 2012, 14:46 by poompoom500 »

N3Cr0

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Re: To Sonar - Here Is The Preview Of Map...
« Reply #16 on: July 21, 2012, 09:07 »
Cool, but where is the teddy bear???
Each good game needs teddy bears!!!

http://n3cr0.itch.io/

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[MiA]Raj

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #17 on: July 21, 2012, 16:57 »
Your screenshots look awful. Ever considered getting a "new" PC?

A computer needed for UT2004 doesn't have to cost anything, people give or throw away such low end machines these days.

poompoom500

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #18 on: July 21, 2012, 19:44 »
 :sadface: To MiA Raj,

Well, this is the story. I am using a DUAL monitor for my LAPTOP. It has got that outer port that you can plug an outside monitor on if you want to use a different one. The screen on my laptop is broke, so I don't have much choice. I am using a LOW END monitor but my computer has a higher resolution capability. Plus I have the resolution set on 800x600.

N3Cr0

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #19 on: July 21, 2012, 21:01 »
One more reason ( ok 2 reasons) to buy something new. ;)
http://n3cr0.itch.io/

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[MiA]Raj

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #20 on: July 21, 2012, 23:55 »
Just increase the texture quality.

Medic_Jockgoma9

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #21 on: July 22, 2012, 04:12 »
I installed the doom3 monsters mod and the map aswell as put the code into the correct area of my ut2004.ini. But when I go to host a game Doombowl wont appear on the map list. :/

poompoom500

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #22 on: July 22, 2012, 08:22 »
 :hmm:
to Medic_Jockgoma9,

Not to undermine your intelligence, but did you install the map at KFMod20 directory?

If not try opening the map with your KF Editor and BUILD ALL it  then SAVE it, and let me know what you get.
« Last Edit: July 22, 2012, 08:30 by poompoom500 »

Medic_Jockgoma9

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #23 on: July 22, 2012, 10:05 »
Yes I did. Infact I installed it itno both kf and ut.

poompoom500

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #24 on: July 22, 2012, 11:06 »
 :cerealguysquint: To Medic_Jockgoma9,

Quote
Yes I did. Infact I installed it itno both kf and ut.
You only need to install the map in your KFMod20 directory. Now try and open the map with your editor and BUILD ALL the map. Then let me know what it says.

Medic_Jockgoma9

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #25 on: July 22, 2012, 20:17 »
I run a mac 10.4.11 power pc, The editor is not supported on this computer. :/

poompoom500

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #26 on: July 22, 2012, 20:56 »
 :cerealguysquint: To Medic_Jockgoma9,

Check to see if you have KF-DoomBowl-04.ucl in your KFMod20/System folder? If not then copy and paste this on your KFMod20/System - http://www.mediafire.com/?xw6l83juuisptui.

N3Cr0

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #27 on: July 22, 2012, 21:59 »
Nice Apple protection, I like that :D
Thumbs up for poompoom  :ok:
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Snipe34

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #28 on: July 22, 2012, 22:44 »
talk to the cat

poompoom500

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Re: To Sonar - Your Revised KF-DoomBowl Finished...
« Reply #29 on: July 22, 2012, 22:50 »
 :sonmegusta:

I guess both of your names is Medic_Jockgoma9!?