Info:
This is the sequel to KF 2.51 community patch.
What's new:
* patriarch fixed
* weapons fixed
* ai fixed
* animations fixed
* breaking glass fixed
* zombies fixed
* performance bugs fixed
Install instructions:
Run the installer.
Make sure you use your UT2004 directory for location.
Tips:
* Configure your game settings before going to play. Just
so you'll get the better gaming experience and won't ask key
settings from other online players :)
* If you have any trouble with getting this mod running then
ask us for help.
Server has been updated.
Note: The installer will overwrite the old files, so make a backup of the files you might need later.
Download: (300 MB installer)
[Windows Installer] (http://www.moddb.com/mods/killing-floor/downloads/killing-floor-252)
[Linux Installer] (http://www.moddb.com/mods/killing-floor/downloads/killing-floor-linux-version)
[Regular Zip version] (http://www.moddb.com/mods/killing-floor/downloads/killing-floor-252-zip-archive)
Enjoy!
Great, thanks! Just played Box with the new version and noticed a lot of changes and fixes. Unfortunately at round 10 nothing happened. The zombie counter in the upper right corner showed 5, but no sounds could be heard and no zombies came (and no patriarch). Not sure whether it is a problem with the map in combination with the patriarch, just thought I'd mention it.
And the difficulty is definitely too easy, otherwise I probably wouldn't have made it to round 10 all on my own.
EDIT: Tested another map with Mahloee and round 10 is definitely bugged. Shows 5 zombies, but nothing happens. :(
>:( To Raj,
I have a small problem with your new version. When wave 9 comes, we do not get anything! The zombies are NO SHOWS! You're stuck with your weapons and yourself! BUMMER! I was so excited. But as for the weapons and effects, they're all good! Grenade explosions are perfect! And pistols really do damage! Aim is better! Good job, but for the wave 9 glitch!
Quote from: Monsterboy on May 19, 2010, 19:16
Great, thanks! Just played Box with the new version and noticed a lot of changes and fixes. Unfortunately at round 10 nothing happened. The zombie counter in the upper right corner showed 5, but no sounds could be heard and no zombies came (and no patriarch). Not sure whether it is a problem with the map in combination with the patriarch, just thought I'd mention it.
And the difficulty is definitely too easy, otherwise I probably wouldn't have made it to round 10 all on my own.
EDIT: Tested another map with Mahloee and round 10 is definitely bugged. Shows 5 zombies, but nothing happens. :(
I changed the ini file a little. Try now please.
Pat should come after wave 10.
About the difficulty - i'll look into it more when someone confirms Pat is working.
By the way, on scoreboard, what is the difficulty you see? Is it "Skilled" or something else?
I can't play myself so.. sorry.
totaly downloading the mod now :D:D ill get back to ya if i fined any glitches ;D
Quote from: [MiA]Raj on May 19, 2010, 20:59
I changed the ini file a little. Try now please.
Pat should come after wave 10.
About the difficulty - i'll look into it more when someone confirms Pat is working.
By the way, on scoreboard, what is the difficulty you see? Is it "Skilled" or something else?
I can't play myself so.. sorry.
Difficulty is experienced, but that's really really easy. Patriarch shows up now, thanks (tested in Box)!
So... did you beat him? :p
i'll check the difficulty.
Quote from: [MiA]Raj on May 19, 2010, 21:49
So... did you beat him? :p
i'll check the difficulty.
Lol...yes. He took a lot of LAW ammo (while FP on that difficulty only take 1 shot to kill), but other than that he was quite weak. Difficulty needs to go up!
Okay, i changed difficulty (i think). Please let me know if anything is harder.
ok for those having problems with the config... I'll upload my config
here's the link:
http://www.filefront.com/16503715/KFMod20.ini (http://www.filefront.com/16503715/KFMod20.ini)
Basically for changing the number of waves you should go to kfmod20.ini (kfmod20\system) and edit this part:
[KFMod.KFGameType]
InitialWave=0
FinalWave=10
more stuffs can be edited in that section, like cash, ammount of zombies, etc.
in case someone needs help just send me a PM
Additional info.....
http://www.themiasma.com/killing-floor-mod-development/kf-2-52-config-file/msg750/?topicseen#new
FINALLY!!!!! :P
:D I've been rewarded. School toilet exploded and now this :) What a day...
Fantasic Work!!
Hey, Hamada asked me to mention that the patti killed Redneck and I, but then it said we "survived" - you need to change an .ini command...
and yeh Xeverus, Hamada explained how to drop spent weapons as well :D
Quote from: Snipe34 on May 20, 2010, 01:21
Fantasic Work!!
Hey, Hamada asked me to mention that the patti killed Redneck and I, but then it said we "survived" - you need to change an .ini command...
and yeh Xeverus, Hamada explained how to drop spent weapons as well :D
I'm pretty sure I used both the scroll and the number keys, they said my weapon was out of ammo and didn't allow a switch >_> I'll be sure to try again.
Welder texture and model will be fixed lol, it was ok in the version i sent to raj....... so no more giant weld without texture
Quote from: [MiA]afx0r on May 20, 2010, 17:21
Welder texture and model will be fixed lol, it was ok in the version i sent to raj....... so no more giant weld without texture
yeah the welder looked like a dildo x]
Quote from: deathnotedo on May 20, 2010, 17:38
Quote from: [MiA]afx0r on May 20, 2010, 17:21
Welder texture and model will be fixed lol, it was ok in the version i sent to raj....... so no more giant weld without texture
yeah the welder looked like a dildo x]
lol true
Snipe, I've sent you an email with the textures and statich meshes. Could you check it?
so is the server difficulty harder now?
Quote from: [MiA]afx0r on May 20, 2010, 17:21
Welder texture and model will be fixed lol, it was ok in the version i sent to raj....... so no more giant weld without texture
hey. so it was not in the main archive you sent to me? Sorry, i don't remember getting any e-mail about it.
Texture and model problem solved it, Snipe will send you an email with the new stuffs.
Yep the server is in skilled now, Snipe changed with an admin command.
Respect Snipe, he's the authority. He can kick our asses by putting in Elite or suicidal dif the game =P
Okay guys, repack of 2.52 coming soon.
What this means: it will include fix for welder problem and some minor edits in the KFMod20.ini file.
Those who downloaded 2.52 already, can download a small fix.
2.52 itself will be replaced by the repack version on ModDB.
It's awesome! *VERY_HAPPY*
IMPORTANT:
Maybe next weekend I wanna upload either a giant mappack or a Linux version of KFmod2.52 (a friend of me has fast Internet), but unfortunately
I DO NOT KNOW HOW TO UPLOAD IT TO MODDB.com
Someone please tell me how.
KFmod V2.52 Linux is online now
http://www.moddb.com/mods/killing-floor/downloads/killing-floor-linux-version (http://www.moddb.com/mods/killing-floor/downloads/killing-floor-linux-version)
@Raj please add the link to your first post ;)
Can't see it there, probably unauthorized yet?
Maybe, but when I have checked if it is authorised I've found it in the list.
EDIT: Yes, I can see the file when I'm logged in, but not when I'm logged out.
EDIT2: It's now ready for downloading.
I'm going to toy around with the Unreal Engine when I get it back after downloading Unreal Tournament 2004