For the last 5 days the limit of spider mines in vCTF has been 4 per player rather than the default 8.
I've seen fewer stalemates and long overtimes and faster more intense games where the flag of reached by more players.
It might be worth increasing the goal score as it's easier to cap now.
Thoughts?
Make it 7 :)
(mines)
77 mines? Moar miiiines
What if, for the sake of experiment, remove mines completely, and increase the number of flags to five? And then two developments of events: if the matches become too short, return four mines. if they become too long, return the three flags
i love u Piglet.
4 mines is good as players are more combative now rather than mining and hiding xd. thanks!
There were sometimes games without spiders, they were really faster and more intense. From the other side, that was very hard for beginners. I suggested, and still suggest to make regular SpiderFREE days, like e.g. no spiders on Friday.
Make it 5 for the next week, lets see how different it will be. And then 3, that should be something more interesting. After all that we can choose the best option.
YES!!! days weeks months without mines!
Quote from: Krellsan on February 01, 2018, 17:57
What if, for the sake of experiment, remove mines completely, and increase the number of flags to five? And then two developments of events: if the matches become too short, return four mines. if they become too long, return the three flags
+1 for this idea
Quote from: Piglet on February 01, 2018, 14:51
For the last 5 days the limit of spider mines in vCTF has been 4 per player rather than the default 8.
It might be worth increasing the goal score as it's easier to cap now.
4 spiders, 5 flags seems nice
Poor Agoc.
It might be worth increasing the goal score as it's easier to cap now.
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4 spiders, 5 flags seems nice
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Ok - that's now it is for a try.
Note to self: Don't change the config in the normal way because it screws things up.
Note to self: Be happy you took a backup so that you could fix it.
Actually, the game became more intense and fluid.
I take my words back, it's better then 8 mines. But now i think no mines at all is even better.
Perfect, enough of Spider men
On LDG they made the change they only act on vehicles. ies veri niece ;D
Quote from: Nardaq_NL on February 07, 2018, 21:41
On LDG they made the change they only act on vehicles. ies veri niece ;D
those are the a-v mines on lgd, there are regular mines too
LDG
Maybe reduce the aggro radius and damage per mine, or/and also reduce crawling speed to make them avoidable by wall dodging
Quote from: sup on February 07, 2018, 21:10
Perfect, enough of Spider men
:fuckthatshit:
PS : I like this new change.
this new change is great
I have the feeling to spend all my time in my base
I believe that the time should be set to 30 min like before but i understand it may not be good for everyplayers
I also believe that rocket launcher should be available on the double damage (there is ammo) because it's can also be very harmful for the shooter
#Pigletworldpresident
Quote from: MaD-SkunK on February 15, 2018, 21:32I also believe that rocket launcher should be available on the double damage (there is ammo) because it's can also be very harmful for the shooter
Tip. Dont tell anyone. If you start shooting from rocket launcher, when the jumping force activates you, then you save not only link and shock, but all the guns that you had, including rocket and flak.
Nah you don't.
somehow, i keep my rocket in dd area. i guess we need more experiments for that.
Yes, kept my rockets once, but only once that I noticed.
once i kept all my weapons (all u can get in face)
Hmm I'll have a look at the code next time I fire up the machine.
I had an idea or two about the next tweak...and need to check code.
Currently a bit peeved that I can't work out why speed combo isn't working on Freon. I need another coder to check it out!
Quote from: Piglet on February 01, 2018, 14:51
For the last 5 days the limit of spider mines in vCTF has been 4 per player rather than the default 8.
I've seen fewer stalemates and long overtimes and faster more intense games where the flag of reached by more players.
]It might be worth increasing the goal score as it's easier to cap now
Thoughts?
Because of me ? :D
Nope
You can take flak, rocket, mine layer along with you to DD area. There is a way. But i will not tell. Think and figure it yourself. Admins or few other spectators probably have seen me doing it. I hope they don't tell.
Using the new crouch spot, or from the inside route to the DD?
what inside route????
Sheild jumps up the flames, or off the top of a manta or raptor
... or scorpion
I'd like to see that done!
Quote from: Piglet on February 21, 2018, 20:20
I'd like to see that done!
For you!
UT and NFS were my favorite games 8)
#Crazyrussians.
Ha! I'm really surprised how far back you have the view. I play close to first person view
Skillful driver :ok:
nicely done
Yes. I was talking about the assault rifle crouch area. Not other ways.
Pm me details?
Great improvement. Game is now more focus on mission, not just camp and fragging ;)