KF 2.52 muts  (Read 14739 times)

Hicks

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KF 2.52 muts
« on: June 11, 2013, 20:50 »
Well, since TWI didn't gave to Snipe permission for KF 3 developing, how about porting some new weapons from KF3 to 2.52 as mutators? This is not modifing an original kfmod code, what exactly was banned for Snipe. And then, if make it as mutators, we can use it perfectly, I guess.

[MiA]Raj

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Re: KF 2.52 muts
« Reply #1 on: June 11, 2013, 21:29 »
TWI didn't give any persmissions for v2.52 either. It's not something you need...

Hicks

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Re: KF 2.52 muts
« Reply #2 on: June 12, 2013, 19:31 »
Snipe developing his own KF, with blackjack and whores. I'd like to see some new weapons in 2.52, 1 weapon on each perk, for example. That would be epic.

Vanico

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Re: KF 2.52 muts
« Reply #3 on: June 13, 2013, 13:55 »
I also suggested simply patching them into V 2.52. I mean they're pretty much finished at it'd be a shame if nobody used them.
Just call it "KF V2.52 Weaponz 'n' Zombs Pack".

[MiA]crazzy

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Re: KF 2.52 muts
« Reply #4 on: June 13, 2013, 17:19 »
I like Van's idea.
But Mutators are not to underestimate too.