Just an idea, I wanna know what you think about this:
When I look at some of the KFmod characters I wonder about their abilities. E.G how can a naked little girl carry two big weapons+ammo - she has no pockets; or why does someone in a biosuit take damage from acid?
However, I suggest to give each one different attributes:
(feel free to modifiy this list)
Character | | advantage | | disadvantage |
Claire(Stalker) | | fast | invisible mode | | cannot carry much | |
Hazmat | | no acid damage from bloats | | slow |
Masterson/Powers | | quick on reload | more damage with winchester/Bullpup | | less health | |
Kara | | stronger or faster melee attack | | |
Pvt. Davin | | faster welding | | |
Lewis | | can carry more (e.g. on support:HS+LAW+Winchester) | | |
Soldiers | | more ammo | | |