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Kreative Korner => Maps & Mapping => Topic started by: Snipe34 on February 06, 2010, 23:48

Title: KFTrain *modified*
Post by: Snipe34 on February 06, 2010, 23:48
New link for KF-Train   http://www.mediafire.com/file/ntyztqf3yrj/KF-Train-R.zip

Orginal author Corey, Kyben.

More cash - improved lighting - lights flash past from the passing train, and also added KPSPlevel properties because the lighting was really red.   Improved pathing.

Title: Re: KFTrain *modified*
Post by: [MiA]Raj on May 08, 2010, 13:25
Can you reupload please?
Title: Re: KFTrain *modified*
Post by: deathnotedo on May 08, 2010, 13:44
the train map lags for me -.- cant handle big maps
Title: Re: KFTrain *modified*
Post by: Snipe34 on May 08, 2010, 19:20
Quote from: [MiA]Raj on May 08, 2010, 13:25
Can you reupload please?

New link: (also above) http://www.mediafire.com/file/ntyztqf3yrj/KF-Train-R.zip

Sorry Deathnotedo it's a difficult map to optimize because it's all straight lines into the distance.  Though I put in an antiportal in one place.  That may help you fractionally...
Title: Re: KFTrain *modified*
Post by: [MiA]afx0r on May 08, 2010, 21:54
going to play it =)
Title: Re: KFTrain *modified*
Post by: [MiA]afx0r on May 08, 2010, 22:11
nice this version looks better, less red =P
good =)

not lagging for me
Title: Re: KFTrain *modified*
Post by: poompoom500 on August 15, 2010, 00:25
 :-[ To Snipe34,

If anyone is to blame, it's Raj! Just kidding. I told Raj about the last caboose on the train map while we were playing the map. You can add a money room in that caboose! It's the one that's right besides the trader. Also, can you add key actors on the outer platforms? Like a chair, drum, table, or something.
Title: Re: KFTrain *modified*
Post by: [MiA]Zaid on August 25, 2010, 14:35
nice map now