Miasma Community

Kreative Korner => Maps & Mapping => Topic started by: JD on October 06, 2011, 18:22

Title: KF-cityofdead
Post by: JD on October 06, 2011, 18:22
Hello everyone!

I just finished my first and last(?) map for killing floor. It's based on an old ut map I really liked. I added some new meshes to it and made it dark. It's fairly easy to beat, except that its really dark, so you have to be careful wandering around, but what could be more fun than fighting zombies in dark, right?

Also sorry about not introducing myself, but who cares who I am. :3

also link and screenshots:

http://www.tlsoft.hu/shared/kf/KF-Cityofdead.zip (http://www.tlsoft.hu/shared/kf/KF-Cityofdead.zip)

(http://www.tlsoft.hu/shared/kf/Shot01033.jpg)
(http://www.tlsoft.hu/shared/kf/Shot01037.jpg)
Title: Re: KF-cityofdead
Post by: N3Cr0 on October 06, 2011, 20:10
OK, let's see...

EDIT:
Lookin' good!

@Snipe/Raj: Please upload.
Title: Re: KF-cityofdead
Post by: Snipe34 on October 06, 2011, 22:46
That's a nice map!  Trader Truck is a great idea too.

Well yes of course we care, everyone cares, this is a nice place :)

I uploaded to redirect but then it was already on the game server. I guess Raj copied it already.  Hope that won't cause problems.

Title: Re: KF-cityofdead
Post by: Hicks on October 07, 2011, 10:55
Nice map, i liked it ;) Here can be some potential bugs, but we'll see how it works on server.
Title: Re: KF-cityofdead
Post by: [MiA]Raj on October 07, 2011, 13:22
I quite like the map. Who's the real author (in game it says you made the KF version)?
The invisible walls (blocking volumes) are annoying, put some meshes or something to block the players in a more "natural" way.

Quote from: Snipe34 on October 06, 2011, 22:46
I uploaded to redirect but then it was already on the game server. I guess Raj copied it already.  Hope that won't cause problems.

No problems. Yeah I uploaded it, told you guys in server yesterday that I'm uploading. That's why I was AFK.
Title: Re: KF-cityofdead
Post by: JD on October 07, 2011, 15:48
Quote from: [MiA]Raj on October 07, 2011, 13:22
I quite like the map. Who's the real author (in game it says you made the KF version)?

Well the original maps name was DM-GridlockLP.ut2. I don't know where did I found it to be honest. The original authors are something like "european mappers alliance". However it was too colorful and nice to be a KF map by its own, so I modified it a bit. I always thought this map has a nice apocalyptic feel that fits well with zombies.

Quote from: [MiA]Raj on October 07, 2011, 13:22
The invisible walls (blocking volumes) are annoying, put some meshes or something to block the players in a more "natural" way.

Alright, I know there are plenty of things yet to fine-tune.
Title: Re: KF-cityofdead
Post by: JD on March 17, 2012, 21:21
So finally, I  had some time to fix my crappy old map...

New Features:

   -No Darkness
   -The city is no longer just ruins
   -Faster zombie Spawning
   -Extra zombies Spawning
   -Fixed stairs
   -No more gate door
   -Weapons are more scattered
   -Custom music on wave 9 (Not copyrighted stuff, so you don't have to go to jail).
   -Some cool sounds from freesound.org

If you find any bugs or some other kind of nasty stuff, please note them in this thread.


Title: Re: KF-cityofdead
Post by: Snipe34 on March 18, 2012, 02:01
n1 we need different maps  :D
Title: Re: KF-cityofdead
Post by: Hicks on March 18, 2012, 07:39
Nice... damn, i wish play kf, but for now have no time -_- And my timezone, you know...
Title: Re: KF-cityofdead
Post by: JD on March 18, 2012, 13:37
Quote from: Hicks on March 18, 2012, 07:39
Nice... damn, i wish play kf, but for now have no time -_- And my timezone, you know...

I'm sure we'll find time someday. ;)
Title: Re: KF-cityofdead
Post by: JD on March 18, 2012, 13:40
Okay, so something causes the zombies having flickering light on them (weird, I don't have any flicker triggerlight), and I also forgot to hide some triggers.

I'm gonna fix these soon
Title: Re: KF-cityofdead
Post by: JD on March 18, 2012, 14:31
Fixing done. Here is the final version: SEE LAST POST
Title: Re: KF-cityofdead
Post by: N3Cr0 on March 18, 2012, 16:13
Haven't tried it yet, but I put it to the gameserver; just uploading it to the redirect (but strangely there are no files in the ut2k4_redirect directory o.O ; we'll see if it works or not or if it will get deleted xD)

The music is awesome. Where does it come from? It reminds me to Xonotic/Nexuiz.
Title: Re: KF-cityofdead
Post by: N3Cr0 on March 18, 2012, 18:12
Wow that's awesome!
Stalkers and Gorefasts in wave 1 xD Pretty hard map.
Also nice cars btw.

The only problem is the bridge in the middle: it's a little bit too high/the staircase is too low. When you wanna go downstairs you will hurt yourself by falling.
Maybe you can fix it with making the stairs longer.
Title: Re: KF-cityofdead
Post by: JD on March 18, 2012, 22:48
Quote from: N3Cr0 on March 18, 2012, 16:13
Haven't tried it yet, but I put it to the gameserver; just uploading it to the redirect (but strangely there are no files in the ut2k4_redirect directory o.O ; we'll see if it works or not or if it will get deleted xD)

The music is awesome. Where does it come from? It reminds me to Xonotic/Nexuiz.


Thanks for the review, Necro.  ;)  The music is by Nevrosia.
You can listen the full track here: http://www.newgrounds.com/audio/listen/475691 (http://www.newgrounds.com/audio/listen/475691)
Title: Re: KF-cityofdead
Post by: JD on March 19, 2012, 15:11
Minor changes:
                         -Ambient fog added
                         -Some staticmeshes fixed

...and thats it, no more updates from now on. Gotta work on a map I originally planned to release soon.

DOWNLOAD FINAL VERSION HERE:http://www.mediafire.com/?gwnimpeevee35vv (http://www.mediafire.com/?gwnimpeevee35vv)
Title: Re: KF-cityofdead
Post by: N3Cr0 on March 19, 2012, 19:14
Uploaded to gameserver and redirect.