And my second question: when I'm running down a slope, the rocket and sphere fly out under the surface, not where I'm aiming. How can I make sure the shot hits exactly where I'm aiming?
Hey, can someone tell me why I can get killed again immediately after unfreezing during a game, while some players are invulnerable for 3 seconds after unfreezing? Can I change this too?
Was that the OpenGL renderer (OpenGL 2) or the Anti Renderer (OpenGL 3.3)? If you change the max fps sliders in Settings->Display you may get more frames than 250 if you want them. I have capped at 260.
@ Piglet: Yes, the driver is very fast and I didn't have to change anything in UT2004.ini. When you switch to OpenGL, the renderer is automatically entered in UT2004.ini. A constant 250 FPS with full details speaks for itself. The graphics are very detailed and colorful.
@TheDeadlyNightshade: i will try to switch from OpenGL to the D3D9DrvRTX & Nvidia RTX Remix / standard -> D3D Render , or i never tryed the GL Render before .. i will see , what the RTX Render will bring
The patch has incredibly improved the flow of the game, subjectively improved the graphics by 50% and also improved the aim accuracy (subjective/approximately 30% ) Except for switching from the d3d9 to the opengl driver (d3d9 was not found), everything worked with the default settings right from the start.