| Character | | advantage | | disadvantage |
| Claire(Stalker) | | fast | invisible mode | | cannot carry much | |
| Hazmat | | no acid damage from bloats | | slow |
| Masterson/Powers | | quick on reload | more damage with winchester/Bullpup | | less health | |
| Kara | | stronger or faster melee attack | | |
| Pvt. Davin | | faster welding | | |
| Lewis | | can carry more (e.g. on support:HS+LAW+Winchester) | | |
| Soldiers | | more ammo | | |
Quote from: N3Cr0 on January 08, 2011, 12:29
Just an idea, I wanna know what you think about this:
When I look at some of the KFmod characters I wonder about their abilities. E.G how can a naked little girl carry two big weapons+ammo - she has no pockets; or why does someone in a biosuit take damage from acid?
However, I suggest to give each one different attributes:
(feel free to modifiy this list)
Character | advantage | disadvantage Claire(Stalker) | fast
| invisible mode| cannot carry much
|Hazmat | no acid damage from bloats | slow Masterson/Powers | quick on reload
| more damage with winchester/Bullpup| less health
|Kara | stronger or faster melee attack | Pvt. Davin | faster welding | Lewis | can carry more (e.g. on support:HS+LAW+Winchester) | Soldiers | more ammo |