If you want good vctf maps, please pick a few and try them out locally, then drop a link here for ones worth me having a look at and putting on the server.
A good place to get them to try is here: http://uz2.ut-files.com/viewer.php?search=vctf-&do3=Search
Step 1: Download the file to your ut2004/maps directory
Step 2: Decompress them, like I did this one:
UT2004\System>ucc decompress "..\maps\VCTF-ApA][RedroomsFE.ut2.uz2"
Decompressed ..\maps\VCTF-ApA][RedroomsFE.ut2.uz2 -> ..\maps\VCTF-ApA][RedroomsFE.ut2
Step 3: Delete the .uz2 file
Step 4: Start up ut2004 and test the map with a few bots. Is it worth trying on the server?
The list is huge ! will try out some and let u knw thanks piggy
omg i love u piggy, where do you find that pages, starting now!
for now, i think the best is middle and small maps because we are few, i can say:
Zigurat
frontline
orange crush
afghanistan
roadkill
abandoned road
bloodbath
canalwarfare
Zigurat - on the server
frontline - on the server
orange crush - way too boring
afghanistan - on the server
roadkill - seems too limited for berzerk. Have played this normal mode and had some good games
abandoned road - too long between bases. Have played good normal mode games of this
bloodbath - too dark
canalwarfare - needs lockers with link and more ammo.
thanks piggy, yesterday i saw babe 2, and i know it was you :D
Tiro your cute :) we all love piglet he is my adopted dad to me O:-) :)
Well, if Piglet is 'dad' I must be 'gramps'. :)
I'll be the creepy uncle then.
If you're Gramps then you started realllllllly early!
Is anyone else testing maps?
I played some awesome maps once but unfortunately I don't remember the names. I'll look for some great ones in the list. Will get back with suggestions.
can i suggest a onslaught map?... was called iguazu falls, or something like it, and we can put the capture the flag mod. C:-)
VCTF-OHR_Stairwells -cool map
VCTF-ArcticNight-fin -has a ton of vehicles and it can be fun hiding behind where it's dark:))
VCTF-Baggins -you really have to be lucky to run with the flag.
VCTF-CARBONCove -enough vehicles, open space, you can run with the flag...
VCTF-Celestria -might be crazy fun?
VCTF-ForgottenCityFinal-SRX-KennyEd. -crazy map, you can just steal the flag and run away. Plus, it looks awesome.
VCTF-TheBridge-(2) - I think this is a DEFFINITELY. Lots of fun.
Will be back with other suggestions tomorrow maybe :)
love you to Dave :) ;) :ok:
oh yeah i adopted you also then Dave now so you wont be gramps ;) O:-)
Quote from: HimmelBerg on April 09, 2019, 12:23
VCTF-OHR_Stairwells -cool map
VCTF-ArcticNight-fin -has a ton of vehicles and it can be fun hiding behind where it's dark:))
VCTF-Baggins -you really have to be lucky to run with the flag.
VCTF-CARBONCove -enough vehicles, open space, you can run with the flag...
VCTF-Celestria -might be crazy fun?
VCTF-ForgottenCityFinal-SRX-KennyEd. -crazy map, you can just steal the flag and run away. Plus, it looks awesome.
VCTF-TheBridge-(2) - worth a try
Take a look and see what you think. Maybe one of them is good.
Let's try these two from that list:
VCTF-OHR_Stairwells
VCTF-TheBridge-(2)
The others seem either too restricted or have poor weapon access
Not much active but here you can find vctf maps too:
https://www.utzone.de/forum/downloads.php?do=cat&id=44
VCTF-Bania_beta-v5
VCTF-WGS-Circuit_City
VCTF-CassandraCrossing
Take a look at these.
I will decompress all the maps from that page you posted, load them and look at them and see what's what then post a list here. Downloading the whole page now. Over 2000 maps. :D It will take a while to see which of them look nice. Maybe will ignore the ones without screenshots.
Tomorrow I'll take a look if I have time :)
escape from new york is a must!!! lots of ways and hidden items, love it, but i think it need some tanks.
train crossing-- really fun too, a little big but really hard worked.
veniis -- great small fun!! perfect for nights with only 4-6 players
halfpipe - - nice and big, u can play some tony hawks too.
actioncity --- plain fun, lots of hidden places.
lakovost --- another little beauty, like me :D
hetairu tortuga ---- FUN!!!
VCTF-Bania_beta-v5 - nice for normal weapons, but I don't see this working with berzerk
VCTF-WGS-Circuit_City - no weapons. We need them when we start...
VCTF-CassandraCrossing - nice for normal weapons - have played this before. Not great for berserk. May work with a lot more weapons, or just as locker or two beside the spawn points. Can you mod it?
tirofijo, please could you post the actual map names so I don't have to guess which you mean?
??? true, there are a lot with same names... sorry, i will re check them
VCTF - ApA][Starrz2
VCTF - EgyptianWar-LE
VCTF - Grassyknoll
VCTF - BeyondEarth-V2
VCTF - DK - Torlan :P
VCTF - Redrooms-LD
VCTF - ApA][Starrz2 added. Good map.
We have a redrooms
Not sure about the others...
Added mass destruction!
Anyone still looking for good ones that will work on the server?
me, im checking what are the final or best versions of the ones i told u, but give me until thursday please
I have been testing on my server to see if they work in bezerk before I add them here.
VCTF-DDayOperationOverlord2
looks okay.
I'm not entirely convinced...but let's try it and see.
It's on the server from the next map change
Quote from: Piglet on April 13, 2019, 18:16
Anyone still looking for good ones that will work on the server?
I downloaded all the maps and wanted to try them but after coming again and again on the server and seeing how jerks people are not balancing the teams I got pissed off and deleted everything. Maybe I'll give it one more chance again, download all the over 8 gb of maps, load them fast and try them. ;D Maybe you can find a solution for auto-balance? If not, maybe you can put a message to show when joining the server like "Please help balance the teams" I don't know.. All I know is it doesn't feel great to be in a very weak team. It really ruins the game. I think this is a very important subject for the community. I have become a jerk because of my frustration and now everybody hates me :-[. It would be soooo nice if there could be some fair-play on the server.
When the teams are unbalanced and there's no way to do anything yourself, just try treating getting a kill or getting one node back, or winning one flag as a victory.
On Freon, even with the team balancer we have there getting the team mix as close as possible to even there are times when getting a single point for the team and losing 10-1 is a victory
Quote from: Piglet on April 14, 2019, 09:07
I'm not entirely convinced...but let's try it and see.
It's on the server from the next map change
Thanks, it worked pretty well I think, lots of mayham, lots of fun.
Quote from: HimmelBerg on April 14, 2019, 11:44
;D Maybe you can find a solution for auto-balance? If not, maybe you can put a message to show when joining the server like "Please help balance the teams" I don't know.. All I know is it doesn't feel great to be in a very weak team. It really ruins the game. I think this is a very important subject for the community. I have become a jerk because of my frustration and now everybody hates me :-[. It would be soooo nice if there could be some fair-play on the server.
There used to be a popular mod for the fair-play in UT99 https://ut-files.com/index.php?dir=ServerSide_Mods/AutoTeamBalance/&file=AutoTeamBalance-1.5_HighScores_release.zip (https://ut-files.com/index.php?dir=ServerSide_Mods/AutoTeamBalance/&file=AutoTeamBalance-1.5_HighScores_release.zip).
An excerpt from the ReadMe
QuoteAutoTeamBalance keeps a record of the skills of players on your server, and
uses the information to balance the teams at the beginning of each game. In
theory this should make games closer and fairer, or at the very least, better
than just randomly picked teams.
It actually performs team balancing with three different algorithms:
1) At the beginning of the game (or when forced by a semi-admin), all
players are balanced in a 1-2-2-2... pickup style
[ForceFullTeamsRebalance].
2) When a new player joins mid-game, he is assigned to the smaller team,
or if both teams are the same size, the weaker team [ModifyLogin].
3) When a player or admin requests [MidGameTeamBalance], either the
1-player-switch or 2-player-switch rebalance algorithm will be called,
depending on whether one team has more players or not. This will
attempt to make the strengths of the two teams as close as possible.
Usually one or two "!teams" rebalances should be sufficient to even the teams
if players have left the server mid-game. But in unbalance emergencies,
semi-admins may also force a ForceFullTeamsRebalance mid-game, as in event 1,
but in this case players holding flags may get switched too!
AutoTeamBalance updates player stats shortly after the end of the game.
Players who leave before or immediately after the game ends will not have their
stats updated. The default settings record the average of of each player's
score-and-frags, normalised relative to the other players on the server.
Since unknown players start with a score of 50, this will be the average
player strength.
Should be a piece of cake to port it to UT2k4!
I've hacked the ctf-faceclassic map, added in the things that the mutators add - vehicles and more weapons... and made vctf-faceclassic which hopefully looks and works pretty much like you're used to.
The crouch- jump spot is more easy to see.
It won't work offline as I didn't include the code components... they get added in afterwards.
Does anyone know enough unrealed to add in vehicle patching? I don't know how to do it in a way that works with bots? I had a go, but it just got confused by how close other path nodes were and it didn't work
The problem with utfiles is that many maps are made with others files ( textures,static meshes, sounds etc...) and need those to work.
So if you only download the map, you coulnd't play it.
How about Instagib, low-grav Face (without vehicles)?
Quote from: Zinst on April 14, 2019, 22:06
The problem with utfiles is that many maps are made with others files ( textures,static meshes, sounds etc...) and need those to work.
So if you only download the map, you coulnd't play it.
You then look in ut2004.log to find the missing assets and grab them too.
When you find a good map let us know all the things that are needed.
That's what I do
Quote from: Piglet on April 14, 2019, 21:49
I've hacked the ctf-faceclassic map, added in the things that the mutators add - vehicles and more weapons... and made vctf-faceclassic which hopefully looks and works pretty much like you're used to.
Sounds cool. Could you add Translocator there? Or is not supposed to be in the gameplay?
We tried with translocator but it didn't work that well.
Surprisingly it worked less well than with lots of 'deemers!
Quote from: Piglet on April 15, 2019, 07:56
Quote from: Zinst on April 14, 2019, 22:06
The problem with utfiles is that many maps are made with others files ( textures,static meshes, sounds etc...) and need those to work.
So if you only download the map, you coulnd't play it.
You then look in ut2004.log to find the missing assets and grab them too.
When you find a good map let us know all the things that are needed.
That's what I do
I use a tool called UTDeps to find out if stuff is missing and whats needed.
https://www.utzone.de/forum/downloads.php?do=file&id=3669
PS sometimes its very tricky to find out file dependecies.
I just look in the log. It may take several restarts but you always get there in the end
ok, i have the names, this versions were fun with a few and lots of bots.
VCTF-CTC-EscapeFromNewYork~.ut2.uz2
VCTF-RT-TrainCrossingRC1.ut2.uz2
VCTF-Veniis-][.ut2.uz2
VCTF-HaLfpiPe~.ut2.uz2
VCTF-ACTIONCITY.ut2.uz2
VCTF-Lakovost++.ut2.uz2
VCTF-Hetairu][Tortuga_RS~.ut2.uz2
VCTF-CTC-EscapeFromNewYork~.ut2.uz2 - looks interesting. Let's try it
VCTF-RT-TrainCrossingRC1.ut2.uz2 - hmmm - not a fan
VCTF-Veniis-][.ut2.uz2 - too small not really a vctf map. Good map for CTF. No
VCTF-HaLfpiPe~.ut2.uz2 - interesting. Jumps are a bit off, not too sure it will work...but we can try
VCTF-ACTIONCITY.ut2.uz2 - have had good games on this before, but may not work. Let's try it
VCTF-Lakovost++.ut2.uz2 - needs other assets - CBP2-Tropica-Tex -- not very vctf'y but may be worth a try
VCTF-Hetairu][Tortuga_RS~.ut2.uz2 - needs other assets - Hetairu_ms.usx.uz2 and Hetairu_text.utx.uz2. hmmm -- not very vctf'y. No
thank u!! bacon god!! why not train crosing is fun, lots of gadgets and stuff hahahaha.... i will tell u more maps, im still checking them, and i suggest stairways out.
Quote from: tirofijo!! on April 16, 2019, 03:34
thank u!! bacon god!! why not train crosing is fun, lots of gadgets and stuff hahahaha.... i will tell u more maps, im still checking them, and i suggest stairways out.
Traincrossing is a UT3 converted map but remade by hand.
The "non foggy" was version was nice and fun to explore, it had some secrets. A secret room with tv monitor to see a base (it was nice to see the big nuke hit the streets lol) and a hidden cave which took me forever to find haha. The tv monitors dont works online, thats a netcode thing as is based on distance in the map to to stuff, but I added a PortalGun addon and tweaked the UT2004.ini to show stuff longer so the it could show a working "tv" online, fun to add portal to the boat to get a moving camera (and portal).
It is very cpu limited so its a lagfest even with a few players, they have tried to fix it but destroyed all fun with it; added fog and removed secrets, and then made it a foggy night map, good fps but ugly and boring.
Yeah. It looks very pretty, but I don't see it working well as a berserk vctf map with lots of players
mmmm i didnt know that, but is true i guees it will be a lagfest... well what about this one:
VCTF-karsitu.ut2.uz2
That's a good CTF map, but not really VCTF
.... wrong topic
massdestruction, toss it
It worked fine when I played it the other day. What was the problem you saw?
You little and pink dictator, upload karsitu! jajaja come onnn it has raptor and bender and scorpion, and lot of sniper places, please give it a chance
Does the map VCTF-NoParking.ut2.uz2 works for you?
I could not play or open it nor check if it need with other files.
Yes. It works for me
Quote from: Piglet on April 17, 2019, 22:13
Yes. It works for me
Something is wrong with me, the map does not appears when i select vctf gametype...
Have you decompressed it into your maps directory?
Quote from: Piglet on April 17, 2019, 22:38
Have you decompressed it into your maps directory?
Yes and renamed it into ut2.
thanks 4 adding karsitu, was fun today, everybody enjoy it, even u i got a picture lol
Quote from: Zinst on April 17, 2019, 23:01
Quote from: Piglet on April 17, 2019, 22:38
Have you decompressed it into your maps directory?
Yes and renamed it into ut2.
No. Don't rename it, you need to ucc decompress it.
If you're on windows go to ut2004\system in a dos window and do:. ucc decompress ..\maps\vctf-yourcompressedmapname.uz
Quote from: Piglet on April 15, 2019, 13:22
We tried with translocator but it didn't work that well.
Surprisingly it worked less well than with lots of 'deemers!
Um, it seems simple enough
function ModifyPlayer(Pawn Other)
{
Other.GiveWeapon("xWeapons.Translauncher");
if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
Nono... We tried playing with translocator, but it didn't work in gameplay terms. Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps
Lol ya, trans is a game spoiler for those have uber binds on it, you can try enable arvil boost? But its fine they way it is.
And any chance the weapon spawn on face can we reverted back? we need to go in a circle to get all weapons on one side and it used to be in one spot. Is this intentionally?
Quote from: Piglet on April 18, 2019, 11:09
Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps
The code I gave works at the different layer of global level in the game. It loads irrespective of the actors spawned locally on the map (I mean it will even work in the ONS gametype and so on!).
Quote from: Nardaq_NL on April 18, 2019, 11:55you can try enable arvil boost? But its fine they way it is.
Avril boost is on in ons and off in vctf.
QuoteAnd any chance the weapon spawn on face can we reverted back? we need to go in a circle to get all weapons on one side and it used to be in one spot. Is this intentionally?
The spawns should be identical to how they were previously, except in very fine position - I used the config file from the demo server item spawn code to inform exact position of the pickups. After that I just aligned them slightly.
i.e. I inserted the item to the map one at a time and then set their location, rotation and yaw properties as per the demo config values...then at the end I adjusted them very slightly as some of the angles seemed wrong.
So there should be no functional differences. Can you be specific about what seems different? I know spawning by the tank is a pain if you want a shock rifle...
@The_Cowboy yes. A mutator like that gives players a translator. What we tried and didn't like was having translocators in the game at all. We did this technically by spawning translocator pickups on the map.
It wasn't a problem getting one. The issue was that it didn't Improve the gameplay so we dropped it
I can understand that!
VCTF seems to have adrenaline speed turned off. I've gone invisible a couple of times, so that works. Some of these flag positions are so 'spam-enabled' that adrenaline-speed would be useful to get a decent head-start from the 'defenders'.
I don't think anything is off. I saw people using speed last night...
speed wont work on half-pipe. I guess its forced in the map.
Quote from: Piglet on April 18, 2019, 14:54
Avril boost is on in ons and off in vctf.
Jup
Quote
The spawns should be identical to how they were previously, except in very fine position - I used the config file from the demo server item spawn code to inform exact position of the pickups. After that I just aligned them slightly.
i.e. I inserted the item to the map one at a time and then set their location, rotation and yaw properties as per the demo config values...then at the end I adjusted them very slightly as some of the angles seemed wrong.
So there should be no functional differences. Can you be specific about what seems different? I know spawning by the tank is a pain if you want a shock rifle...
Left:
(http://members.home.nl/nardaq/MIA/Face_Left.jpg)
Right:
(http://members.home.nl/nardaq/MIA/Face_Right.jpg)
Looks pretty similar to me in what you get
I could bury the bases a little.
Quote from: Piglet on April 18, 2019, 08:02
Quote from: Zinst on April 17, 2019, 23:01
Quote from: Piglet on April 17, 2019, 22:38
Have you decompressed it into your maps directory?
Yes and renamed it into ut2.
No. Don't rename it, you need to ucc decompress it.
If you're on windows go to ut2004\system in a dos window and do:. ucc decompress ..\maps\vctf-yourcompressedmapname.uz
I didn't know this, it's strange because when i manually renamed it, it become an ut2 file since it change the file type, anyway it works now thanks.
Here few maps i tested :
VCTF-Antropolis.ut2.uz2 (cool green grass and architectures)
VCTF-Juggernaut.ut2.uz2 (cool basic maps)
VCTF-BinarySpace][.ut2.uz2 (famous vctf map)
VCTF-Basically.ut2.uz2 ( same style as binaryspace)
VCTF-magisFunmap--V2-demo.ut2.uz2 (cool fun map)
VCTF-Veniis-][.ut2.uz2 ( cool map but not so big)
VCTF-EgyptsHall-v3.ut2.uz2 (cool small map)
VCTF-BorderCrossing.ut2.uz2
VCTF-XtremeCrater-Huge.ut2.uz2 ( fun map)
VCTF-Warmonger.ut2.uz2
Many maps are same shape, same style, i like open maps like faceclassic with 2 towers but didn't find this style yet...
VCTF-(00)_ModularSector_013_B3
VCTF-(LGIwp1)EliteArena2K4
VCTF-[NBS]NeoNephthys
VCTF-]ls[^RiverCanyon^
VCTF-00-Eire-b1 or b3 (I don't know what's the difference)
VCTF-00_Eire-B5
VCTF-=ShuRi=-PyramiD
VCTF-]ls[Weapons
VCTF-{BB}s-Sherwood_Forest_HP
VCTF-{UEM}-Wasteground+
By the way, there are a lot of trash maps on the server. There are some huge ones which don't make sense. It takes too long to go to enemy base and get back. Way too long. ONS huge ones either don't make sense. Please consider taking them down. I will select from all 2500 the ones that are nicer and then you shall choose which ones are the best. Then we'll have a great selection. Open space with good lighting are the best ones. Will come back with more. I hope to select the best from 500 today, then the rest. Then maybe try ONS maps. For now try these and maybe this evening will select some more :). I downloaded all that list so if others already posted any of them, sorry.
VCTF-4fun-Beta3
VCTF-AbattoirIsland
VCTF-Aeolus-beta2
VCTF-Antropolis
VCTF-ApAManta][Starrz <-I think this one looks a lot better than the one already on the server.
I had a nice collection on rezq when it used to be a vctf server. Some of them require some extra mods...
Quote from: Nardaq_NL on April 18, 2019, 17:58
Quote from: Piglet on April 18, 2019, 14:54
Avril boost is on in ons and off in vctf.
Jup
Quote
The spawns should be identical to how they were previously, except in very fine position - I used the config file from the demo server item spawn code to inform exact position of the pickups. After that I just aligned them slightly.
i.e. I inserted the item to the map one at a time and then set their location, rotation and yaw properties as per the demo config values...then at the end I adjusted them very slightly as some of the angles seemed wrong.
So there should be no functional differences. Can you be specific about what seems different? I know spawning by the tank is a pain if you want a shock rifle...
Left:
(http://members.home.nl/nardaq/MIA/Face_Left.jpg)
Right:
(http://members.home.nl/nardaq/MIA/Face_Right.jpg)
@Piglet
The old placement was much better. I dont know how many times I been running away without link or shock :D
Should still look for nice maps in all that collection? I don't want to waste my time for nothing. I saw a lot of garbage on the server. Large maps that are a waste of time for the players. If you don't like what I'm posting please inform me so I can stop selecting. Thank you.
I have very limited time, and have been fixing/improving other areas.
The suggested maps are high on the to-do list.
All the maps are ones people have recommended... some of which I was very unsure of. Which ones do you think are wrong for the server?
Yes:
VCTF-(LGIwp1)EliteArena2K4 - jump pads are a pain...but maybe that's intentional. Uploading
VCTF-[NBS]NeoNephthys - argh my eyes. Uploading
VCTF-00_Eire-B5 - pretty! Uploading
VCTF-=ShuRi=-PyramiD - nice Uploading
VCTF-]ls[Weapons - maybe Uploading
VCTF-{UEM}-Wasteground+ - Uploading
No:
VCTF-{BB}s-Sherwood_Forest_HP - No.
VCTF-(00)_ModularSector_013_B3 - A bit big. I've seen a smaller version of this that was better. No to this one
VCTF-]ls[^RiverCanyon^ - No
Should be available from next map change
thanks again Piggy for your time, i agree some maps are too big, like alien arena or something like that, or "the bridge".... i suggest for onslaught the map "ONS-KAKMO[UPC]2.ut2.uz2"... i know it is big but i have played it with 8 bots and its fun, also do you think we can transform it to a vctf?... i used the "vctf mod" on it, but was impossible because the flag was spawned on the main core, and there was no floor there, LOL :'(
KAKMO was an old OMNI favorite. Many fun matches with that map. Most of the complaints about being 'too big' are, I think, due to not having explored the map and learning its 'quirks'. That and the total lack of teamwork on most teams. :)
Keep the big ones, learn the links and quirks, communicate where you are focusing (like the 'I'll Defend' statements). Oh, and maybe learn how to drive/fly vehicles. It is VCTF or ONS.........
VCTF-4fun - yes
VCTF-Antropolis - yes
VCTF-ApAManta][Starrz - yes
VCTF-BinarySpace][ - yes
VCTF-Basically - yes
VCTF-AbattoirIsland - no
VCTF-Aeolus-beta2 - no
VCTF-Juggernaut.ut2.uz2 - no
To look at at some point
VCTF-magisFunmap--V2-demo.ut2.uz2 (cool fun map)
VCTF-Veniis-][.ut2.uz2 ( cool map but not so big)
VCTF-EgyptsHall-v3.ut2.uz2 (cool small map)
VCTF-BorderCrossing.ut2.uz2
VCTF-XtremeCrater-Huge.ut2.uz2 ( fun map)
VCTF-Warmonger.ut2.uz2
The map
VCTF-Toilet_Trauma-X-fixed-1a
has a invis vehicle with the
missing files
JerrysVehicles.ukx.uz2
JerrysVehiclesTextures.utx.uz2
The poo lumps with smelly air are vehicletransport for it.
I got it fixed:
http://jeuxscores.com/GAME/Toilet-Trauma.tar
Quote from: miley.cyrus on April 27, 2019, 18:40
The map
VCTF-Toilet_Trauma-X-fixed-1a
has a invis vehicle with the
missing files
JerrysVehicles.ukx.uz2
JerrysVehiclesTextures.utx.uz2
The poo lumps with smelly air are vehicletransport for it.
Yes, it's teleport for vehicles to get out of the toilet bowl with the vehicles.
Also, there's a secret path bottom of the bowl that teleport you to the butt above.
There are few mutators that are usefull:
PermapMut: Allows you to add a specifi mutator for a map only
RezQFS: Fast weapon switch
Big flag: Since some map are big, it makes the flag "a bit" more visible
RezQ Bright Skins: Simple bright skin like the RezQ server one
TD vehicles: Great mutator for VCTF Field of chaos map and VCTF Closer
Quote from: Absolute_Madness on April 27, 2019, 19:13
Quote from: miley.cyrus on April 27, 2019, 18:40
The map
VCTF-Toilet_Trauma-X-fixed-1a
has a invis vehicle with the
missing files
JerrysVehicles.ukx.uz2
JerrysVehiclesTextures.utx.uz2
The poo lumps with smelly air are vehicletransport for it.
Yes, it's teleport for vehicles to get out of the toilet bowl with the vehicles.
Also, there's a secret path bottom of the bowl that teleport you to the butt above.
I saw some player get teleported when I spec but didnt notice the exact spot, also there are some funny noice going on there :D
fp
Quote from: Absolute_Madness on April 27, 2019, 19:16
There are few mutators that are usefull:
PermapMut: Allows you to add a specifi mutator for a map only
RezQFS: Fast weapon switch
Big flag: Since some map are big, it makes the flag "a bit" more visible
RezQ Bright Skins: Simple bright skin like the RezQ server one
TD vehicles: Great mutator for VCTF Field of chaos map and VCTF Closer
Is it the latest version of TD_Vehicles? The ver 1.30 with MEGA truck etc.
Quote from: Absolute_Madness on April 27, 2019, 19:11
I got it fixed:
http://jeuxscores.com/GAME/Toilet-Trauma.tar
Assets added. Do we need that version of the map?
Quote from: miley.cyrus on April 27, 2019, 19:25
Quote from: Absolute_Madness on April 27, 2019, 19:16
There are few mutators that are usefull:
PermapMut: Allows you to add a specifi mutator for a map only
RezQFS: Fast weapon switch
Big flag: Since some map are big, it makes the flag "a bit" more visible
RezQ Bright Skins: Simple bright skin like the RezQ server one
TD vehicles: Great mutator for VCTF Field of chaos map and VCTF Closer
Is it the latest version of TD_Vehicles? The ver 1.30 with MEGA truck etc.
No, i got the right version for this map
Fixed some bugs on Battlefront map:
VCTF-BattleFront-RezQ-V2
You can take the new version from redirect server and replace the V1 if you can.
can we add: VCTF-MenAtWork.ut2.uz2 .... i remember good games in it
also, i tried this ones and im shure there will be fun af.
vCTF-RiverCanyon.ut2.uz2
VCTF-Arctika-DG.ut2.uz2
VCTF-Talores.ut2.uz2
vctf-parnik.ut2.uz2
VCTF-WGS_DragonSpires.ut2.uz2
VCTF-BloodGulchFINAL1.ut2.uz2
VCTF-Capelas.ut2.uz2
VCTF-AbattoirIsland.ut2.uz2
i was uploading a longer list, and my pc shutdown... :( Lets see if i remember
VCTF-Dinora][.ut2.uz2 this is a MUST!
VCTF-GOLD_SYNTHESYS-v1+.ut2.uz2
VCTF-UP-Archangel.ut2.uz2
VCTF-Slax~.ut2.uz2
VCTF-illusion.ut2.uz2
im doing varius posts... just to be shure lol
VCTF-Zavod.ut2.uz2
VCTF-Hour-Glass.ut2.uz2
VCTF-BeyondEarth-V2.ut2.uz2
VCTF-Kanava.ut2.uz2
VCTF-TropopauseThrowdown~.ut2.uz2
VCTF-Roadkill.ut2.uz2
VCTF-Pereezd~.ut2.uz2
more:
VCTF-StreetFights-v1.ut2.uz2
VCTF-]ls[^Desert-Combat^.ut2.uz2
VCTF-Bania-v824.ut2.uz2
VCTF-Agapi_RS_B1.ut2.uz2
VCTF-MB-Weltraum-v1.ut2.uz2
im have this vctf maps
VCTF-(BA)-Condemned-v1.ut2
VCTF-(NBS)NephthysV2.ut2
VCTF-[Id]-Darkside-Beta3b.ut2
VCTF-]VM[-Immortal=.ut2
VCTF-{DUB}-TrainingArena-V2.ut2
VCTF-00_Eire-B5.ut2
VCTF-0HR-Doughnut.ut2
VCTF-1on1-Zavist_RS.ut2
VCTF-1on1-Zavist_RS+.ut2
VCTF-2-2-MadDog.ut2
VCTF-4fun-v2.ut2
VCTF-4x[FS]v2.ut2
VCTF-4x[MA]v1.ut2
VCTF-1945-WAR-NoGayVoices.ut2
VCTF-ACTIONCITY.ut2
VCTF-Afghanistan-Final.ut2
VCTF-AggressiveAlleys2004-RE6.ut2
VCTF-Alaska.ut2
VCTF-AnalWar-2K4-SE.ut2
VCTF-Antropolis.ut2
VCTF-Apa][NoName.ut2
VCTF-ApA][Redrooms2.ut2
VCTF-ApA][RedroomsFE.ut2
VCTF-ApA][Starrz2.ut2
VCTF-ApA][Starrz2-sky.ut2
VCTF-ApAManta__Starrz.ut2
VCTF-Apostles_no_bug3.ut2
VCTF-AtomicSands2004][.ut2
VCTF-BadNeighbors+.ut2
VCTF-Bania_beta-v805.ut2
VCTF-Bania_v824_RS-Ed.ut2
VCTF-Basically.ut2
VCTF-BattleLine.ut2
VCTF-Benga][b4-RS.ut2
VCTF-BeyondEarth-V2.ut2
VCTF-BeyondEarth-V4(SnowEdition5).ut2
VCTF-BinarySpace][.ut2
VCTF-BL00DBATH][+.ut2
VCTF-BL00DBATH~RS.ut2
VCTF-BlinksArena++.ut2
VCTF-Block1][LaserFight][b3.ut2
VCTF-Block2][Darkness][b3.ut2
VCTF-Block3][JumpFortex][b6.ut2
VCTF-BloodGulch.ut2
VCTF-BloodGulchFINAL.ut2
VCTF-Boela-B2.ut2
VCTF-Bolnichka-V1.ut2
VCTF-Bred-+-.ut2
VCTF-Buma][b4-RS.ut2
VCTF-Burn.ut2
VCTF-CanalWarfare2k4.ut2
VCTF-Capelas.ut2
VCTF-ChaosTowers-fix.ut2
VCTF-Christmas-Express-RS.ut2
VCTF-CicadaStronghold.ut2
VCTF-CityBlock-beta4.ut2
VCTF-CityBlock-LessNoise.ut2
VCTF-ClockTowers-beta1.ut2
VCTF-Clockwork-v3.ut2
VCTF-Coki][b4-RS.ut2
VCTF-ColdBlood-V2.ut2
VCTF-Colossal_RS.ut2
VCTF-Condemned~RS.ut2
VCTF-CTC-8Track-b4.ut2
VCTF-CTC-LegoLucha-b4.ut2
VCTF-CTC-SmallfryB2.ut2
VCTF-Cyber-ElecFields_v2.ut2
VCTF-cyber-Kislota!.ut2
VCTF-cyber-Kislota.ut2
VCTF-cyber-Pereezd][pro.ut2
VCTF-cyber-TDI-City.ut2
VCTF-Daedalus-v2.ut2
VCTF-Dark_Synthesys.ut2
VCTF-DavesKillers-.ut2
VCTF-DDayOperationOverlord.ut2
VCTF-DeeperView-Beta1.ut2
VCTF-DesertCombat_V3pro.ut2
VCTF-Detresse_RSb2.ut2
VCTF-Diorama-.ut2
VCTF-DK-Torlan.ut2
VCTF-EasterIsland.ut2
VCTF-Eclipse_v1.ut2
VCTF-EgyptArena_b5.ut2
VCTF-EgyptianWar-LE.ut2
VCTF-Egypt'sHall-v3.ut2
VCTF-Elava_v1.ut2
VCTF-Ellipse-RC2-.ut2
VCTF-EvilCell.ut2
VCTF-Eye-Of-Ra-v21.ut2
VCTF-FaceClassic.ut2
VCTF-FaceClassic-b4.ut2
VCTF-FacingAss-2K4.ut2
VCTF-FatJimmysRaceway.ut2
VCTF-FatJimmysRacewayRE1.ut2
VCTF-FBU-AkhaRu.ut2
VCTF-GangWars-v1.ut2
VCTF-GearsOfWar++.ut2
VCTF-Gladden+++.ut2
VCTF-GOLD_SYNTHESYS-v1+.ut2
VCTF-GrandCanyon_v3.ut2
VCTF-Gritwind++.ut2
VCTF-HaLfpiPe_[HIC]_08.ut2
VCTF-Hetairu][Tortuga_RS++.ut2
VCTF-HourGlass[].ut2
VCTF-IceRiver_v2.ut2
VCTF-Idleness++.ut2
VCTF-Illusion.ut2
VCTF-IronIgloos.ut2
VCTF-JeffsMap2-b2-RS.ut2
VCTF-JeffsMap-Beta5.ut2
VCTF-Kanava-V2b.ut2
VCTF-karsitu_RS.ut2
VCTF-Klinika+++-.ut2
VCTF-Lakovost_RS++.ut2
VCTF-LavaGiant2-.ut2
VCTF-LostTomb-V4+.ut2
VCTF-MadDog_RS_.ut2
VCTF-magisFunmap-v1.ut2
VCTF-magnet-v2.ut2
VCTF-MantaPark-adv-v3+1.ut2
VCTF-MantaPark-beta_v2.ut2
VCTF-MaozZv1a+_fixebrush++-.ut2
VCTF-Marsbase-3000.ut2
VCTF-MassDestruction-V2.ut2
VCTF-MassDestruction-V3[BBS].ut2
VCTF-MassDestruction-V3-Fair-Teams.ut2
VCTF-MB-Hydro(RSE)-v1.ut2
VCTF-Miami-Biatch-B2.ut2
VCTF-Mortal_Kombat.ut2
VCTF-Niner-v1.ut2
VCTF-NoNameYet+.ut2
VCTF-OldEgypteWar_fixe-.ut2
VCTF-One+.ut2
VCTF-OogesFunMap__BIG__RE1.ut2
VCTF-oogesfunmap+RE1.ut2
VCTF-Pandora][SE][b1-RS.ut2
VCTF-Pandora's_box.ut2
VCTF-Pawka'sFunMap+v2.ut2
VCTF-Peach.ut2
VCTF-Pereezd+.ut2
VCTF-Porcupine.ut2
VCTF-ProjectBv5++.ut2
VCTF-Pyramids-Sp_v1.ut2
VCTF-R!P_EgyptianRedemption.ut2
VCTF-R!P-Castle-v2.ut2
VCTF-ReyRawFunmapB1++++++++++.ut2
VCTF-Ring-Station_SE_2.ut2
VCTF-Riptyde_v1.ut2
VCTF-RiverCanyon.ut2
VCTF-Roadkill.ut2
VCTF-Ruins2k7-RS.ut2
VCTF-SandBlasted.ut2
VCTF-SecretBase-rc.ut2
VCTF-ShilenK-SE+.ut2
VCTF-Shoebox.ut2
VCTF-Slax+.ut2
VCTF-SnowCaveWar_v1.ut2
VCTF-Space_Arena_XI.ut2
VCTF-spamArena-v1.ut2
VCTF-StarGate-SG1_beta-v6.ut2
VCTF-StreetFights-v1.ut2
VCTF-Subway-V2.ut2
VCTF-SummerVillages-beta2.ut2
VCTF-Suspense2K4-Beta4.ut2
VCTF-TDI-House-V2.ut2
VCTF-TDI-Poghost+++.ut2
VCTF-TDI-Station.ut2
VCTF-TheBridge-V2.ut2
VCTF-ThoRNs-2k6-b9.ut2
VCTF-Timberland.ut2
VCTF-Tropik_X.ut2
VCTF-TropopauseThrowdown.ut2
VCTF-TropopauseThrowdown_RS.ut2
VCTF-Truthful+-.ut2
VCTF-UG-Rise_Of_Brutality.ut2
VCTF-UnrealArena+2.ut2
VCTF-Untd-Green_RS.ut2
VCTF-Untitled8[final]++.ut2
VCTF-Untitled8-ABSENT.ut2
VCTF-UP-Archangel-ApskaftEdition.ut2
VCTF-Utd_theFactory_R_fixed.ut2
VCTF-Veniis-v1+.ut2
VCTF-VM-Scorn_RS.ut2
VCTF-Warmonger.ut2
VCTF-WGS-CircuitCity.ut2
VCTF-WGS-CircuitCity++.ut2
VCTF-WGS-Stars.ut2
VCTF-Wido_Trinary.ut2
VCTF-WinterDocks-beta2.ut2
VCTF-Xplant_v1.ut2
VCTF-XtremeCrater.ut2
VCTF-Zavod-v6.ut2
VCTF-Zoned.ut2
you can insert ctf ?
long time ago I downloaded i file to 2.5gb " flag pak" ,Im split the modules by level size end ctf-ictf
where can I send ?
this ones tooo:
VCTF-AndreyevskyBridge.ut2.uz2 hugeeeee but fun is like the ut3 bridge map
VCTF-Maya~RS.ut2.uz2
VCTF-SummerVillages-beta2.ut2.uz2
VCTF-Pandora+.ut2.uz2
jajaja im doing my best sending small lists... come on toxic.
also i say this:
VCTF-VM-Scorn_RS.ut2.uz2
VCTF-Elava_v1.ut2.uz2
VCTF-Untd-Green_RS.ut2.uz2
VCTF-1on1-Zavist_RS.ut2
VCTF-AnalWar-2K4-SE.ut2
VCTF-Bred-+-.ut2
VCTF-Dark_Synthesys.ut2
VCTF-EgyptArena_b5.ut2
VCTF-Eye-Of-Ra-v21.ut2
VCTF-FatJimmysRaceway.ut2
VCTF-FatJimmysRacewayRE1.ut2
VCTF-GOLD_SYNTHESYS-v1+.ut2
VCTF-NoNameYet+.ut2
VCTF-Pereezd+.ut2
VCTF-ReyRawFunmapB1++++++++++.ut2
VCTF-Shoebox.ut2
VCTF-spamArena-v1.ut2
VCTF-UG-Rise_Of_Brutality.ut2
ONS-UnderGroundBunker
+CTF good end funny map
Quote from: Toxic waste on May 06, 2019, 18:27
VCTF-1on1-Zavist_RS.ut2
VCTF-AnalWar-2K4-SE.ut2
VCTF-Bred-+-.ut2
VCTF-Dark_Synthesys.ut2
VCTF-EgyptArena_b5.ut2
VCTF-Eye-Of-Ra-v21.ut2
VCTF-FatJimmysRaceway.ut2
VCTF-FatJimmysRacewayRE1.ut2
VCTF-GOLD_SYNTHESYS-v1+.ut2
VCTF-NoNameYet+.ut2
VCTF-Pereezd+.ut2
VCTF-ReyRawFunmapB1++++++++++.ut2
VCTF-Shoebox.ut2
VCTF-spamArena-v1.ut2
VCTF-UG-Rise_Of_Brutality.ut2
ONS-UnderGroundBunker
+CTF good end funny map
Thanks for the suggestion.
Can you upload theme on gdrive or dropbox and put link here please?
Thanks in advance
You can get them from http://uz2.ut-files.com/viewer.php?search=VCTF-1on1-Zavist_RS&do3=Search probably - then uncompress
VCTF-UG-Rise_Of_Brutality
VCTF-ReyRawFunmapB1++++++++++.ut2
are missing. I already tried all other maps in the list. we have them in redirect
https://drive.google.com/open?id=1UatfhEO2SugDqwu5i-aeoFkvhf0s3d3X
https://drive.google.com/open?id=1-Lxm2GdPHJTRbQCkXJHTF0400OwdytGo
:D
Stadium from rezq ? That map was so much fun :)
VCTF-AggressiveAlley-V2:
Updated with shock on every weapon locker, couple of bridge, spider mines layer and now less laggy
Thank you for the shock load-out. :)
thanks!! i have only one sugestion, make the bridges more difficult to pass, maybe holes or thinner, thanks a lot again!
Quote from: tirofijo!! on May 08, 2019, 14:18
thanks!! i have only one sugestion, make the bridges more difficult to pass, maybe holes or thinner, thanks a lot again!
Good idea.
Done on V3 version
hello, do you think we can add a random map choice in the list of map we can vote for ?
I think that minigun towers maybe to much in vctf. It"s my advice and mine only, feel free not to take it seriously
New maps hav been added:
VCTF-Streetfights
VCTF-SummerVillage
VCTF-CYBER-TDI-CITY
VCTF-Pereedz-V2
Enjoy
Thanks Absolute_Madness
Fun maps.
btw I found a map last night, and tried it offline, lots of fun custom stuff.
ONS-SEA-Torlan04
its a torlan map but the sea level has risen and its boats, amphibious vehicles and submarine to go to nodes.
I tried to start my server with it but crashed, then I disabled some stuff and got the server runnning,
but could not join, I guess the Seapack stuff has alot of mismatch on redirect.
You guys could probably add the missing stuff and make it work online on mia.
btw I after that restored all and played normal and then read some on the internet then the computer looked frozen, no bsod etc, but I could shut down Firefox, and it looked normal so I tried to shutdown windows but then the was frozen, had to reboot 3 times, unplugged all sata cables etc and gpu, 1 hour later, I was in windows and let went to bed, when I woke up it had frozen, anyway a month ago I had to increase the cpu Vcore, and did it again today and now its been stable for 3 hours.
I Will test ONS-SEA-Torlan04 more later today.
The first version
VCTF-Afghanistan-Final
It could be fun for players to use scorpion/hellbender to jump over the mined fields, since they are tweaked to jump high, to use more playing area. In this version you could then get under the map which is bad for gameplay.
but if updated this version, add a layer of lava or whatever so you could not get under map it would a be more fun map.
Quote from: miley.cyrus on May 11, 2019, 17:29
The first version
VCTF-Afghanistan-Final
It could be fun for players to use scorpion/hellbender to jump over the mined fields, since they are tweaked to jump high, to use more playing area. In this version you could then get under the map which is bad for gameplay.
but if updated this version, add a layer of lava or whatever so you could not get under map it would a be more fun map.
I have a plan for this map
I tried to disable as much fun addons as possible but when
Started the server but cant join ONS-SEA-Torlan04
so its too many mismatch on my redirect, sorry cant test it online.
@Absolute_Madness
The minigun had moved from its base, the left side but dont remember if blue or red base.
VCTF-Tankwars-RezQ-Rev-V4
I didnt see it happen, which vehicle did it?
@Absolute_Madness
I tried to start the map offline (SP) but got a crash message in UT2004
VCTF-FieldsOfChaos-RezQ-V1
Message:
"
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3610 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 780 (3528)
Assertion failed: BoneIndex != INDEX_NONE [File:.\UnSVehicle.cpp] [Line: 508]
History: ASVehicle::PostBeginPlay <- ULevel::SpawnActor <- (ONS_TDMotorcycle) <- UObject::ProcessEvent <- (ONSHoverCraftFactory VCTF-FieldsOfChaos-RezQ-V1.ONSHoverCraftFactory6, Function Onslaught.ONSVehicleFactory.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Fields of Chaos-v2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
"
You need to remove td_vehicle.u from system folder and leave only other dependencies from same package
Quote from: Absolute_Madness on May 17, 2019, 18:06
You need to remove td_vehicle.u from system folder and leave only other dependencies from same package
I have it disabled as serverpackages.
It is the same version, as used on on MiA, its version 1.28, but I can remove it and see if it helps.
Thanks.
TD vehicle is not the latest in this map, it's the previous one
Quote from: Absolute_Madness on May 18, 2019, 10:52
TD vehicle is not the latest in this map, it's the previous one
I know, the latest version 1.30, thats why I have the previous 1.28,
but dont know if thats the problem, will look into it later.
Updated version of field of chaos map ( V5 ):
+ 2 avril ammo in each bases ( best wepon against bikes )
Added 2 BMP : Air Def and 25mm machine gun versions
Added light MH6 heli weaponized with rockets and machine gun (+ light Mg for passenger) so you can chase bike runners.
Added a deemer pickup above the rock at the side of the map (opposite sid of the aircraft wreckage)
removed static meshes to make the base entries larger so you can shoot at tank campers.
Enjoy.
Hello,
3 new maps are availlable in mapvote:
VCTF-BahamasBrawl2004
VCTF-WingMen-Mini-X
VCTF-FaceClassic-RezQ-Revision
i liked bahamas more than new face
Bananas? Nice idea for a map. No guns. Just bananas.
My childhood!! .... and please upload karsitu dont make me go there, i will take some bananas with me.
Is Trek a CTF map. I don't know where to find it though.
Quote from: tirofijo!! on May 29, 2019, 21:41
i liked bahamas more than new face
bahamas was way to huge ^^
Did you see comments in the shout box? Maps people like going?
karsitu was a fav right?.... i didnt saw it, today has been 40 times of new face XD
Quote from: Piglet on May 30, 2019, 19:30
Did you see comments in the shout box? Maps people like going?
Ye, Those map needed some fixes. it's in the pipe.
I will reupload them soon
Nice. Could you bot-path the vehicles on the standard face classic? I had a go and made a mess of it...and had to remove it all.
I realised that I don't know how to make vehicle/flying path nodes work
This one looks cool, but I don't know german and don't know how to get the link. https://www.utzone.de/forum/downloads.php?do=file&id=1324_VCTF-GOLD_SYNTHESYS
Nor do I, but have been on this site often enough to click on the white arrow in the red box to the top right to download things!
2 new maps:
VCTF-Tropik_X
VCTF-MB-Hydro (added a spider vehicle instead of bender which was useless)
VCTF-(BA)-Condemned-v1
Enjoy
oh!! didnt undestand u are fixing them... thanks a lot!! tropik x is one of my favs, can i suggest a paladin to be added in Zigurat?... could be behind tanks garages or in the other side behind deemers pool :P, is always fun the protection of paladin and that it makes u fly away :D
Posting here for Plakatowy and anyone else who wants to play these maps offline or just install them:
ut2 files are in your cache probably...
see ut2004\cache\cache.ini
There'll be lines like this:
5F4872FA459A1B3DD122F3A6821155C1-1=VCTF-FaceClassic-RezQ-Rev-V2.ut2
In ut2004\cache there will be the file you need:
Directory of \UT2004\Cache
29/05/2019 20:01 37,453,193 5F4872FA459A1B3DD122F3A6821155C1-1.uxx
You can just:
1. Rename that file to VCTF-FaceClassic-RezQ-Rev-V2.ut2
2. Move it to ut2004\maps
3. Remove the line from the cache.ini file
There are cache extractors, but they don't seem to work for me.
However, if we ever change the map but not the map name (and we're likely to for this map), then you will need to delete the one from your maps directory in order not to get a version mismatch message from the game when you try and join the server with the new map.
Absolute_Madness pointed me at this one which works a treat: https://gamebanana.com/tools/490
Just check maps currently in cache and hit a button. Job done.
Quote from: kops on June 04, 2019, 14:06
Absolute_Madness pointed me at this one which works a treat: https://gamebanana.com/tools/490
Just check maps currently in cache and hit a button. Job done.
Im using that one but mostly for decompressing/compressing.
For cache I use this one, UTcacheEXTRACTOR2004 v210
https://gms.cyberrock.net/download/ut2004-cache-extractor-v2-1-0/
Then the UTdeps for checking if it needs more stuff from cache etc.
https://www.utzone.de/forum/downloads.php?do=file&id=3669
sooooo,.... if anyone else on Linux, the first doesnt work, but the ones that miley suggest are perfect! thanks i was suffering with the piggy method, nice!
There seams to be some kind of speed bug on VCTF-FaceClassic-RezQ-Rev-V4
Speed works for some but not others.
I thought it was disabled in rezq version? Speed combo
Alright I ve tested all maps from rembo vctf server and choose best:
VCTF-Egypt'sHall-v3
VCTF-DesertCombat_V3pro
VCTF-FatJimmysRacewayRE1
VCTF-Illusion
VCTF-Klinika+++-
VCTF-MantaPark-adv-v3+1
VCTF-MassDestruction-V3-Fair-Teams
VCTF-NoNameYet+
VCTF-One+
VCTF-Space_Arena_XI
VCTF-StreetFights-v1
VCTF-TDI-House-V2
VCTF-Timberland
Hoope u will like some of em :)
Hello Cyber,
Thanks for the suggestions.
We used to run all those maps on a vctf server. Some of them are unplayable on berserk like Klinika.
I will try to update them with custom vehicles or embed mods to make them fun on berserk.
Lao ( Justice )
Can you re add the maps shuripramid, neonephthys, ls-weapons, alien... (map with mini toillet kart underground with sewers) and the map i forgot the name it had multidodges there was lava and flags were up stairs you deleted it too.
and eventually cyber tdi,elitearena and colawars.
Yea why Bloodbath has been removed ? It was good map ppl liked it
bloodbath still there i think, the one i said is not bloodbath
Quote from: Zinst on June 16, 2019, 22:34
bloodbath still there i think, the one i said is not bloodbath
Bloodbath is back
I saw Justice added some maps so i thought i will check some too from piggy`s list.
Let me know what kind of maps you specifically looking for :)
Here is what I ve selected:
VCTF-{DUB}-TrainingArena-V1
VCTF-Bred
VCTF-CityBlock_DSE
VCTF-CTC-Citadels-b1
VCTF-DarkIce2
VCTF-Horsellcommon2k4-V3
vCTF-OrangeCrush
VCTF-RoadsRage
VCTF-Rumples_Sexy_Strip-o-RamaSENE
VCTF-SnowedUnder
VCTF-TwinPeaksBeta13
VCTF-WGS-BloodGulchXFX
VCTF-X-Mas-1945-War
VCTF-zX-Gallery_old
Also you want any my personal thoughts about what change in these maps or its just up to you ?
Justice is heading up the map changes at the moment.
What you could do is get in contact with him and work together on improvements.
If people have ideas and skills, let's work together on making things better.
The map VCTF-[MIA]MI-BEACH, think it was V3, the StrikePainter on top of the big crane is broken, cant pickup it.
btw I have tested the normal version of this map on my server and added the big nuke StrikePainter, looks great.
Maybe you tried it too but something got messed up.
Nice map it even has boats now.
Thanks for all new maps and your hard work making this server the best.
edit: it was V4
Quote from: miley.cyrus on July 26, 2019, 20:51
The map VCTF-[MIA]MI-BEACH, think it was V3, the StrikePainter on top of the big crane is broken, cant pickup it.
btw I have tested the normal version of this map on my server and added the big nuke StrikePainter, looks great.
Maybe you tried it too but something got messed up.
Nice map it even has boats now.
Thanks for all new maps and your hard work making this server the best.
edit: it was V4
Thanks Miley,
can you send me a map with nuke strike painter please?
Quote from: Absolute_Madness on July 27, 2019, 11:16
Quote from: miley.cyrus on July 26, 2019, 20:51
The map VCTF-[MIA]MI-BEACH, think it was V3, the StrikePainter on top of the big crane is broken, cant pickup it.
btw I have tested the normal version of this map on my server and added the big nuke StrikePainter, looks great.
Maybe you tried it too but something got messed up.
Nice map it even has boats now.
Thanks for all new maps and your hard work making this server the best.
edit: it was V4
Thanks Miley,
can you send me a map with nuke strike painter please?
This addon replaces the TargetPainter with StrikePainter (big nuke)
VCTF-Miami-Biatch-B2
http://uz2.ut-files.com/viewer.php?search=VCTF-Miami-Biatch-B2&do3=Search
addon
StrikePainter (ver 1.1)
http://uz2.ut-files.com/viewer.php?search=StrikePainter&do3=Search
Nuclear Strike Painter (ver 1.1)
https://www.gamefront.com/games/unreal-tournament-2004/file/nuclear-strike-painter
add it ingame or in
User.ini
in the section
[GUI2K4.UT2K4Tab_MutatorMP]
LastActiveMutators=AdminPlus_v14.MutAdminPlus,StrikePainter.MutStrikePainter,
etc
The map VCTF-DarkIce2 above looks okay.
I found another version on the redirect server
VCTF-DarkIceRumpleEditionFX
http://uz2.ut-files.com/viewer.php?search=VCTF-DarkIceRumpleEditionFX&do3=Search
This map has some custom vehicles I havent seen before
(tried to google them but nowhere to be seen)
The server started and I can play but dont know if any can join.
https://www.gametracker.com/server_info/90.231.249.218:7777/
It has some fun stuff.
The block map VCTF-Arcade][Blocktastic][DVG]2 is fun, but not sure why there are link pickups and no obvious link gun...
Also not sure it wouldn't be better with something stopping the manta flag run.
I'm feeling that there are too many manta run maps...
Please let me know about the decision
but i would really like to put this folder on the server
very nice, ideal folder
please piglet !! :) :)
URL:::: http://www.mapraider.com/maps/unreal-tournament-2004/vehicular-ctf/5958/VCTF-RT-TrainCrossing
Quote from: Piglet on July 30, 2019, 14:09
The block map VCTF-Arcade][Blocktastic][DVG]2 is fun, but not sure why there are link pickups and no obvious link gun...
Also not sure it wouldn't be better with something stopping the manta flag run.
I'm feeling that there are too many manta run maps...
i will fix it today
Edit: Can you guys send me a list of maps where manta run should be nerfed and suggestions about how to improve maps gameplay ( example: removing buildings, walls , weapons locker adjst etc etc...)?
Will do. Some of the new maps are only manta run maps. Stopping this on those maps would make them unplayable.
That block map would play well without the mantas.
I fixed this one. Manta are still there, but they can't go through flag
Nice. Is there anything visible that lets the pilot know this (other than not being able to do it)?
it's blocking volume that blocks only manta actor
make it blocking volume visible like where the base WAS blocked on the rezq face map
On VCTF-Arcade][Blocktastic][DVG]2 there are 2 tanks to stop manta run and no redeemer to destrooy em, people just dont use brain lol
I'm really not a fan of the wall jump on bloodbath. For the players that know how to do it, it's a relatively easy score
I like the walljump maps even though Im not good at it.
Quote from: Piglet on July 30, 2019, 23:02
I'm really not a fan of the wall jump on bloodbath. For the players that know how to do it, it's a relatively easy score
I agree,
i will disable it
The berserk jump on the urban map is impressive.
:)
https://unrealarchive.org/maps/unreal-tournament-2004/deathmatch/M/1/dm-mpc-polar-express_81b6619d.html
Polar Express térkép! Nagyon jó! és szép! :)
https://unrealarchive.org/maps/unreal-tournament-2004/deathmatch/M/1/dm-mpc-polar-express_81b6619d.html
There was a folder on the warfare server which was about 4x bigger than my favorite map in the TRAIN CROSSING MAP
Very good folder, I do not understand why it is not installed on the server
Binary space...needs shock in the base...
How else can you defend against manta run?
Quote from: Piglet on November 09, 2019, 18:50
Binary space...needs shock in the base...
How else can you defend against manta run?
MasterofPuppets style,,,,,, Alt-Flak constantly. :)
Quote from: [MiA]Dave on November 09, 2019, 19:54
Quote from: Piglet on November 09, 2019, 18:50
Binary space...needs shock in the base...
How else can you defend against manta run?
MasterofPuppets style,,,,,, Alt-Flak constantly. :)
FlaksManShip
http://www.mapraider.com/maps/unreal-tournament-2004/vehicular-ctf/5958/VCTF-RT-TrainCrossing
http://www.mapraider.com/maps/unreal-tournament-2004/deathmatch/3565/DM-MPC-POLAR-EXPRESS
Kérjük, adja hozzá ezeket a szerverhez
Quote from: Romulus on May 08, 2020, 11:32
http://www.mapraider.com/maps/unreal-tournament-2004/vehicular-ctf/5958/VCTF-RT-TrainCrossing
http://www.mapraider.com/maps/unreal-tournament-2004/deathmatch/3565/DM-MPC-POLAR-EXPRESS
Please add these to the server
Thanks.
This map is known for the level of details, but informtunately, it's too big and the gameplay is bad
Ez nézőpont kérdése
A vonat segítségével nagyon gyorsan eljuthat az ellenséges bázisra :D
Monopoly map...spawning in the cage is a bit of a pain. Is that sensible?
Épp egy meccs volt a Christmas Express térképen!
nagyon jó, szeretem ... a kedvenc térképemet
Can anybody please add SEA-Torlan map? I have seen it in Zark server (76.169.206.194:7777). It is really nice. There are different boats too. Also, the middle node is under sea. Really innovative idea.
https://ibb.co/0BCy5kk (https://ibb.co/0BCy5kk)
https://ibb.co/Q6CNT1r (https://ibb.co/Q6CNT1r)
https://ibb.co/rmv2vfR (https://ibb.co/rmv2vfR)
https://ibb.co/jRnn8kf (https://ibb.co/jRnn8kf)
https://ibb.co/QJ1psJh (https://ibb.co/QJ1psJh)
(http://[url=https://ibb.co/2Fk26vT%5Dhttps://ibb.co/2Fk26vT%5B/url%5D)
Ez tényleg nagyon jó térképnek tűnik
Quote from: mithun on May 09, 2020, 20:22
Can anybody please add SEA-Torlan map? I have seen it in Zark server (76.169.206.194:7777). It is really nice. There are different boats too. Also, the middle node is under sea. Really innovative idea.
https://ibb.co/0BCy5kk (https://ibb.co/0BCy5kk)
https://ibb.co/Q6CNT1r (https://ibb.co/Q6CNT1r)
https://ibb.co/rmv2vfR (https://ibb.co/rmv2vfR)
https://ibb.co/jRnn8kf (https://ibb.co/jRnn8kf)
https://ibb.co/QJ1psJh (https://ibb.co/QJ1psJh)
(http://[url=https://ibb.co/2Fk26vT%5Dhttps://ibb.co/2Fk26vT%5B/url%5D)
Hello Mythun,
Thanks for the suggestion.
We tried this oen already, but unfortunately torlan shape is bad for VCTF
Quote from: Absolute_Madness on May 10, 2020, 10:02
Quote from: mithun on May 09, 2020, 20:22
Can anybody please add SEA-Torlan map? I have seen it in Zark server (76.169.206.194:7777). It is really nice. There are different boats too. Also, the middle node is under sea. Really innovative idea.
https://ibb.co/0BCy5kk (https://ibb.co/0BCy5kk)
https://ibb.co/Q6CNT1r (https://ibb.co/Q6CNT1r)
https://ibb.co/rmv2vfR (https://ibb.co/rmv2vfR)
https://ibb.co/jRnn8kf (https://ibb.co/jRnn8kf)
https://ibb.co/QJ1psJh (https://ibb.co/QJ1psJh)
(http://[url=https://ibb.co/2Fk26vT%5Dhttps://ibb.co/2Fk26vT%5B/url%5D)
Hello Mythun,
Thanks for the suggestion.
We tried this oen already, but unfortunately torlan shape is bad for VCTF
Ok.
Sorry, I did not notice much. It was ONS. I am suggesting some VCTF maps in the same server. If possible please add.
BoomBoomBridgehttps://ibb.co/C8R29LZ (https://ibb.co/C8R29LZ)
https://ibb.co/kBHfkqH (https://ibb.co/kBHfkqH)
https://ibb.co/T1kPGbL (https://ibb.co/T1kPGbL)
https://ibb.co/pLVjdNF (https://ibb.co/pLVjdNF)
https://ibb.co/qxVJrXF (https://ibb.co/qxVJrXF)
Deathtraphttps://ibb.co/K2hDXj9 (https://ibb.co/K2hDXj9)
https://ibb.co/8cKzrpD (https://ibb.co/8cKzrpD)
https://ibb.co/gdh4KfZ (https://ibb.co/gdh4KfZ)
EHLO(), fellow VCTF lovers.
If you want to meet and hunt with a number of VCTF old-timers, gathered together from multiple communities and clans at the following location: https://discord.gg/PBBhfkB
feel free to come and join in on the, for now, relatively infrequent matches, but with more participants the hope is that there will be more regular attendance.
o7
Quote from: Annihilator on May 16, 2020, 18:55
EHLO(), fellow VCTF lovers.
If you want to meet and hunt with a number of VCTF old-timers, gathered together from multiple communities and clans at the following location: https://discord.gg/Hk9XMK
feel free to come and join in on the, for now, relatively infrequent matches, but with more participants the hope is that there will be more regular attendance.
o7
Joined.
Thank you
Someone there doesn't seem to like our VCTF much :))
Well, it's not going to be the style of gameplay everyone likes. The world would be a less interesting place without variety.
If there's a group of people looking for (and not finding) a UK based more vanilla+utcomp server, I'd not be averse to hosting it. We have plenty of spare horsepower on the machine.
Quote from: [MiA]Latte on May 17, 2020, 01:31
Someone there doesn't seem to like our VCTF much :))
That may be so, but almost everybody does like your Freon variant. :)
Thanks.
I do really need someone with the skills and inclination to help me fix a couple of bugs/gameplay features I've either not been able to find or the time to work on.
Bug: when you freeze sometimes the game client thinks the frozenpawn is still moving. It shows the player still sliding in the direction they were moving when they froze. All the live players see them stationary.
Gameplay: various!
Quote from: Piglet on May 17, 2020, 09:11
Well, it's not going to be the style of gameplay everyone likes. The world would be a less interesting place without variety.
If there's a group of people looking for (and not finding) a UK based more vanilla+utcomp server, I'd not be averse to hosting it. We have plenty of spare horsepower on the machine.
To me personally, your wild VCTF variant is not without its appeal - for pure relaxation. However, without UTComp's netcode it's really tough having to switch aiming style from Freon and/or what we run.
Quote from: Piglet on May 17, 2020, 11:16
Thanks.
I do really need someone with the skills and inclination to help me fix a couple of bugs/gameplay features I've either not been able to find or the time to work on.
Bug: when you freeze sometimes the game client thinks the frozenpawn is still moving. It shows the player still sliding in the direction they were moving when they froze. All the live players see them stationary.
Gameplay: various!
Feel free to post about this in our Discord. I myself am not fluent in UT coding, but some other guys could be. Also, it would be great to have the code available via Github.
Quote from: Megumi on April 11, 2019, 08:40
VCTF-Redrooms-LD
Does anyone know where this particular version of the map can be found?
EDIT: Found, on the Digiex iVCTF server.
LETÖLTÉS LINK::
https://www.utzone.de/forum/downloads.php?do=file&id=1324
Ez jó térkép !!
[linkimg]https://www.utzone.de/forum/downloads/VCTF-GOLD_SYNTHESYS_18l.jpg[/linkimg]
Quote from: Romulus on July 09, 2020, 12:19
DOWNLOAD LINK::
https://www.utzone.de/forum/downloads.php?do=file&id=1324
This good map!!
[linkimg]https://www.utzone.de/forum/downloads/VCTF-GOLD_SYNTHESYS_18l.jpg[/linkimg]
Thanks for the suggestion, but this map is a cancer. We already tried it.
oké
köszönöm a visszajelzést.
.
We used to play and enjoy Hall of Giants. I don't know how it would play with the Miasma crowd, or with 32 people.
https://unreal.fandom.com/wiki/CTF-HallOfGiants
"Facing Pyramids" is a map I once was so good at, that I got banned from the server for a while. ;D
I can't find it, though. It was all indoors, like underground, two facing pyramids, some water in between, deemer in an alcove in the front top of each pyramid...
While searching, I ran into this article on Facing Worlds, a little map you may have heard of...
https://www.rockpapershotgun.com/2019/11/28/the-making-of-facing-worlds-unreal-tournaments-most-popular-map/
I've dropped you a PM with a link to various different versions of this - some of which are tagged as vCTF. Let me know which is worth a try :)
Hello guys
Map update and fixes:
Vctf-Veniis : Flak has been removed and replaced by Bio rifle because the map was way too spammy
Vctf-Food: Added weapon lockers, removed some obstacles to make a little more open and added vehicles. Also removed flag blocking meshes.
Vctf-IronIgloos: No more tank, extra manta and triple jump pads clos to flag standf to escape over the hill
If you have noticed some bug or have gameplay improvement suggestion on any map, please let me know
.
Have fun
Nice!
Thank you.
Hello! Sorry if this is the wrong thread, but does anyone here know who made Redrooms-LD? I have been told that my original redrooms map is crashing servers, did a lot of testing and never found an issue. Then I went afk and never got the info that it is a server demolisher. I just want to know what causes the problems, the author of the LD version should know since he/she fixed it. :)
I don't know. I've never been able to get my head round the editor... it's always seemed slow and buggy to me... But I've seen other maps crash servers and the people who fixed then mentioned an emmiter issue.
I've no idea what the problem was with yours...if anything
Quote from: Piglet on August 14, 2020, 23:23
I don't know. I've never been able to get my head round the editor... it's always seemed slow and buggy to me... But I've seen other maps crash servers and the people who fixed then mentioned an emmiter issue.
I've no idea what the problem was with yours...if anything
I'm slow and buggy, so the editor is the right place for me. Anni mentioned a infinite script recursion crash. Might be bot pathing, since I wanted the bots to not look too stupid in the map I might have gone too far. I would really like to talk to the LD author to hear what has been done. In the mean time I examine the LD map and see what has been done. =)
I can see two main changes in the LD map. 1: The modder removed the picture of me. I feel hurt, but I don't think it's the cause of the problem. 2: Trick jump sections that the bots (and noobs) can't pull off are made easier with walkable structures and road nodes. I will learn from this and only direct bots to places they can handle. In the end, who want to play with bots? 3: No wait! The lift outside up to SS is missing! And DD! And the roadblocks from outside to flagrooms are made into ramps! :O WTH?
;D
helllo, i really like this little map called Peach, can it be added please? :D
Linky? :)
:'( havent found it yet, hope u guys got it...
Malacka, vagy JustIce
Nem tudom, próbáltad -e már ezt a térképet
De megtalálható a rembo szerverén! szórakoztató
és manta futás is megoldható ezen a térképen
Kérjük, nézze meg! És jelzzen vissza
köszönöm.
https://unrealarchive.org/maps/unreal-tournament-2004/vehicle-ctf/R/vctf-roadkill_ab27166e.html
[linkimg]https://unrealarchive.org/file/unreal-archive-images/Unreal%20Tournament%202004/Maps/Vehicle%20CTF/R/VCTF-Roadkill_shot_2.png[/linkimg]
Quote from: tirofijo!! on September 07, 2020, 18:10
:'( havent found it yet, hope u guys got it...
Apparently this user has it - you could try PMing them.
https://miasma.rocks/index.php?topic=1355.msg15912#msg15912
I know this map and it's a very large map.
No other way to escape beside those two straight bridges.
6 hours game maps
Quote from: Absolute_Madness on January 14, 2021, 19:02
I know this map and it's a very large map.
No other way to escape beside those two straight bridges.
6 hours game maps
Rendben ... Értem
Köszönöm a visszajelzést :)
VCTF-Windfall-Island
https://dvgaming.com/showthread.php?3529-VCTF-Windfall-Island
(https://i.imgur.com/p27aMdE_d.webp?maxwidth=640&shape=thumb&fidelity=medium)
ONS-ToonCountry_final
https://www.utzone.de/forum/downloads.php?do=file&id=2396_ONS-ToonCountry_final
Telepítheti ezt a térképet ONS szerverre?
Ajánlani tudom ezt a térképet! Nagyon jó és nagyon szép is!
Ezt a térképet sokszor játszottam JL ikertestvéremmel
(https://www.utzone.de/forum/downloads/ONS-ToonCountry_final_7i3.jpg)
(https://www.utzone.de/forum/downloads/ONS-ToonCountry_final_Rdn.jpg)
VCTF-Windfall-Island - doesn't look at all hopeful. Red flag overlooked by tank and entire hill. Blue totally enclosed.
Toon? I've had some good games on that in the past. Looks lovely. Not sure if it would work but worth a try.
Quote from: Piglet on January 20, 2021, 12:41
Toon? I've had some good games on that in the past. Looks lovely. Not sure if it would work but worth a try.
^-^ :)
It should be in the list after the next map change.
Nagyon köszönöm a kedvességedet :)
Please. please. please! Lets try this map:
Can download here https://forums.epicgames.com/unreal-tournament-2003-2004/user-maps-mods/full-releases/251862-vctf-hetairu-tortuga (https://forums.epicgames.com/unreal-tournament-2003-2004/user-maps-mods/full-releases/251862-vctf-hetairu-tortuga).
We tried it. It's pretty. Unfortunately it's also pretty awful for gameplay.
Quote from: JusticeHetairu tortuga is a endless game map when server is full. it's pointless. + there are too many secret rooms.
I m working ton new maps atm. i will convert regular ctf maps into VCTF to add some fresh content.
VCTF-RT-TrainCrossing-V2Nagyon sajnálom, hogy a JustIce nem tudja kisebbre szerkeszteni ezt a térképet!Nagyon tetszik.
Csak túl nagy lenne a MiA szerver számára!
Bár, ha a szerver tele van játékosokkal, talán jó térkép lenne.
Nézd, nagyon jó térkép!
És a mozgó vonaton keresztül is eljuthat oda :) :)
This one has also been looked at and is not suitable.
Quote from: Piglet on January 23, 2021, 11:26
This one has also been looked at and is not suitable.
Rendben :-X
Quote from: Romulus on January 23, 2021, 05:00
VCTF-RT-TrainCrossing-V2
I'm so sorry JustIce can't edit this map smaller! And I really like that.
It would just be too big for the MiA server!
Although, when the server is full of players, maybe it would be a good map.
Look, very good map!
And you can also get there through the moving train :)
This map is just a piece of art, but gameplay is terrible
VCTF-CTC-Ghelari_Facility-B4
http://www.ctclan.us/maps/VCTF-CTC-Ghelari_Facility-B4.zip
Clan-website
http://www.ctclan.us/forum2/viewtopic.php?f=8&t=2286&sid=89c16d5c52459db00f6eaec933c6df92
(https://i.ibb.co/yyNMfVC/VCTF-CTC-Ghelari-Facility-B4-flag.jpg)
(https://i.ibb.co/2v4zM6b/VCTF-CTC-Ghelari-Facility-B4-air.jpg)
VCTF-IcyLake-beta5
http://uz2.ut-files.com/viewer.php?search=VCTF-IcyLake-beta5&do3=Search
OR
https://www.filemail.com/d/ytfakrsgxhigqnv
(https://i.ibb.co/mzttr2j/VCTF-Icy-Lake-beta5-air.jpg)
(https://i.ibb.co/94SrtFZ/VCTF-Icy-Lake-beta5-flag.jpg)
VCTF-Parnik
https://utzone.de/forum/downloads.php?do=file&id=1333&rating=10
(https://i.ibb.co/Vv9JcmG/VCTF-Parnik-flag.jpg)
(https://i.ibb.co/xCFNdJw/VCTF-Parnik-air.jpg)
Thanks Adler.
I tried this map already and i find it huge.
Not very vctf friendly
Quote from: Absolute_Madness on April 15, 2021, 20:30
Thanks Adler.
I tried this map already and i find it huge.
Not very vctf friendly
maps page before too?
VCTF-CTC-Ghelari_Facility-B4
VCTF-IcyLake-beta5
Page 15
https://miasma.rocks/index.php?topic=1355.210
Quote from: -Adler- on April 15, 2021, 22:10
Quote from: Absolute_Madness on April 15, 2021, 20:30
Thanks Adler.
I tried this map already and i find it huge.
Not very vctf friendly
maps page before too?
VCTF-CTC-Ghelari_Facility-B4
VCTF-IcyLake-beta5
Page 15
https://miasma.rocks/index.php?topic=1355.210
Hi Adler,
These are fine.
I will tune them a bit to make them berserk friendly
Yay! Thanks
Problem reported with Hanger hell....if you die in the "centre pocket" (whatever that is) you spawn back invisible and involberable and can shoot people running past....
Biobadger is more op than shock knockback, pls nerf
Quote from: holyspam on April 23, 2021, 08:58
Biobadger is more op than shock knockback, pls nerf
I think it could do with being a bit more affected by shock knock-back. Things like the 'bender can be pushed sideways by shock.
They are also immune to their own goop and the goop from another biotank, which makes them overpowered.
Quote from: Piglet on April 23, 2021, 09:31
Quote from: holyspam on April 23, 2021, 08:58
Biobadger is more op than shock knockback, pls nerf
I think it could do with being a bit more affected by shock knock-back. Things like the 'bender can be pushed sideways by shock.
They are also immune to their own goop and the goop from another biotank, which makes them overpowered.
The funny thing is players playing for the 50th time that map still keep shooting in tank with bio to each other lol
Quote from: Piglet on April 22, 2021, 19:29
Problem reported with Hanger hell....if you die in the "centre pocket" (whatever that is) you spawn back invisible and involberable and can shoot people running past....
something that happened with tigger(UK) yesterday right ? he was stuck in a wall in centre pocket i saw him shooting rockets there so i shoot shock where the rockets were coming from, i managed to kill but i never saw his character and he wasnt invis too piggy as i was closeby. we can see invis players a bit from close(shining effect) but that was wierd how did he do that ? That is a map winning glitch there :P
Quote from: Killer_XTREME!!! on April 23, 2021, 10:19
Quote from: Piglet on April 22, 2021, 19:29
Problem reported with Hanger hell....if you die in the "centre pocket" (whatever that is) you spawn back invisible and involberable and can shoot people running past....
something that happened with tigger(UK) yesterday right ? he was stuck in a wall in centre pocket i saw him shooting rockets there so i shoot shock where the rockets were coming from, i managed to kill but i never saw his character and he wasnt invis too piggy as i was closeby. we can see invis players a bit from close(shining effect) but that was wierd how did he do that ? That is a map winning glitch there :P
Yeah - he has had that happen a few times. I had to show him how to use "suicide" to get out of it. He said that it happened when you die in there.
Quote from: Piglet on April 23, 2021, 10:23
Quote from: Killer_XTREME!!! on April 23, 2021, 10:19
Quote from: Piglet on April 22, 2021, 19:29
Problem reported with Hanger hell....if you die in the "centre pocket" (whatever that is) you spawn back invisible and involberable and can shoot people running past....
something that happened with tigger(UK) yesterday right ? he was stuck in a wall in centre pocket i saw him shooting rockets there so i shoot shock where the rockets were coming from, i managed to kill but i never saw his character and he wasnt invis too piggy as i was closeby. we can see invis players a bit from close(shining effect) but that was wierd how did he do that ? That is a map winning glitch there :P
This is a assault neutral vehicle Actor. Not a Classic Vehicle Factory.
I ll fix it.
Yeah - he has had that happen a few times. I had to show him how to use "suicide" to get out of it. He said that it happened when you die in there.
please put grendlekeep and citadel on vctf.. just put some random uselfull vehicle
in cita u can put raptor top of the tower and 2 manta's on each side of a base (outside above the hole) and one tank .
and 2 scorpions in base next 2 teleport on each side
in grendle u can put 2 scorpions in base
and 2 manta's top.
and a nutral tank on middle :D
some old maps plzzzz :D
justice plz :-[
VCTF-MantaPark-beta_V2
(https://i.ibb.co/Wz1MBxd/1.png) (https://ibb.co/hdv427n)
(https://i.ibb.co/FXxnnpN/2.png) (https://ibb.co/68nNNQV)
(https://i.ibb.co/9v0n08L/3.png) (https://ibb.co/YWS2SRM)
(https://i.ibb.co/NshYvdL/4.png) (https://ibb.co/0cNJ7Rf)
(https://i.ibb.co/ySf1W93/5.png) (https://ibb.co/2NnQg9b)
looks cool. interesting , is it possible game to crowds?
Mantapark is a total chaos and it's litterally impossible to score on berserk.
Not chaos at all! Longest .... Spambox...etc.. I'll tell Cronix that she recommends this map because it's sure to be playable. :@ The maps we suggest never meet your "requirements."
There is always some excuse. :P The maps suggested by Cronix, on the other hand, are horrible and huge! And yet you accepted!
But...ok... no comment.
Lots of comment, but no comment.
Exactly
I already regret commenting on the thread. 🙄😒 I will not argue. Does not make sense
we had a berserk vctf server back in the day when warfare was demo. we tried every map around and this one was popular on rembo , but awfull in berserk.
Ezt a térképet ajánlottam korábban!
és akkor ezt válaszoltad.
Quote from: Absolute_Madness on July 11, 2020, 11:38
Quote from: Romulus on July 09, 2020, 12:19
DOWNLOAD LINK::
https://www.utzone.de/forum/downloads.php?do=file&id=1324
This good map!!
[linkimg]https://www.utzone.de/forum/downloads/VCTF-GOLD_SYNTHESYS_18l.jpg[/linkimg]
Thanks for the suggestion, but this map is a cancer. We already tried it.
hmmm ....
de Cronix javaslatára telepítve ... igen, értem. ::)
Igen! no comment kategória....
https://www.mapraider.com/maps/unreal-tournament-2004/vehicular-ctf/5958/VCTF-RT-TrainCrossing
Továbbra is ajánlom ezt a térképet!
Van nagyobb térkép a [MiA] szerveren, és még a manta-run sem alkalmazható egyes térképeken, például a LonGest térképen.
ez is egy nagy térkép, rajta van a szerveren, és senki sem szereti.
míg a TrainCrossing térkép valóban nagy, de a mozgó vonatjáratok segítségével könnyen megszerezheti a zászlót.
https://miasma.rocks/index.php?topic=1670.msg21241#msg21241
és amikor sok játékos van a szerveren, több mint 27 emberrel, akkor a TrainCrossing térkép nagyon megfelelő a játékhoz.
Rád bízom a dolgot.
Csak egy kis véleményt akartam nyilvánítani.
[linkimg]https://static.mapraider.com/_images/maps/24/5958-1-zoom.jpg[/linkimg]
No Romulus, this map will never be on server.
Kösz a semmit.
A [MiA] szerveren volt egy mappa, amely körülbelül négyszer nagyobb volt, mint a kedvenc térképem a Train-Crossing.
Nagyon jó mappa, nem értem, miért nincs telepítve a szerverre.
Ez túl nagy! többen kérték , hogy töröljék!
Quote from: Caracal on March 28, 2021, 07:26
I propose to remove map VCTF-SubterraneanBloviation.
People always leave when this map. And it is quite boring.
(http://drive.google.com/uc?export=view&id=18iMuAX7lW-zZukdc7z3Oe5VWKvvmS7ib)
English only please.
plz add VCTF-BedroomsRemix-DC.ut2 to vctf server
https://f002.backblazeb2.com/file/unreal-archive-files/Unreal%20Tournament%202004/MapPacks/V/vctf-bedroomsremix-dc.zip
classic vctf map
Isn't that basically a not so playable cartoon version of VCTF-ApA][RedroomsFE which we have on the server?
Quote from: testest on December 05, 2021, 12:07
plz add VCTF-BedroomsRemix-DC.ut2 to vctf server
https://f002.backblazeb2.com/file/unreal-archive-files/Unreal%20Tournament%202004/MapPacks/V/vctf-bedroomsremix-dc.zip
classic vctf map
I think the Redroom ICTF version would be better. I have added a upped bridge and flattened the outdoor terrain
its actually very fun in vctf, you can add and try
i remember it from servers long time ago
I ve added 3 Maps:
VCTF-Interstate (icf map converted to VCTF)
VCTF-Deforestation
VCTF-Harobed
Let me know if you have any suggestion to improve gameplay on those maps.
Enjoy
After few complaints about spam on some maps, i ve enabled back original versions of Edgeclassi, Dam, beta, facing ass and Magis fun maps.
Customs versions aren't availlable on mapvote.
Quote from: Absolute_Madness on December 20, 2021, 19:33
After few complaints about spam on some maps, i ve enabled back original versions of Edgeclassi, Dam, beta, facing ass and Magis fun maps.
Customs versions aren't availlable on mapvote.
Hey Justice, tbh new versions were much better. I haven't played recently in some months but you actually did a good job on those maps.
As far as spamming is concerned we just need teamwork/timing to score
Original will feel a bit of downgrade,
I understand and have a nice break from mapping, u deserve it.
Thankyou for everything.
Quote from: Absolute_Madness on December 20, 2021, 19:33
After few complaints about spam on some maps, i ve enabled back original versions of Edgeclassi, Dam, beta, facing ass and Magis fun maps.
Customs versions aren't availlable on mapvote.
THANK YOU!
Original MagisFunmap is very elaborate interesting map to play. I was very disappointed to see new version and not to see the old one. They are so different, i guess it would be good to have both on the vote list.
delete this message