::) To Miasma Gamers,
Found another map that I thought might be nice to convert to Killing Floor, KF-Warez. I still need to get in touch with the original author.
The map is futuristic. The idea behind it is Horzine in the future and has invented time travel. Some of the employees travelled through time but was followed by the specimens.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfwarez0.jpg)
Looks like Tron 2.0
>:( To Necro,
Actually, it is. But in this case, it is Horzine laboratory (turned Tron into a zombie). Also, I added furnitures.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfwarez1.jpg)
>:( Continuation,
More pictures on the map's progress:
Added zombie spawn areas and more statics.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfwarez2.jpg)
Added trader.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfwarez3.jpg)
;D To Miasma Gamers,
I tried contacting Shiva and left PM and post at his thread. So I hope it's okay with him.
NOTE: Updated the download link - http://www.mediafire.com/?w6oln8ff3bgo6h5.
Doesn't show up in my map list
:-[ To Snipe34,
What about now? I re-reuploaded the map for the third time - http://www.mediafire.com/?mj0b6j5t1drwyd5.
still no show
>:( To Snipe34,
Question - does the map show on the editor? If so then just make the change on the Level Properties, Advanced, bHidden to False.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfwarez00.jpg)
QuoteWarning: Failed to load 'Vaporware': Can't find file for package 'Vaporware'
Could you please upload that package with your map all together?
:-[ To Necro,
QuoteCould you please upload that package with your map all together?
Okay. I added the staticmeshes and the textures (Vaporware.usx and AW-Troff.utx). New upload link is - http://www.mediafire.com/?mj0b6j5t1drwyd5.
Man that looks trippy... and still like Tron
[linkimg]http://img835.imageshack.us/img835/1027/shot01183.jpg[/linkimg]
Now the critics:
Zeds do hard to come from the lowest floor to the highest or at least they take very long.
Poom, as I said to Audrey: the KF theme. Use Manor and London Night etc as your basis for comprehending that theme.
Also include extra tex and sms in your mylevel file.
:-[ To Snipe34,
QuoteUse Manor and London Night etc as your basis for comprehending that theme.
I know that already. What I was thinking is VARIETY. My theme is Horzine in the future. But I guess there is no way for this map to be uploaded to the server.
Quote from: poompoom500 on January 06, 2012, 15:33
:-[ To Snipe34,
QuoteUse Manor and London Night etc as your basis for comprehending that theme.
I know that already. What I was thinking is VARIETY. My theme is Horzine in the future. But I guess there is no way for this map to be uploaded to the server.
I suggest you take a look at the concept, theme. For example: http://en.wikipedia.org/wiki/Theme_(literature)
Bugs Bunny as your Trader... previously. Theme is an important part of games, and literature. Perhaps you're confusing UT themes with KF themes. There is little or no connection between the two. But the Tron map would work ok for UT, not KF. If in the future then it needs to be grim, broken. There needs to be visible link to the KF theme.
:-[ To Snipe34,
QuoteBugs Bunny as your Trader... previously.
Right. KF-Hallway has an Alien as a trader. What the heck do you call that?
QuoteTheme is an important part of games, and literature.
Okay. I hear you. Be particular. KF-Huygens has a spaceship. But I liked the map. I even made a video of it for the custom zombies - http://www.moddb.com/groups/killing-floor-ut2004-klub/videos/killing-floor-custom-zombies. Consistency is the word.
Quote from: poompoom500 on January 06, 2012, 16:24
:-[ To Snipe34,
QuoteBugs Bunny as your Trader... previously.
Right. KF-Hallway has an Alien as a trader. What the heck do you call that?
QuoteTheme is an important part of games, and literature.
Okay. I hear you. Be particular. KF-Huygens has a spaceship. But I liked the map. I even made a video of it for the custom zombies - http://www.moddb.com/groups/killing-floor-ut2004-klub/videos/killing-floor-custom-zombies. Consistency is the word.
Theme is complex, for example new batman and olde batman - small difference, but actually an enormous difference. Comes down to the eye, like any picture,
does it look right? Weighing that difference makes or breaks a theme.
To identify theme, I suggest you to write down KF theme components like a list and see what you're missing /adding.