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Gaming Zone => Killing Floor Mod => Topic started by: [MiA]Raj on March 22, 2011, 08:57

Title: Buglist
Post by: [MiA]Raj on March 22, 2011, 08:57
Post whatever bugs of KFMod2.52 here.
I'll update the first post with the bugs you have posted.


This is just to have some sort of overview. I've run into many different bugs every now and then, but since I don't write them down, I forget them fast. So that's why we have this topic now.
I'll get this started with random few that come to my mind.


Buglist:

Title: Re: Buglist
Post by: [MiA]Alucard on March 22, 2011, 19:53
Quote from: [MiA]Raj on March 22, 2011, 08:57
  • Throwing a nade at already destroyed door recalls the door destroyal effect
Raj sometimes when you shoot that place with a HS the same effect will come .
Title: Re: Buglist
Post by: Vanico on June 29, 2011, 16:37
If you stand in front of a static mesh or a wall and knife it, blood will appear and you'll hear an appendant sound.
Does this count as a bug?
Title: Re: Buglist
Post by: Veica on June 29, 2011, 16:45
I'd actually have to question the bloat bile one; it takes a few seconds to register but it will hurt you after a few seconds of constant bile-ination.
Title: Re: Buglist
Post by: Snipe34 on June 30, 2011, 00:36
Quote from: xS0NARx on June 29, 2011, 16:45
I'd actually have to question the bloat bile one; it takes a few seconds to register but it will hurt you after a few seconds of constant bile-ination.

Quote from: Vanico on June 29, 2011, 16:37
If you stand in front of a static mesh or a wall and knife it, blood will appear and you'll hear an appendant sound.
Does this count as a bug?

Bugs bugs XD

Hamada noticed bloat bile doesn't harm players (when they spew), so he'll fix that, damn it  :'(  A slight delay when bloat dies, I guess consider that as time bile takes to seep thru the soldier's uniform...?
The hit wall get blood appeared after the last fix of the original modder Alex Quick... or whoever fixed it.  Doesn't look good.  I'll drop that into conversation sometime with Hamada :)

The hs reload - Hamada did it that way on purpose.  Before hs use to be always empty... so maybe that's a good bug?

Door explode, explode, and karma crashes around too, sounding like doors breaking.  In Airport I added karma and crash, crash sound of it moving when no one is there.  Anyhow, Hamada has fixed karma for v3 so maybe that will get rid of the door problem too...

Bloats move as their target player moves.  So V3 is going to have some nasty bloats :/

The nade throw, I noticed that xd.  Hope it can be fixed... best I can say.


Title: Re: Buglist
Post by: [MiA]Slim_Cognito on June 30, 2011, 05:35
Quote from: Snipe34 on June 30, 2011, 00:36
The nade throw, I noticed that xd.  Hope it can be fixed... best I can say.

are you guys sure that it isn't just "i tried to switch weapons but i pushed the scroll button too hard and threw a nade"? :-X

i have a mouse with 2 extra keys, and i regularly trigger the massage under my scroll key"need medical attention mate!" but never throw a nade while switching weapons
Title: Re: Buglist
Post by: Hicks on June 30, 2011, 08:47
I've noticed bug with dual 9mm's. Sometimes you can pick up second 9mm even total weight is full (i think that pistol was dropped by dead player). And when you'll come to shop, "clip" and "buy" buttons is disabled - that's because player can't buy armor sometimes, i think. But if you sold bug 9mm, all be fine.
Title: Re: Buglist
Post by: N3Cr0 on June 30, 2011, 15:15
Quote from: [MiA]Slim_Cognito on June 30, 2011, 05:35
Quote from: Snipe34 on June 30, 2011, 00:36
The nade throw, I noticed that xd.  Hope it can be fixed... best I can say.

are you guys sure that it isn't just "i tried to switch weapons but i pushed the scroll button too hard and threw a nade"? :-X

i have a mouse with 2 extra keys, and i regularly trigger the massage under my scroll key"need medical attention mate!" but never throw a nade while switching weapons

... sounds a little bit like the last bug I experienced:
I had a Winchester in my hand and couldn't reload , then I noticed my ammo decreasing till it was empty - also I couldn't shoot. Also I couldn't switch to another weapon. Then I threw it away and I was fine - even after re-pickup the bug was gone.
Anyway, I never had this bug before - seems there is no need to fix it
Title: Re: Buglist
Post by: poompoom500 on July 01, 2011, 04:00
 >:( Bugs,

I just played KF-ArtGallery a few minutes ago and I noticed (a couple of times, I think) that when I threw a shotgun and tried to access my hunter shotgun, that I couldn't get any weapon! Nothing shows in my FPS view. Even when I use the middle mouse to scroll.
Title: Re: Buglist
Post by: [MiA]Raj on July 01, 2011, 13:21
Quote from: Snipe34 on June 30, 2011, 00:36

The hs reload - Hamada did it that way on purpose.  Before hs use to be always empty... so maybe that's a good bug?

You mean the bug where HS dropped by dead player has full ammo? How is this good. Most players who manage to die with HS are wasters that kill even single stalkers with it. So if they're dead, instead of picking up their almost-empty HS, they get a full one to waste more as reward.

Quote from: poompoom500 on July 01, 2011, 04:00
I just played KF-ArtGallery a few minutes ago and I noticed (a couple of times, I think) that when I threw a shotgun and tried to access my hunter shotgun, that I couldn't get any weapon! Nothing shows in my FPS view. Even when I use the middle mouse to scroll.

You mean you threw one weapon and another didn't show up anymore? Never had this happen.
Title: Re: Buglist
Post by: Vanico on July 01, 2011, 17:00
Top this one:
I got a winchester with 8 full magazines. I threw it away, picked up a dual 9mm, threw it away again. Then I picked up my old winchester and it had no ammo... :S

And when I tried to buy ammo, it was still empty and I had to rebuy a wini.
Title: Re: Buglist
Post by: Veica on July 01, 2011, 23:25
I have one too, when the Bloats start vomiting at you, they stand too far away to hurt you. Every time.
Title: Re: Buglist
Post by: Snipe34 on July 03, 2011, 21:30
Quote from: xS0NARx on July 01, 2011, 23:25
I have one too, when the Bloats start vomiting at you, they stand too far away to hurt you. Every time.

The puke vile doesn't work -only works after they explode.  Hamada will be fixing it.

At present with the 9mm, be careful with pickup and drop, because the no guns bug happens.  And then you need to reconnect to the game server.  Poom, maybe there was a 9mm pickup in there somewhere...?

HS - Hamada changed it to that.  Before it was always empty.  I guess discuss it with him if you don't like it.
Title: Re: Buglist
Post by: [MiA]Alucard on September 03, 2011, 22:28
Really i like this game every thing is nice about it killing zomies , soon driving cars and looking at someones hard worke but WTF how the hell can a siren scream with no head ??????????????????????????? Today we were playing with N3CR0 Arcade map and it was 8 wave i see a siren coming from the the corner and i shoot it with HS and wtf i see i died by the scream but how ? really she was not even starting to scream and yet still i die .. please do something about the headless siren scream .... :'(
Title: Re: Buglist
Post by: Snipe34 on September 03, 2011, 23:43
Quote from: [MiA]Alucard on September 03, 2011, 22:28
Really i like this game every thing is nice about it killing zomies , soon driving cars and looking at someones hard worke but WTF how the hell can a siren scream with no head ??????????????????????????? Today we were playing with N3CR0 Arcade map and it was 8 wave i see a siren coming from the the corner and i shoot it with HS and wtf i see i died by the scream but how ? really she was not even starting to scream and yet still i die .. please do something about the headless siren scream .... :'(

From what I have seen in her code, they made it so the Siren with no head cannot do scream damage.  But Hamada had increased her scream, also the after-effect scream when she dies.  I guess tiny lag and after-effect got you :/
Title: Re: Buglist
Post by: Audrey-Rafael on September 04, 2011, 04:43
Can this happen because screaming is actually faster losing her head. so she can she before she dies
Title: Re: Buglist
Post by: Hicks on September 04, 2011, 20:25
Quotebut WTF how the hell can a siren scream with no head
Hm... i think if you kill her after she started screaming then it's a after-effect. If you killed her and she screams at death moment it's just a death scream... isn't it obvious? She's not walking without head, she just died - so what's the problem?
Title: Re: Buglist
Post by: Audrey-Rafael on September 04, 2011, 22:19
Actually, the problem is, I kill the siren before she scream and I get hurt by the scream... but, she was dead when she was screaming, it happen to me a lot.
Title: Re: Buglist
Post by: Vanico on September 04, 2011, 22:30
It always happens...

It's not supposed to be realistic.
It's just her death scream. I mean: Sirens would be easy as hell without the after effect.
First of all it's a balancing problem.

If you ask me, we should keep the death scream and ONLY disable it when her head is shot off.
Title: Re: Buglist
Post by: Audrey-Rafael on September 25, 2011, 15:14
I just believe her attack is actually delayed, which would explain this damn bug. it is not a bug, it is just that she already attacked, before dying.
Title: Re: Buglist
Post by: Medic_Jockgoma9 on April 09, 2012, 18:10
Quote from: Vanico on June 29, 2011, 16:37
If you stand in front of a static mesh or a wall and knife it, blood will appear and you'll hear an appendant sound.
Does this count as a bug?
This could also be considered as a mess up on the mappers end.
Also I keep getting an annoying reloading glitch with the regular shotgun and the winchester rifle. Most of the time when I reload a shotgun or winchester the animation for the reload stops before the last bullet is loaded into the gun. This really doesn't cause a problem in the actual game other than the fact that I can't tell how far into the last bullet loading I am. Also, I have been getting an annoying bug with the winchester rifle that stops me from reloading it even when I have extra ammo left for it, this bug can be worked around by simply switching to a different weapon then switching back to the winchester rifle, however this could be devastating in a pinch seeing as how it could slightly disorient a player and cost them some of their precious time. Also is the normal shotgun not being fireable in the air a bug or just a feature? Another bug is auto ammo not replenishing 9mm ammo when you have other guns even when you have the extra money to replenish it from the ammo menu.
Title: Re: Buglist
Post by: Veica on April 10, 2012, 13:59
Quote from: Medic_Jockgoma9 on April 09, 2012, 18:10
This could also be considered as a mess up on the mappers end.

Not necessarily. As far as I know, this is something in the game codee that was overlooked.
Although, I think under StaticMeshActor Properties > Collision > SurfaceType might do the job (changing it to EST_Rock for example).
Title: Re: Buglist
Post by: Medic_Jockgoma9 on April 10, 2012, 18:47
Quote from: Sonar on April 10, 2012, 13:59
Quote from: Medic_Jockgoma9 on April 09, 2012, 18:10
This could also be considered as a mess up on the mappers end.

Not necessarily. As far as I know, this is something in the game codee that was overlooked.
Although, I think under StaticMeshActor Properties > Collision > SurfaceType might do the job (changing it to EST_Rock for example).
Right, sorry about that. I just thought it had something to do with the material used for the actual wall. My bad I guess.
Title: Re: Buglist
Post by: Snipe34 on April 10, 2012, 20:32
Yep, coder bug.

But I can't fix that bug or any bug, or modify the mod - as I've said - that's the rule by the content and name owners, Tripwire, who own the copyrights.
Title: Re: Buglist
Post by: poompoom500 on September 04, 2012, 15:54
 :areyoukidding:

QuoteBut I can't fix that bug or any bug, or modify the mod - as I've said - that's the rule by the content and name owners, Tripwire, who own the copyrights.

That's the thing I don't understand. Killing Floor is a modification of the Unreal Tournament 2004 game, which for all intensive purposes, is owned by Epic Games! So Alex Quick made the mod (by changing codes in the UT2004 game) which in itself is an infringement but is allowed by Epic Games.

The thing is Epic Games allows mods to be made in its game, as well as mutators (which is a code editing application). I think Tripwire is tripping on cross-wire!
Title: Re: Buglist
Post by: Snipe34 on September 04, 2012, 16:16
Quote from: poompoom500 on September 04, 2012, 15:54
:areyoukidding:

QuoteBut I can't fix that bug or any bug, or modify the mod - as I've said - that's the rule by the content and name owners, Tripwire, who own the copyrights.

That's the thing I don't understand. Killing Floor is a modification of the Unreal Tournament 2004 game, which for all intensive purposes, is owned by Epic Games! So Alex Quick made the mod (by changing codes in the UT2004 game) which in itself is an infringement but is allowed by Epic Games.

The thing is Epic Games allows mods to be made in its game, as well as mutators (which is a code editing application). I think Tripwire is tripping on cross-wire!

I know how you feel Poom, but it works this way: the content made by Alex & co was copyright to them (which is how all copywrite works, eg, this post is copyright to me, but Raj has the right to decide if it complies with the rules of his board - legally it cannot be copied around the net without my permission, and ultimately Raj').  Similarly KF is partly owned by UT2004 by default - I haven't read UT2004's legal agreement re mods.
Alex & co being the owners of KF Content sold that to Tripwire, so they now own the copyright.  So it's about content.  Pics, mesh and code of KF.  Tripwire also made it clear they would rather the mod was stopped, but they have no say in content released as a free mod.  The only say they have is that the free mod content cannot be modified further.