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KFTrain *modified*

Started by Snipe34, February 06, 2010, 23:48

Snipe34

New link for KF-Train   http://www.mediafire.com/file/ntyztqf3yrj/KF-Train-R.zip

Orginal author Corey, Kyben.

More cash - improved lighting - lights flash past from the passing train, and also added KPSPlevel properties because the lighting was really red.   Improved pathing.


[MiA]Raj

Can you reupload please?

deathnotedo

the train map lags for me -.- cant handle big maps

Snipe34

Quote from: [MiA]Raj on May 08, 2010, 13:25
Can you reupload please?

New link: (also above) http://www.mediafire.com/file/ntyztqf3yrj/KF-Train-R.zip

Sorry Deathnotedo it's a difficult map to optimize because it's all straight lines into the distance.  Though I put in an antiportal in one place.  That may help you fractionally...

[MiA]afx0r

#4
going to play it =)

[MiA]afx0r

nice this version looks better, less red =P
good =)

not lagging for me

poompoom500

#6
 :-[ To Snipe34,

If anyone is to blame, it's Raj! Just kidding. I told Raj about the last caboose on the train map while we were playing the map. You can add a money room in that caboose! It's the one that's right besides the trader. Also, can you add key actors on the outer platforms? Like a chair, drum, table, or something.

[MiA]Zaid