Recent Posts

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21
Yes, it can be used when playing online.  It's a fix for widescreen displays and not a cheat.
You can further enhance this by adjusting your FOV to suit (Game -> Settings -> Player -> Default FOV).

I sometimes switch between 90-100° depending on the map as battlefields such as Linear don't really require a large field of vision.
22
Unreal Tournament 2004 / Re: UT2004 Widescreen support: foxWSFix v2.2.0
« Last post by }TCP{Cloud on April 13, 2024, 04:45 »
Seems nice, tryed it offline. Can u play with it online? Without being flagged by anti cheat systems etc..?
24
Unreal Tournament 2004 / UT2004 Widescreen support: foxWSFix v2.2.0
« Last post by Grim_Fandango on April 12, 2024, 22:47 »
This mod enables widescreen support for Unreal Tournament 2004.

Features:
* Aspect-correct "Hor+" FOV adjustment, including vehicle and weapon zoom values
* Aspect-correct rendering for first-person weapons
* Aspect-correct HUD support (mostly), based on Azarael's HUD Scaling Fix mutator
* Aspect-correct mouse sensitivity (scale off wider FOV instead of hard-coded 90)
* Entirely client-side - no mutators required

foxWSFix-v2.2.0.7z

Download the file from here:  https://github.com/alexstrout/foxWSFix-UT2k4/releases
Extract the Src & System folders and drop them into your UT2004 install directory.
Open System\User.ini and find the following line:

Quote
InputClass=Class'Engine.PlayerInput'

Replace every instance of it with the following:
Quote
;InputClass=Class'Engine.PlayerInput'
InputClass=Class'foxWSFix.foxPlayerInput'

Note: This line should appear at least twice, once under [Engine.PlayerController], and once under [XGame.xPlayer]. Be sure to change each one! (or add it if missing).  Be sure to search and change each instance.
You're done! To uninstall, simply reverse your changes.
--

If your screen resolution isn't showing, edit your UT2004.ini (or ut2004-win64.ini if you're running 64-bit) to your preferred res'.  I'm on a curved ultrawide, so I chose the max display res'.

Quote
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=3440
FullscreenViewportY=1440
25
The Lounge / Re: Music you listening right now
« Last post by Grim_Fandango on April 12, 2024, 21:55 »
Zero Wing.

26
Technology Area / Re: Hello! Question about the technical part.
« Last post by Piglet on April 11, 2024, 10:21 »
No. The image quality is entirely independent from the damage taken.

27
Technology Area / Re: Hello! Question about the technical part.
« Last post by Paul on April 11, 2024, 09:54 »
I solved the problem by configuring the driver. It's easier to play on minimum settings, but everything looks crap. Does damage logging depend on graphics settings? I mean does the picture quality affect the data transfer speed?
28
New members / Re: Rage
« Last post by lol on April 11, 2024, 08:09 »
Make sure the game isn't running when you make changes to your INI files.
29
New members / Re: Rage
« Last post by Grim_Fandango on April 10, 2024, 20:57 »
Tell me about it!  I've spent more time than is considered healthy trying to achieve a high (and stable) fps rate.

The screenshots are from a few min's ago from the same map with around 6 people playing.
Sometimes my fps shows a long string of red numbers, but goes back to normal on next launch.

when i go back into ini after chging and trying out its reverted to +90.0.

I'm not sure if this is linked to Dynamic Netspeed or not, but this should be unchecked (Settings -> Game tab)

30
New members / Re: Rage
« Last post by Rage on April 10, 2024, 19:59 »
its the fps that i have a problem with - i cant get it to stay @ 300 it keeps reverting back to 85 - i have an rtx so it shouldnt be an issue upping the fps.  when i go back into ini after chging and trying out its reverted to +90.0.  im so confused
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